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- add support for choosing the particle style in the software renderer
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4 changed files with 15 additions and 6 deletions
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@ -64,7 +64,7 @@ namespace swrenderer
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int fuzzpos;
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int fuzzpos;
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int fuzzviewheight;
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int fuzzviewheight;
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uint32_t particle_texture[PARTICLE_TEXTURE_SIZE * PARTICLE_TEXTURE_SIZE];
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uint32_t particle_texture[NUM_PARTICLE_TEXTURES][PARTICLE_TEXTURE_SIZE * PARTICLE_TEXTURE_SIZE];
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short zeroarray[MAXWIDTH];
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short zeroarray[MAXWIDTH];
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short screenheightarray[MAXWIDTH];
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short screenheightarray[MAXWIDTH];
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@ -139,6 +139,8 @@ namespace swrenderer
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void R_InitParticleTexture()
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void R_InitParticleTexture()
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{
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{
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static_assert(NUM_PARTICLE_TEXTURES == 3, "R_InitParticleTexture must be updated if NUM_PARTICLE_TEXTURES is changed");
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double center = PARTICLE_TEXTURE_SIZE * 0.5f;
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double center = PARTICLE_TEXTURE_SIZE * 0.5f;
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for (int y = 0; y < PARTICLE_TEXTURE_SIZE; y++)
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for (int y = 0; y < PARTICLE_TEXTURE_SIZE; y++)
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{
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{
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@ -147,9 +149,12 @@ namespace swrenderer
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double dx = (center - x - 0.5f) / center;
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double dx = (center - x - 0.5f) / center;
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double dy = (center - y - 0.5f) / center;
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double dy = (center - y - 0.5f) / center;
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double dist2 = dx * dx + dy * dy;
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double dist2 = dx * dx + dy * dy;
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double alpha = clamp<double>(1.1f - dist2 * 1.1f, 0.0f, 1.0f);
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double round_alpha = clamp<double>(1.7f - dist2 * 1.7f, 0.0f, 1.0f);
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double smooth_alpha = clamp<double>(1.1f - dist2 * 1.1f, 0.0f, 1.0f);
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particle_texture[x + y * PARTICLE_TEXTURE_SIZE] = (int)(alpha * 128.0f + 0.5f);
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particle_texture[0][x + y * PARTICLE_TEXTURE_SIZE] = 128;
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particle_texture[1][x + y * PARTICLE_TEXTURE_SIZE] = (int)(round_alpha * 128.0f + 0.5f);
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particle_texture[2][x + y * PARTICLE_TEXTURE_SIZE] = (int)(smooth_alpha * 128.0f + 0.5f);
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}
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}
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}
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}
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}
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}
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@ -44,8 +44,9 @@ namespace swrenderer
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extern int fuzzpos;
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extern int fuzzpos;
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extern int fuzzviewheight;
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extern int fuzzviewheight;
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#define NUM_PARTICLE_TEXTURES 3
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#define PARTICLE_TEXTURE_SIZE 64
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#define PARTICLE_TEXTURE_SIZE 64
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extern uint32_t particle_texture[PARTICLE_TEXTURE_SIZE * PARTICLE_TEXTURE_SIZE];
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extern uint32_t particle_texture[NUM_PARTICLE_TEXTURES][PARTICLE_TEXTURE_SIZE * PARTICLE_TEXTURE_SIZE];
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class SWPixelFormatDrawers
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class SWPixelFormatDrawers
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{
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{
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@ -48,6 +48,7 @@
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// [SP] r_blendmethod - false = rgb555 matching (ZDoom classic), true = rgb666 (refactored)
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// [SP] r_blendmethod - false = rgb555 matching (ZDoom classic), true = rgb666 (refactored)
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CVAR(Bool, r_blendmethod, false, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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CVAR(Bool, r_blendmethod, false, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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EXTERN_CVAR(Int, gl_particles_style)
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/*
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/*
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[RH] This translucency algorithm is based on DOSDoom 0.65's, but uses
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[RH] This translucency algorithm is based on DOSDoom 0.65's, but uses
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@ -2946,7 +2947,8 @@ namespace swrenderer
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uint8_t *dest = thread->dest_for_thread(_dest_y, pitch, _dest);
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uint8_t *dest = thread->dest_for_thread(_dest_y, pitch, _dest);
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pitch = pitch * thread->num_cores;
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pitch = pitch * thread->num_cores;
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const uint32_t *source = &particle_texture[(_fracposx >> FRACBITS) * PARTICLE_TEXTURE_SIZE];
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int particle_texture_index = MIN<int>(gl_particles_style, NUM_PARTICLE_TEXTURES - 1);
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const uint32_t *source = &particle_texture[particle_texture_index][(_fracposx >> FRACBITS) * PARTICLE_TEXTURE_SIZE];
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uint32_t particle_alpha = _alpha;
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uint32_t particle_alpha = _alpha;
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uint32_t fracstep = PARTICLE_TEXTURE_SIZE * FRACUNIT / _count;
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uint32_t fracstep = PARTICLE_TEXTURE_SIZE * FRACUNIT / _count;
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@ -780,7 +780,8 @@ namespace swrenderer
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uint32_t *dest = thread->dest_for_thread(_dest_y, _pitch, _dest);
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uint32_t *dest = thread->dest_for_thread(_dest_y, _pitch, _dest);
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int pitch = _pitch * thread->num_cores;
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int pitch = _pitch * thread->num_cores;
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const uint32_t *source = &particle_texture[(_fracposx >> FRACBITS) * PARTICLE_TEXTURE_SIZE];
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int particle_texture_index = MIN<int>(gl_particles_style, NUM_PARTICLE_TEXTURES - 1);
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const uint32_t *source = &particle_texture[particle_texture_index][(_fracposx >> FRACBITS) * PARTICLE_TEXTURE_SIZE];
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uint32_t particle_alpha = _alpha;
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uint32_t particle_alpha = _alpha;
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uint32_t fracstep = PARTICLE_TEXTURE_SIZE * FRACUNIT / _count;
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uint32_t fracstep = PARTICLE_TEXTURE_SIZE * FRACUNIT / _count;
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