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Fix single layer skies by using a cube box rather than a cylinder
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1 changed files with 25 additions and 5 deletions
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@ -880,14 +880,34 @@ static DWORD lastskycol_bgra[4];
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static int skycolplace;
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static int skycolplace_bgra;
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// Treat sky as a cube rather than a cylinder
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CVAR(Bool, r_cubesky, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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// Get a column of sky when there is only one sky texture.
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static const BYTE *R_GetOneSkyColumn (FTexture *fronttex, int x)
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{
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angle_t column = (skyangle + xtoviewangle[x]) ^ skyflip;
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if (!r_swtruecolor)
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return fronttex->GetColumn((UMulScale16(column, frontcyl) + frontpos) >> FRACBITS, NULL);
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int tx;
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if (r_cubesky)
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{
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int tx0 = (UMulScale16((skyangle + xtoviewangle[0]) ^ skyflip, frontcyl) + frontpos) >> FRACBITS;
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int tx1 = tx0 - ((UMulScale16(xtoviewangle[0], frontcyl) * 2) >> FRACBITS);
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tx = (int)(tx0 + (tx1 - tx0) * x / viewwidth + 0.5);
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tx %= fronttex->GetWidth();
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if (tx < 0)
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tx += fronttex->GetWidth();
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}
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else
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return (const BYTE *)fronttex->GetColumnBgra((UMulScale16(column, frontcyl) + frontpos) >> FRACBITS, NULL);
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{
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angle_t column = (skyangle + xtoviewangle[x]) ^ skyflip;
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tx = (UMulScale16(column, frontcyl) + frontpos) >> FRACBITS;
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}
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if (!r_swtruecolor)
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return fronttex->GetColumn(tx, NULL);
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else
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{
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return (const BYTE *)fronttex->GetColumnBgra(tx, NULL);
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}
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}
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// Get a column of sky when there are two overlapping sky textures
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@ -1030,7 +1050,7 @@ static void R_DrawSky (visplane_t *pl)
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{ // The texture does not tile nicely
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frontyScale *= skyscale;
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frontiScale = 1 / frontyScale;
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R_DrawSkyStriped (pl);
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//R_DrawSkyStriped (pl);
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}
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}
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