- merged FPalette and PaletteContainer.

This commit is contained in:
Christoph Oelckers 2020-04-11 18:19:05 +02:00
parent f94e4a908c
commit ac610d87e5
28 changed files with 162 additions and 181 deletions

View file

@ -43,6 +43,8 @@
#include "v_palette.h" #include "v_palette.h"
PaletteContainer GPalette;
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// //
// //
@ -60,6 +62,22 @@ void PaletteContainer::Init(int numslots) // This cannot be a constructor!!!
TranslationTables.Resize(numslots); TranslationTables.Resize(numslots);
} }
void PaletteContainer::SetPalette(const uint8_t* colors)
{
for (int i = 0; i < 256; i++, colors += 3)
{
BaseColors[i] = PalEntry(colors[0], colors[1], colors[2]);
Remap[i] = i;
}
// Find white and black from the original palette so that they can be
// used to make an educated guess of the translucency % for a BOOM
// translucency map.
WhiteIndex = BestColor((uint32_t*)BaseColors, 255, 255, 255, 0, 255);
BlackIndex = BestColor((uint32_t*)BaseColors, 0, 0, 0, 0, 255);
}
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// //
// //
@ -168,7 +186,7 @@ int PaletteContainer::StoreTranslation(int slot, FRemapTable *remap)
auto size = NumTranslations(slot); auto size = NumTranslations(slot);
for (i = 0; i < size; i++) for (i = 0; i < size; i++)
{ {
if (*remap == *palMgr.TranslationToTable(TRANSLATION(slot, i))) if (*remap == *TranslationToTable(TRANSLATION(slot, i)))
{ {
// A duplicate of this translation already exists // A duplicate of this translation already exists
return TRANSLATION(slot, i); return TRANSLATION(slot, i);

View file

@ -67,11 +67,19 @@ inline int GetTranslationIndex(uint32_t trans)
class PaletteContainer class PaletteContainer
{ {
public:
PalEntry BaseColors[256]; // non-gamma corrected palette
uint8_t Remap[256]; // remap original palette indices to in-game indices
uint8_t WhiteIndex; // white in original palette index
uint8_t BlackIndex; // black in original palette index
private:
FMemArena remapArena; FMemArena remapArena;
TArray<FRemapTable*> uniqueRemaps; TArray<FRemapTable*> uniqueRemaps;
TArray<TAutoGrowArray<FRemapTablePtr, FRemapTable*>> TranslationTables; TArray<TAutoGrowArray<FRemapTablePtr, FRemapTable*>> TranslationTables;
public: public:
void Init(int numslots); // This cannot be a constructor!!! void Init(int numslots); // This cannot be a constructor!!!
void SetPalette(const uint8_t* colors);
void Clear(); void Clear();
FRemapTable* AddRemap(FRemapTable* remap); FRemapTable* AddRemap(FRemapTable* remap);
void UpdateTranslation(int trans, FRemapTable* remap); void UpdateTranslation(int trans, FRemapTable* remap);
@ -102,5 +110,5 @@ public:
}; };
extern PaletteContainer palMgr; extern PaletteContainer GPalette;

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@ -40,6 +40,7 @@
#include "filesystem.h" #include "filesystem.h"
#include "printf.h" #include "printf.h"
#include "templates.h" #include "templates.h"
#include "m_png.h"
/****************************/ /****************************/
/* Palette management stuff */ /* Palette management stuff */
@ -703,6 +704,7 @@ int V_GetColor(const uint32_t* palette, FScanner& sc)
TArray<FSpecialColormap> SpecialColormaps; TArray<FSpecialColormap> SpecialColormaps;
uint8_t DesaturateColormap[31][256];
// These default tables are needed for texture composition. // These default tables are needed for texture composition.
static FSpecialColormapParameters SpecialColormapParms[] = static FSpecialColormapParameters SpecialColormapParms[] =
@ -820,5 +822,91 @@ void InitSpecialColormaps(PalEntry *pe)
SpecialColormapParms[i].Start[2], SpecialColormapParms[i].End[0], SpecialColormapParms[i].Start[2], SpecialColormapParms[i].End[0],
SpecialColormapParms[i].End[1], SpecialColormapParms[i].End[2]); SpecialColormapParms[i].End[1], SpecialColormapParms[i].End[2]);
} }
// desaturated colormaps. These are used for texture composition
for (int m = 0; m < 31; m++)
{
uint8_t* shade = DesaturateColormap[m];
for (int c = 0; c < 256; c++)
{
int intensity = pe[c].Luminance();
int r = (pe[c].r * (31 - m) + intensity * m) / 31;
int g = (pe[c].g * (31 - m) + intensity * m) / 31;
int b = (pe[c].b * (31 - m) + intensity * m) / 31;
shade[c] = BestColor((uint32_t*)pe, r, g, b);
}
}
}
//==========================================================================
//
//
//
//==========================================================================
int ReadPalette(int lumpnum, uint8_t* buffer)
{
if (lumpnum < 0)
{
return 0;
}
FileData lump = fileSystem.ReadFile(lumpnum);
uint8_t* lumpmem = (uint8_t*)lump.GetMem();
memset(buffer, 0, 768);
FileReader fr;
fr.OpenMemory(lumpmem, lump.GetSize());
auto png = M_VerifyPNG(fr);
if (png)
{
uint32_t id, len;
fr.Seek(33, FileReader::SeekSet);
fr.Read(&len, 4);
fr.Read(&id, 4);
bool succeeded = false;
while (id != MAKE_ID('I', 'D', 'A', 'T') && id != MAKE_ID('I', 'E', 'N', 'D'))
{
len = BigLong((unsigned int)len);
if (id != MAKE_ID('P', 'L', 'T', 'E'))
fr.Seek(len, FileReader::SeekCur);
else
{
int PaletteSize = MIN<int>(len, 768);
fr.Read(buffer, PaletteSize);
return PaletteSize / 3;
}
fr.Seek(4, FileReader::SeekCur); // Skip CRC
fr.Read(&len, 4);
id = MAKE_ID('I', 'E', 'N', 'D');
fr.Read(&id, 4);
}
I_Error("%s contains no palette", fileSystem.GetFileFullName(lumpnum));
}
if (memcmp(lumpmem, "JASC-PAL", 8) == 0)
{
FScanner sc;
sc.OpenMem(fileSystem.GetFileFullName(lumpnum), (char*)lumpmem, int(lump.GetSize()));
sc.MustGetString();
sc.MustGetNumber(); // version - ignore
sc.MustGetNumber();
int colors = MIN(256, sc.Number) * 3;
for (int i = 0; i < colors; i++)
{
sc.MustGetNumber();
if (sc.Number < 0 || sc.Number > 255)
{
sc.ScriptError("Color %d value out of range.", sc.Number);
}
buffer[i] = sc.Number;
}
return colors / 3;
}
else
{
memcpy(buffer, lumpmem, MIN<size_t>(768, lump.GetSize()));
return 256;
}
} }

View file

@ -55,7 +55,9 @@ struct FSpecialColormap
}; };
extern TArray<FSpecialColormap> SpecialColormaps; extern TArray<FSpecialColormap> SpecialColormaps;
extern uint8_t DesaturateColormap[31][256];
int AddSpecialColormap(PalEntry *pe, float r1, float g1, float b1, float r2, float g2, float b2); int AddSpecialColormap(PalEntry *pe, float r1, float g1, float b1, float r2, float g2, float b2);
void InitSpecialColormaps(PalEntry* pe); void InitSpecialColormaps(PalEntry* pe);
void UpdateSpecialColormap(PalEntry* BaseColors, unsigned int index, float r1, float g1, float b1, float r2, float g2, float b2); void UpdateSpecialColormap(PalEntry* BaseColors, unsigned int index, float r1, float g1, float b1, float r2, float g2, float b2);
int ReadPalette(int lumpnum, uint8_t* buffer);

View file

@ -2872,7 +2872,7 @@ static int D_DoomMain_Internal (void)
C_InitConback(); C_InitConback();
StartScreen->Progress(); StartScreen->Progress();
palMgr.Init(NUM_TRANSLATION_TABLES); GPalette.Init(NUM_TRANSLATION_TABLES);
V_InitFonts(); V_InitFonts();
// [CW] Parse any TEAMINFO lumps. // [CW] Parse any TEAMINFO lumps.

View file

@ -1634,7 +1634,7 @@ void FLevelLocals::QueueBody (AActor *body)
GetTranslationType(body->Translation) == TRANSLATION_PlayersExtra) GetTranslationType(body->Translation) == TRANSLATION_PlayersExtra)
{ {
// This needs to be able to handle multiple levels, in case a level with dead players is used as a secondary one later. // This needs to be able to handle multiple levels, in case a level with dead players is used as a secondary one later.
palMgr.CopyTranslation(TRANSLATION(TRANSLATION_PlayerCorpses, modslot), body->Translation); GPalette.CopyTranslation(TRANSLATION(TRANSLATION_PlayerCorpses, modslot), body->Translation);
body->Translation = TRANSLATION(TRANSLATION_PlayerCorpses, modslot); body->Translation = TRANSLATION(TRANSLATION_PlayerCorpses, modslot);
} }

View file

@ -666,7 +666,7 @@ void FFont::SetDefaultTranslation(uint32_t *othercolors)
} }
} }
} }
Translations[CR_UNTRANSLATED] = palMgr.StoreTranslation(TRANSLATION_Font, &remap); Translations[CR_UNTRANSLATED] = GPalette.StoreTranslation(TRANSLATION_Font, &remap);
forceremap = true; forceremap = true;
} }
@ -797,7 +797,7 @@ void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity
remap.Palette[j] = GPalette.BaseColors[identity[j]] | MAKEARGB(255, 0, 0, 0); remap.Palette[j] = GPalette.BaseColors[identity[j]] | MAKEARGB(255, 0, 0, 0);
} }
} }
Translations.Push(palMgr.StoreTranslation(TRANSLATION_Font, &remap)); Translations.Push(GPalette.StoreTranslation(TRANSLATION_Font, &remap));
} }
else else
{ {
@ -837,7 +837,7 @@ void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity
remap.Palette[j] = PalEntry(255,r,g,b); remap.Palette[j] = PalEntry(255,r,g,b);
} }
if (post) post(&remap); if (post) post(&remap);
Translations.Push(palMgr.StoreTranslation(TRANSLATION_Font, &remap)); Translations.Push(GPalette.StoreTranslation(TRANSLATION_Font, &remap));
// Advance to the next color range. // Advance to the next color range.
while (parmstart[1].RangeStart > parmstart[0].RangeEnd) while (parmstart[1].RangeStart > parmstart[0].RangeEnd)

View file

@ -417,7 +417,7 @@ public:
} }
} }
} }
Translations[CR_UNTRANSLATED] = palMgr.StoreTranslation(TRANSLATION_Font, &remap); Translations[CR_UNTRANSLATED] = GPalette.StoreTranslation(TRANSLATION_Font, &remap);
forceremap = true; forceremap = true;
} }

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@ -84,7 +84,7 @@ FBuildTexture::FBuildTexture(const FString &pathprefix, int tilenum, const uint8
TArray<uint8_t> FBuildTexture::CreatePalettedPixels(int conversion) TArray<uint8_t> FBuildTexture::CreatePalettedPixels(int conversion)
{ {
TArray<uint8_t> Pixels(Width * Height, true); TArray<uint8_t> Pixels(Width * Height, true);
FRemapTable *Remap = palMgr.GetTranslation(TRANSLATION_Standard, Translation); FRemapTable *Remap = GPalette.GetTranslation(TRANSLATION_Standard, Translation);
for (int i = 0; i < Width*Height; i++) for (int i = 0; i < Width*Height; i++)
{ {
auto c = RawPixels[i]; auto c = RawPixels[i];
@ -95,7 +95,7 @@ TArray<uint8_t> FBuildTexture::CreatePalettedPixels(int conversion)
int FBuildTexture::CopyPixels(FBitmap *bmp, int conversion) int FBuildTexture::CopyPixels(FBitmap *bmp, int conversion)
{ {
PalEntry *Remap = palMgr.GetTranslation(TRANSLATION_Standard, Translation)->Palette; PalEntry *Remap = GPalette.GetTranslation(TRANSLATION_Standard, Translation)->Palette;
bmp->CopyPixelData(0, 0, RawPixels, Width, Height, Height, 1, 0, Remap); bmp->CopyPixelData(0, 0, RawPixels, Width, Height, Height, 1, 0, Remap);
return -1; return -1;
@ -280,7 +280,7 @@ static int BuildPaletteTranslation(int lump)
opal.Remap[255] = 0; opal.Remap[255] = 0;
// Store the remap table in the translation manager so that we do not need to keep track of it ourselves. // Store the remap table in the translation manager so that we do not need to keep track of it ourselves.
// Slot 0 for internal translations is a convenient location because normally it only contains a small number of translations. // Slot 0 for internal translations is a convenient location because normally it only contains a small number of translations.
return GetTranslationIndex(palMgr.StoreTranslation(TRANSLATION_Standard, &opal)); return GetTranslationIndex(GPalette.StoreTranslation(TRANSLATION_Standard, &opal));
} }

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@ -203,6 +203,6 @@ TArray<uint8_t> FIMGZTexture::CreatePalettedPixels(int conversion)
int FIMGZTexture::CopyPixels(FBitmap *bmp, int conversion) int FIMGZTexture::CopyPixels(FBitmap *bmp, int conversion)
{ {
if (!isalpha) return FImageSource::CopyPixels(bmp, conversion); if (!isalpha) return FImageSource::CopyPixels(bmp, conversion);
else return CopyTranslatedPixels(bmp, palMgr.GetTranslation(TRANSLATION_Standard, STD_Grayscale)->Palette); else return CopyTranslatedPixels(bmp, GPalette.GetTranslation(TRANSLATION_Standard, STD_Grayscale)->Palette);
} }

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@ -92,7 +92,7 @@ static uint8_t *GetBlendMap(PalEntry blend, uint8_t *blendwork)
switch (blend.a==0 ? int(blend) : -1) switch (blend.a==0 ? int(blend) : -1)
{ {
case BLEND_ICEMAP: case BLEND_ICEMAP:
return palMgr.TranslationToTable(TRANSLATION(TRANSLATION_Standard, 7))->Remap; return GPalette.TranslationToTable(TRANSLATION(TRANSLATION_Standard, 7))->Remap;
default: default:
if (blend >= BLEND_SPECIALCOLORMAP1 && blend < BLEND_SPECIALCOLORMAP1 + SpecialColormaps.Size()) if (blend >= BLEND_SPECIALCOLORMAP1 && blend < BLEND_SPECIALCOLORMAP1 + SpecialColormaps.Size())

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@ -263,7 +263,7 @@ TArray<uint8_t> FPatchTexture::CreatePalettedPixels(int conversion)
int FPatchTexture::CopyPixels(FBitmap *bmp, int conversion) int FPatchTexture::CopyPixels(FBitmap *bmp, int conversion)
{ {
if (!isalpha) return FImageSource::CopyPixels(bmp, conversion); if (!isalpha) return FImageSource::CopyPixels(bmp, conversion);
else return CopyTranslatedPixels(bmp, palMgr.GetTranslation(TRANSLATION_Standard, STD_Grayscale)->Palette); else return CopyTranslatedPixels(bmp, GPalette.GetTranslation(TRANSLATION_Standard, STD_Grayscale)->Palette);
} }
//========================================================================== //==========================================================================

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@ -122,7 +122,7 @@ public:
int CopyPixels(FBitmap *bmp, int conversion) override int CopyPixels(FBitmap *bmp, int conversion) override
{ {
bmp->CopyPixelData(0, 0, Pixels, Width, Height, Height, 1, 0, palMgr.GetTranslation(TRANSLATION_Standard, STD_Gray)->Palette); bmp->CopyPixelData(0, 0, Pixels, Width, Height, Height, 1, 0, GPalette.GetTranslation(TRANSLATION_Standard, STD_Gray)->Palette);
return 0; return 0;
} }

View file

@ -55,7 +55,7 @@ namespace ImageHelpers
{ {
if (wantluminance) if (wantluminance)
{ {
return palMgr.GetTranslation(TRANSLATION_Standard, srcisgrayscale ? STD_Gray : STD_Grayscale)->Remap; return GPalette.GetTranslation(TRANSLATION_Standard, srcisgrayscale ? STD_Gray : STD_Grayscale)->Remap;
} }
else else
{ {

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@ -701,7 +701,7 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
buffer = new unsigned char[W*(H + 1) * 4]; buffer = new unsigned char[W*(H + 1) * 4];
memset(buffer, 0, W * (H + 1) * 4); memset(buffer, 0, W * (H + 1) * 4);
auto remap = translation <= 0 ? nullptr : palMgr.TranslationToTable(translation); auto remap = translation <= 0 ? nullptr : GPalette.TranslationToTable(translation);
FBitmap bmp(buffer, W * 4, W, H); FBitmap bmp(buffer, W * 4, W, H);
int trans; int trans;

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@ -406,7 +406,7 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
{ {
Level->Players[i]->mo = nullptr; Level->Players[i]->mo = nullptr;
} }
palMgr.ClearTranslationSlot(TRANSLATION_LevelScripted); GPalette.ClearTranslationSlot(TRANSLATION_LevelScripted);
// Initial height of PointOfView will be set by player think. // Initial height of PointOfView will be set by player think.

View file

@ -9590,7 +9590,7 @@ scriptwait:
case PCD_ENDTRANSLATION: case PCD_ENDTRANSLATION:
if (translation != NULL) if (translation != NULL)
{ {
palMgr.UpdateTranslation(TRANSLATION(TRANSLATION_LevelScripted, transi), translation); GPalette.UpdateTranslation(TRANSLATION(TRANSLATION_LevelScripted, transi), translation);
delete translation; delete translation;
translation = NULL; translation = NULL;
} }

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@ -62,9 +62,6 @@ CUSTOM_CVAR(Color, cl_custominvulmapcolor2, 0xa6a67a, CVAR_ARCHIVE|CVAR_NOINITCA
TArray<FakeCmap> fakecmaps; TArray<FakeCmap> fakecmaps;
uint8_t DesaturateColormap[31][256];
static void FreeSpecialLights(); static void FreeSpecialLights();
@ -168,23 +165,6 @@ void R_InitColormaps (bool allowCustomColormap)
// build default special maps (e.g. invulnerability) // build default special maps (e.g. invulnerability)
InitSpecialColormaps(GPalette.BaseColors); InitSpecialColormaps(GPalette.BaseColors);
R_UpdateInvulnerabilityColormap(); R_UpdateInvulnerabilityColormap();
// desaturated colormaps. These are used for texture composition
for(int m = 0; m < 31; m++)
{
uint8_t *shade = DesaturateColormap[m];
for (int c = 0; c < 256; c++)
{
int intensity = (GPalette.BaseColors[c].r * 77 +
GPalette.BaseColors[c].g * 143 +
GPalette.BaseColors[c].b * 37) / 256;
int r = (GPalette.BaseColors[c].r * (31-m) + intensity *m) / 31;
int g = (GPalette.BaseColors[c].g * (31-m) + intensity *m) / 31;
int b = (GPalette.BaseColors[c].b * (31-m) + intensity *m) / 31;
shade[c] = ColorMatcher.Pick(r, g, b);
}
}
} }
//========================================================================== //==========================================================================

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@ -106,9 +106,6 @@ inline uint32_t MakeSpecialColormap(int index)
return index | SPECIALCOLORMAP_MASK; return index | SPECIALCOLORMAP_MASK;
} }
extern uint8_t DesaturateColormap[31][256];
enum EColorManipulation enum EColorManipulation
{ {
CM_PLAIN2D = -2, // regular 2D drawing. CM_PLAIN2D = -2, // regular 2D drawing.

View file

@ -54,10 +54,6 @@
#include "gi.h" #include "gi.h"
PaletteContainer palMgr;
const uint8_t IcePalette[16][3] = const uint8_t IcePalette[16][3] =
{ {
{ 10, 8, 18 }, { 10, 8, 18 },
@ -115,10 +111,10 @@ void StaticSerializeTranslations(FSerializer &arc)
int w; int w;
if (arc.isWriting()) if (arc.isWriting())
{ {
auto size = palMgr.NumTranslations(TRANSLATION_LevelScripted); auto size = GPalette.NumTranslations(TRANSLATION_LevelScripted);
for (unsigned int i = 0; i < size; ++i) for (unsigned int i = 0; i < size; ++i)
{ {
trans = palMgr.TranslationToTable(TRANSLATION(TRANSLATION_LevelScripted, i)); trans = GPalette.TranslationToTable(TRANSLATION(TRANSLATION_LevelScripted, i));
if (trans != NULL && !trans->IsIdentity()) if (trans != NULL && !trans->IsIdentity())
{ {
if (arc.BeginObject(nullptr)) if (arc.BeginObject(nullptr))
@ -137,7 +133,7 @@ void StaticSerializeTranslations(FSerializer &arc)
arc("index", w); arc("index", w);
FRemapTable remap; FRemapTable remap;
SerializeRemap(arc, remap); SerializeRemap(arc, remap);
palMgr.UpdateTranslation(TRANSLATION(TRANSLATION_LevelScripted, w), &remap); GPalette.UpdateTranslation(TRANSLATION(TRANSLATION_LevelScripted, w), &remap);
arc.EndObject(); arc.EndObject();
} }
} }
@ -160,7 +156,7 @@ int CreateBloodTranslation(PalEntry color)
if (BloodTranslationColors.Size() == 0) if (BloodTranslationColors.Size() == 0)
{ {
// Don't use the first slot. // Don't use the first slot.
palMgr.PushIdentityTable(TRANSLATION_Blood); GPalette.PushIdentityTable(TRANSLATION_Blood);
BloodTranslationColors.Push(0); BloodTranslationColors.Push(0);
} }
@ -190,7 +186,7 @@ int CreateBloodTranslation(PalEntry color)
trans.Palette[i] = pe; trans.Palette[i] = pe;
trans.Remap[i] = entry; trans.Remap[i] = entry;
} }
palMgr.AddTranslation(TRANSLATION_Blood, &trans); GPalette.AddTranslation(TRANSLATION_Blood, &trans);
return BloodTranslationColors.Push(color); return BloodTranslationColors.Push(color);
} }
@ -212,12 +208,12 @@ void R_InitTranslationTables ()
// maps until then so they won't be invalid. // maps until then so they won't be invalid.
for (i = 0; i < MAXPLAYERS; ++i) for (i = 0; i < MAXPLAYERS; ++i)
{ {
palMgr.PushIdentityTable(TRANSLATION_Players); GPalette.PushIdentityTable(TRANSLATION_Players);
palMgr.PushIdentityTable(TRANSLATION_PlayersExtra); GPalette.PushIdentityTable(TRANSLATION_PlayersExtra);
palMgr.PushIdentityTable(TRANSLATION_RainPillar); GPalette.PushIdentityTable(TRANSLATION_RainPillar);
} }
// The menu player also gets a separate translation table // The menu player also gets a separate translation table
palMgr.PushIdentityTable(TRANSLATION_Players); GPalette.PushIdentityTable(TRANSLATION_Players);
// The three standard translations from Doom or Heretic (seven for Strife), // The three standard translations from Doom or Heretic (seven for Strife),
// plus the generic ice translation. // plus the generic ice translation.
@ -231,7 +227,7 @@ void R_InitTranslationTables ()
// color if the player who created them changes theirs. // color if the player who created them changes theirs.
for (i = 0; i < FLevelLocals::BODYQUESIZE; ++i) for (i = 0; i < FLevelLocals::BODYQUESIZE; ++i)
{ {
palMgr.PushIdentityTable(TRANSLATION_PlayerCorpses); GPalette.PushIdentityTable(TRANSLATION_PlayerCorpses);
} }
// Create the standard translation tables // Create the standard translation tables
@ -367,7 +363,7 @@ void R_InitTranslationTables ()
remap->Remap[i] = v; remap->Remap[i] = v;
remap->Palette[i] = PalEntry(255, v, v, v); remap->Palette[i] = PalEntry(255, v, v, v);
} }
palMgr.AddTranslation(TRANSLATION_Standard, stdremaps, 10); GPalette.AddTranslation(TRANSLATION_Standard, stdremaps, 10);
} }
@ -645,9 +641,9 @@ void R_BuildPlayerTranslation (int player)
FRemapTable remaps[3]; FRemapTable remaps[3];
R_CreatePlayerTranslation (h, s, v, colorset, &Skins[players[player].userinfo.GetSkin()], &remaps[0], &remaps[1], &remaps[2]); R_CreatePlayerTranslation (h, s, v, colorset, &Skins[players[player].userinfo.GetSkin()], &remaps[0], &remaps[1], &remaps[2]);
palMgr.UpdateTranslation(TRANSLATION(TRANSLATION_Players, player), &remaps[0]); GPalette.UpdateTranslation(TRANSLATION(TRANSLATION_Players, player), &remaps[0]);
palMgr.UpdateTranslation(TRANSLATION(TRANSLATION_PlayersExtra, player), &remaps[1]); GPalette.UpdateTranslation(TRANSLATION(TRANSLATION_PlayersExtra, player), &remaps[1]);
palMgr.UpdateTranslation(TRANSLATION(TRANSLATION_RainPillar, player), &remaps[2]); GPalette.UpdateTranslation(TRANSLATION(TRANSLATION_RainPillar, player), &remaps[2]);
} }
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
@ -694,7 +690,7 @@ DEFINE_ACTION_FUNCTION(_Translation, SetPlayerTranslation)
FRemapTable remap; FRemapTable remap;
R_GetPlayerTranslation(PlayerColor, GetColorSet(cls->Type, PlayerColorset), R_GetPlayerTranslation(PlayerColor, GetColorSet(cls->Type, PlayerColorset),
&Skins[PlayerSkin], &remap); &Skins[PlayerSkin], &remap);
palMgr.UpdateTranslation(TRANSLATION(tgroup, tnum), &remap); GPalette.UpdateTranslation(TRANSLATION(tgroup, tnum), &remap);
} }
ACTION_RETURN_BOOL(true); ACTION_RETURN_BOOL(true);
} }
@ -758,7 +754,7 @@ DEFINE_ACTION_FUNCTION(_Translation, GetID)
void R_ParseTrnslate() void R_ParseTrnslate()
{ {
customTranslationMap.Clear(); customTranslationMap.Clear();
palMgr.ClearTranslationSlot(TRANSLATION_Custom); GPalette.ClearTranslationSlot(TRANSLATION_Custom);
int lump; int lump;
int lastlump = 0; int lastlump = 0;
@ -781,7 +777,7 @@ void R_ParseTrnslate()
{ {
sc.ScriptError("Translation must be in the range [0,%d]", max); sc.ScriptError("Translation must be in the range [0,%d]", max);
} }
NewTranslation = *palMgr.TranslationToTable(TRANSLATION(TRANSLATION_Standard, sc.Number)); NewTranslation = *GPalette.TranslationToTable(TRANSLATION(TRANSLATION_Standard, sc.Number));
} }
else if (sc.TokenType == TK_Identifier) else if (sc.TokenType == TK_Identifier)
{ {
@ -790,7 +786,7 @@ void R_ParseTrnslate()
{ {
sc.ScriptError("Base translation '%s' not found in '%s'", sc.String, newtrans.GetChars()); sc.ScriptError("Base translation '%s' not found in '%s'", sc.String, newtrans.GetChars());
} }
NewTranslation = *palMgr.TranslationToTable(tnum); NewTranslation = *GPalette.TranslationToTable(tnum);
} }
else else
{ {
@ -829,7 +825,7 @@ void R_ParseTrnslate()
} }
} while (sc.CheckToken(',')); } while (sc.CheckToken(','));
int trans = palMgr.StoreTranslation(TRANSLATION_Custom, &NewTranslation); int trans = GPalette.StoreTranslation(TRANSLATION_Custom, &NewTranslation);
customTranslationMap[newtrans] = trans; customTranslationMap[newtrans] = trans;
} }
} }
@ -856,7 +852,7 @@ DEFINE_ACTION_FUNCTION(_Translation, AddTranslation)
{ {
NewTranslation.Remap[i] = ColorMatcher.Pick(self->colors[i]); NewTranslation.Remap[i] = ColorMatcher.Pick(self->colors[i]);
} }
int trans = palMgr.StoreTranslation(TRANSLATION_Custom, &NewTranslation); int trans = GPalette.StoreTranslation(TRANSLATION_Custom, &NewTranslation);
ACTION_RETURN_INT(trans); ACTION_RETURN_INT(trans);
} }

View file

@ -57,7 +57,6 @@ uint32_t Col2RGB8_2[63][256]; // this array's second dimension is called up by p
ColorTable32k RGB32k; ColorTable32k RGB32k;
ColorTable256k RGB256k; ColorTable256k RGB256k;
FPalette GPalette;
FColorMatcher ColorMatcher; FColorMatcher ColorMatcher;
/* Current color blending values */ /* Current color blending values */
@ -97,99 +96,6 @@ CCMD (bumpgamma)
} }
FPalette::FPalette ()
{
}
FPalette::FPalette (const uint8_t *colors)
{
SetPalette (colors);
}
void FPalette::SetPalette (const uint8_t *colors)
{
for (int i = 0; i < 256; i++, colors += 3)
{
BaseColors[i] = PalEntry (colors[0], colors[1], colors[2]);
Remap[i] = i;
}
// Find white and black from the original palette so that they can be
// used to make an educated guess of the translucency % for a BOOM
// translucency map.
WhiteIndex = BestColor ((uint32_t *)BaseColors, 255, 255, 255, 0, 255);
BlackIndex = BestColor ((uint32_t *)BaseColors, 0, 0, 0, 0, 255);
}
int ReadPalette(int lumpnum, uint8_t *buffer)
{
if (lumpnum < 0)
{
return 0;
}
FileData lump = fileSystem.ReadFile(lumpnum);
uint8_t *lumpmem = (uint8_t*)lump.GetMem();
memset(buffer, 0, 768);
FileReader fr;
fr.OpenMemory(lumpmem, lump.GetSize());
auto png = M_VerifyPNG(fr);
if (png)
{
uint32_t id, len;
fr.Seek(33, FileReader::SeekSet);
fr.Read(&len, 4);
fr.Read(&id, 4);
bool succeeded = false;
while (id != MAKE_ID('I', 'D', 'A', 'T') && id != MAKE_ID('I', 'E', 'N', 'D'))
{
len = BigLong((unsigned int)len);
if (id != MAKE_ID('P', 'L', 'T', 'E'))
fr.Seek(len, FileReader::SeekCur);
else
{
int PaletteSize = MIN<int>(len, 768);
fr.Read(buffer, PaletteSize);
return PaletteSize / 3;
}
fr.Seek(4, FileReader::SeekCur); // Skip CRC
fr.Read(&len, 4);
id = MAKE_ID('I', 'E', 'N', 'D');
fr.Read(&id, 4);
}
I_Error("%s contains no palette", fileSystem.GetFileFullName(lumpnum));
}
if (memcmp(lumpmem, "JASC-PAL", 8) == 0)
{
FScanner sc;
sc.OpenMem(fileSystem.GetFileFullName(lumpnum), (char*)lumpmem, int(lump.GetSize()));
sc.MustGetString();
sc.MustGetNumber(); // version - ignore
sc.MustGetNumber();
int colors = MIN(256, sc.Number) * 3;
for (int i = 0; i < colors; i++)
{
sc.MustGetNumber();
if (sc.Number < 0 || sc.Number > 255)
{
sc.ScriptError("Color %d value out of range.", sc.Number);
}
buffer[i] = sc.Number;
}
return colors / 3;
}
else
{
memcpy(buffer, lumpmem, MIN<size_t>(768, lump.GetSize()));
return 256;
}
}
//========================================================================== //==========================================================================
// //
// BuildTransTable // BuildTransTable

View file

@ -38,23 +38,7 @@
#include "c_cvars.h" #include "c_cvars.h"
#include "palutil.h" #include "palutil.h"
struct FPalette
{
FPalette ();
FPalette (const uint8_t *colors);
void SetPalette (const uint8_t *colors);
void MakeGoodRemap ();
PalEntry BaseColors[256]; // non-gamma corrected palette
uint8_t Remap[256]; // remap original palette indices to in-game indices
uint8_t WhiteIndex; // white in original palette index
uint8_t BlackIndex; // black in original palette index
};
extern FPalette GPalette;
// The color overlay to use for depleted items // The color overlay to use for depleted items
#define DIM_OVERLAY MAKEARGB(170,0,0,0) #define DIM_OVERLAY MAKEARGB(170,0,0,0)

View file

@ -110,7 +110,7 @@ void hw_PrecacheTexture(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitl
while (it.NextPair(pair)) while (it.NextPair(pair))
{ {
PClassActor *cls = pair->Key; PClassActor *cls = pair->Key;
auto remap = palMgr.TranslationToTable(GetDefaultByType(cls)->Translation); auto remap = GPalette.TranslationToTable(GetDefaultByType(cls)->Translation);
int gltrans = remap == nullptr ? 0 : remap->Index; int gltrans = remap == nullptr ? 0 : remap->Index;
for (unsigned i = 0; i < cls->GetStateCount(); i++) for (unsigned i = 0; i < cls->GetStateCount(); i++)

View file

@ -44,7 +44,7 @@ private:
TranslatedTexture * GetTexID(int translation, bool expanded) TranslatedTexture * GetTexID(int translation, bool expanded)
{ {
auto remap = palMgr.TranslationToTable(translation); auto remap = GPalette.TranslationToTable(translation);
translation = remap == nullptr ? 0 : remap->Index; translation = remap == nullptr ? 0 : remap->Index;
if (translation == 0) if (translation == 0)

View file

@ -474,7 +474,7 @@ namespace swrenderer
SetTranslationMap(nullptr); SetTranslationMap(nullptr);
if (translation != 0) if (translation != 0)
{ {
FRemapTable *table = palMgr.TranslationToTable(translation); FRemapTable *table = GPalette.TranslationToTable(translation);
if (table != NULL && !table->Inactive) if (table != NULL && !table->Inactive)
{ {
if (viewport->RenderTarget->IsBgra()) if (viewport->RenderTarget->IsBgra())

View file

@ -132,7 +132,7 @@ void V_DrawPaletteTester(int paletteno)
PalEntry pe; PalEntry pe;
if (t > 1) if (t > 1)
{ {
auto palette = palMgr.GetTranslation(TRANSLATION_Standard, t - 2)->Palette; auto palette = GPalette.GetTranslation(TRANSLATION_Standard, t - 2)->Palette;
pe = palette[k]; pe = palette[k];
} }
else GPalette.BaseColors[k]; else GPalette.BaseColors[k];

View file

@ -756,7 +756,7 @@ DEFINE_PROPERTY(translation, L, Actor)
} }
} }
} }
defaults->Translation = palMgr.StoreTranslation (TRANSLATION_Decorate, &CurrentTranslation); defaults->Translation = GPalette.StoreTranslation (TRANSLATION_Decorate, &CurrentTranslation);
} }
} }

View file

@ -50,6 +50,8 @@
#include "cmdlib.h" #include "cmdlib.h"
#include "v_text.h" #include "v_text.h"
#include "m_argv.h" #include "m_argv.h"
#include "keydef.h"
#include "printf.h"
#define SAFE_RELEASE(x) { if (x != NULL) { x->Release(); x = NULL; } } #define SAFE_RELEASE(x) { if (x != NULL) { x->Release(); x = NULL; } }