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https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 22:42:57 +00:00
Removed r_columnmethod as its performance gains are too insignificant to justify its complexity on the codebase
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8231032f89
commit
b0febec986
7 changed files with 10 additions and 207 deletions
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@ -445,7 +445,7 @@ namespace swrenderer
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if (style.BlendOp == STYLEOP_Fuzz)
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{
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colfunc = fuzzcolfunc;
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return DoDraw0;
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return DoDraw;
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}
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else if (style == LegacyRenderStyles[STYLE_Shaded])
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{
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@ -466,8 +466,7 @@ namespace swrenderer
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{
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R_SetColorMapLight(basecolormap, 0, 0);
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}
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bool active_columnmethod = r_columnmethod && !r_swtruecolor;
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return active_columnmethod ? DoDraw1 : DoDraw0;
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return DoDraw;
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}
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fglevel = GetAlpha(style.SrcAlpha, alpha);
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@ -500,8 +499,7 @@ namespace swrenderer
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{
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return DontDraw;
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}
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bool active_columnmethod = r_columnmethod && !r_swtruecolor;
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return active_columnmethod ? DoDraw1 : DoDraw0;
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return DoDraw;
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}
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ESPSResult R_SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color)
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@ -15,7 +15,6 @@ EXTERN_CVAR(Float, r_lod_bias);
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EXTERN_CVAR(Int, r_drawfuzz);
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EXTERN_CVAR(Bool, r_drawtrans);
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EXTERN_CVAR(Float, transsouls);
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EXTERN_CVAR(Int, r_columnmethod);
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EXTERN_CVAR(Bool, r_dynlights);
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namespace swrenderer
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@ -131,8 +130,7 @@ namespace swrenderer
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enum ESPSResult
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{
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DontDraw, // not useful to draw this
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DoDraw0, // draw this as if r_columnmethod is 0
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DoDraw1, // draw this as if r_columnmethod is 1
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DoDraw // draw this
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};
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ESPSResult R_SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color);
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@ -65,18 +65,6 @@
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CVAR (String, r_viewsize, "", CVAR_NOSET)
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CVAR (Bool, r_shadercolormaps, true, CVAR_ARCHIVE)
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CUSTOM_CVAR (Int, r_columnmethod, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self != 0 && self != 1)
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{
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self = 1;
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}
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else
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{ // Trigger the change
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setsizeneeded = true;
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}
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}
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CVAR(Int, r_portal_recursions, 4, CVAR_ARCHIVE)
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CVAR(Bool, r_highlight_portals, false, CVAR_ARCHIVE)
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@ -415,46 +415,13 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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mceilingclip = wallupper;
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// draw the columns one at a time
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if (drawmode == DoDraw0)
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if (drawmode == DoDraw)
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{
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for (dc_x = x1; dc_x < x2; ++dc_x)
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{
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BlastMaskedColumn (tex, false);
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}
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}
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else
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{
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// [RH] Draw up to four columns at once
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int stop = x2 & ~3;
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if (x1 >= x2)
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goto clearfog;
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dc_x = x1;
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while ((dc_x < stop) && (dc_x & 3))
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{
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BlastMaskedColumn (tex, false);
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dc_x++;
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}
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while (dc_x < stop)
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{
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rt_initcols(nullptr);
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BlastMaskedColumn (tex, true); dc_x++;
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BlastMaskedColumn (tex, true); dc_x++;
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BlastMaskedColumn (tex, true); dc_x++;
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BlastMaskedColumn (tex, true);
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rt_draw4cols (dc_x - 3);
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dc_x++;
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}
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while (dc_x < x2)
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{
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BlastMaskedColumn (tex, false);
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dc_x++;
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}
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}
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}
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else
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{ // Texture does wrap vertically.
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@ -2346,42 +2313,6 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
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}
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else
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{
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int stop4;
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if (mode == DoDraw0)
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{ // 1 column at a time
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stop4 = dc_x;
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}
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else // DoDraw1
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{ // up to 4 columns at a time
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stop4 = x2 & ~3;
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}
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while ((dc_x < stop4) && (dc_x & 3))
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{
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if (calclighting)
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{ // calculate lighting
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R_SetColorMapLight(usecolormap, rw_light, wallshade);
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}
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R_WallSpriteColumn (false);
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dc_x++;
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}
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while (dc_x < stop4)
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{
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if (calclighting)
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{ // calculate lighting
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R_SetColorMapLight(usecolormap, rw_light, wallshade);
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}
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rt_initcols(nullptr);
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for (int zz = 4; zz; --zz)
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{
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R_WallSpriteColumn (true);
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dc_x++;
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}
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rt_draw4cols (dc_x - 4);
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}
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while (dc_x < x2)
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{
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if (calclighting)
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@ -530,7 +530,7 @@ void R_DrawVisSprite (vissprite_t *vis)
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{
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fixed_t frac;
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FTexture *tex;
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int x2, stop4;
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int x2;
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fixed_t xiscale;
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ESPSResult mode;
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bool ispsprite = (!vis->sector && vis->gpos != FVector3(0, 0, 0));
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@ -554,17 +554,6 @@ void R_DrawVisSprite (vissprite_t *vis)
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if (mode != DontDraw)
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{
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if (mode == DoDraw0)
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{
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// One column at a time
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stop4 = vis->x1;
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}
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else // DoDraw1
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{
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// Up to four columns at a time
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stop4 = vis->x2 & ~3;
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}
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tex = vis->pic;
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spryscale = vis->yscale;
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sprflipvert = false;
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@ -592,27 +581,6 @@ void R_DrawVisSprite (vissprite_t *vis)
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if (dc_x < x2)
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{
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while ((dc_x < stop4) && (dc_x & 3))
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{
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if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
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R_DrawMaskedColumn (tex, frac, false);
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dc_x++;
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frac += xiscale;
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}
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while (dc_x < stop4)
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{
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rt_initcols(nullptr);
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for (int zz = 4; zz; --zz)
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{
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if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
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R_DrawMaskedColumn (tex, frac, true);
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dc_x++;
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frac += xiscale;
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}
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rt_draw4cols (dc_x - 4);
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}
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while (dc_x < x2)
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{
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if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
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@ -708,44 +676,6 @@ void R_DrawWallSprite(vissprite_t *spr)
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}
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else
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{
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int stop4;
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if (mode == DoDraw0)
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{ // 1 column at a time
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stop4 = dc_x;
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}
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else // DoDraw1
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{ // up to 4 columns at a time
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stop4 = x2 & ~3;
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}
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while ((dc_x < stop4) && (dc_x & 3))
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{
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if (calclighting)
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{ // calculate lighting
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R_SetColorMapLight(usecolormap, rw_light, shade);
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}
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if (!R_ClipSpriteColumnWithPortals(spr))
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R_WallSpriteColumn(false);
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dc_x++;
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}
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while (dc_x < stop4)
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{
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if (calclighting)
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{ // calculate lighting
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R_SetColorMapLight(usecolormap, rw_light, shade);
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}
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rt_initcols(nullptr);
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for (int zz = 4; zz; --zz)
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{
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if (!R_ClipSpriteColumnWithPortals(spr))
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R_WallSpriteColumn(true);
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dc_x++;
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}
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rt_draw4cols(dc_x - 4);
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}
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while (dc_x < x2)
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{
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if (calclighting)
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@ -210,8 +210,6 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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if (mode != DontDraw)
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{
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int stop4;
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double centeryback = CenterY;
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CenterY = 0;
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@ -277,56 +275,17 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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x2 = parms.rclip;
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}
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// Drawing short output ought to fit in the data cache well enough
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// if we draw one column at a time, so do that, since it's simpler.
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if (parms.destheight < 32 || (parms.dclip - parms.uclip) < 32)
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{
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mode = DoDraw0;
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}
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dc_x = int(x0);
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int x2_i = int(x2);
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fixed_t xiscale_i = FLOAT2FIXED(xiscale);
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if (mode == DoDraw0)
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while (dc_x < x2_i)
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{
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// One column at a time
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stop4 = dc_x;
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}
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else // DoDraw1`
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{
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// Up to four columns at a time
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stop4 = x2_i & ~3;
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R_DrawMaskedColumn(img, frac, false, !parms.masked);
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dc_x++;
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frac += xiscale_i;
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}
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if (dc_x < x2_i)
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{
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while ((dc_x < stop4) && (dc_x & 3))
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{
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R_DrawMaskedColumn(img, frac, false, !parms.masked);
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dc_x++;
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frac += xiscale_i;
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}
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while (dc_x < stop4)
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{
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rt_initcols(nullptr);
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for (int zz = 4; zz; --zz)
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{
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R_DrawMaskedColumn(img, frac, true, !parms.masked);
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dc_x++;
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frac += xiscale_i;
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}
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rt_draw4cols(dc_x - 4);
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}
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while (dc_x < x2_i)
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{
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R_DrawMaskedColumn(img, frac, false, !parms.masked);
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dc_x++;
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frac += xiscale_i;
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}
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}
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CenterY = centeryback;
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}
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R_FinishSetPatchStyle ();
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@ -704,7 +704,6 @@ OptionMenu "VideoOptions"
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Slider "$DSPLYMNU_BLOODFADE", "blood_fade_scalar", 0.0, 1.0, 0.05, 2
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Slider "$DSPLYMNU_PICKUPFADE", "pickup_fade_scalar", 0.0, 1.0, 0.05, 2
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Slider "$DSPLYMNU_WATERFADE", "underwater_fade_scalar", 0.0, 1.0, 0.05, 2
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Option "$DSPLYMNU_COLUMNMETHOD", "r_columnmethod", "ColumnMethods"
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Option "$DSPLYMNU_BLENDMETHOD", "r_blendmethod", "BlendMethods"
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StaticText " "
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