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- merged FPalette and PaletteContainer.
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28 changed files with 162 additions and 181 deletions
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@ -43,6 +43,8 @@
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#include "v_palette.h"
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PaletteContainer GPalette;
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//----------------------------------------------------------------------------
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//
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//
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@ -60,6 +62,22 @@ void PaletteContainer::Init(int numslots) // This cannot be a constructor!!!
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TranslationTables.Resize(numslots);
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}
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void PaletteContainer::SetPalette(const uint8_t* colors)
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{
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for (int i = 0; i < 256; i++, colors += 3)
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{
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BaseColors[i] = PalEntry(colors[0], colors[1], colors[2]);
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Remap[i] = i;
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}
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// Find white and black from the original palette so that they can be
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// used to make an educated guess of the translucency % for a BOOM
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// translucency map.
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WhiteIndex = BestColor((uint32_t*)BaseColors, 255, 255, 255, 0, 255);
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BlackIndex = BestColor((uint32_t*)BaseColors, 0, 0, 0, 0, 255);
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}
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//----------------------------------------------------------------------------
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//
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//
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@ -168,7 +186,7 @@ int PaletteContainer::StoreTranslation(int slot, FRemapTable *remap)
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auto size = NumTranslations(slot);
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for (i = 0; i < size; i++)
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{
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if (*remap == *palMgr.TranslationToTable(TRANSLATION(slot, i)))
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if (*remap == *TranslationToTable(TRANSLATION(slot, i)))
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{
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// A duplicate of this translation already exists
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return TRANSLATION(slot, i);
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@ -67,11 +67,19 @@ inline int GetTranslationIndex(uint32_t trans)
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class PaletteContainer
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{
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public:
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PalEntry BaseColors[256]; // non-gamma corrected palette
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uint8_t Remap[256]; // remap original palette indices to in-game indices
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uint8_t WhiteIndex; // white in original palette index
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uint8_t BlackIndex; // black in original palette index
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private:
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FMemArena remapArena;
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TArray<FRemapTable*> uniqueRemaps;
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TArray<TAutoGrowArray<FRemapTablePtr, FRemapTable*>> TranslationTables;
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public:
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void Init(int numslots); // This cannot be a constructor!!!
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void SetPalette(const uint8_t* colors);
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void Clear();
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FRemapTable* AddRemap(FRemapTable* remap);
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void UpdateTranslation(int trans, FRemapTable* remap);
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@ -102,5 +110,5 @@ public:
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};
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extern PaletteContainer palMgr;
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extern PaletteContainer GPalette;
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@ -40,6 +40,7 @@
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#include "filesystem.h"
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#include "printf.h"
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#include "templates.h"
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#include "m_png.h"
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/****************************/
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/* Palette management stuff */
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@ -703,6 +704,7 @@ int V_GetColor(const uint32_t* palette, FScanner& sc)
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TArray<FSpecialColormap> SpecialColormaps;
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uint8_t DesaturateColormap[31][256];
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// These default tables are needed for texture composition.
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static FSpecialColormapParameters SpecialColormapParms[] =
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@ -820,5 +822,91 @@ void InitSpecialColormaps(PalEntry *pe)
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SpecialColormapParms[i].Start[2], SpecialColormapParms[i].End[0],
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SpecialColormapParms[i].End[1], SpecialColormapParms[i].End[2]);
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}
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// desaturated colormaps. These are used for texture composition
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for (int m = 0; m < 31; m++)
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{
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uint8_t* shade = DesaturateColormap[m];
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for (int c = 0; c < 256; c++)
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{
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int intensity = pe[c].Luminance();
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int r = (pe[c].r * (31 - m) + intensity * m) / 31;
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int g = (pe[c].g * (31 - m) + intensity * m) / 31;
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int b = (pe[c].b * (31 - m) + intensity * m) / 31;
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shade[c] = BestColor((uint32_t*)pe, r, g, b);
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int ReadPalette(int lumpnum, uint8_t* buffer)
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{
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if (lumpnum < 0)
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{
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return 0;
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}
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FileData lump = fileSystem.ReadFile(lumpnum);
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uint8_t* lumpmem = (uint8_t*)lump.GetMem();
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memset(buffer, 0, 768);
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FileReader fr;
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fr.OpenMemory(lumpmem, lump.GetSize());
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auto png = M_VerifyPNG(fr);
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if (png)
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{
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uint32_t id, len;
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fr.Seek(33, FileReader::SeekSet);
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fr.Read(&len, 4);
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fr.Read(&id, 4);
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bool succeeded = false;
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while (id != MAKE_ID('I', 'D', 'A', 'T') && id != MAKE_ID('I', 'E', 'N', 'D'))
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{
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len = BigLong((unsigned int)len);
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if (id != MAKE_ID('P', 'L', 'T', 'E'))
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fr.Seek(len, FileReader::SeekCur);
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else
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{
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int PaletteSize = MIN<int>(len, 768);
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fr.Read(buffer, PaletteSize);
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return PaletteSize / 3;
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}
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fr.Seek(4, FileReader::SeekCur); // Skip CRC
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fr.Read(&len, 4);
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id = MAKE_ID('I', 'E', 'N', 'D');
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fr.Read(&id, 4);
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}
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I_Error("%s contains no palette", fileSystem.GetFileFullName(lumpnum));
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}
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if (memcmp(lumpmem, "JASC-PAL", 8) == 0)
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{
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FScanner sc;
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sc.OpenMem(fileSystem.GetFileFullName(lumpnum), (char*)lumpmem, int(lump.GetSize()));
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sc.MustGetString();
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sc.MustGetNumber(); // version - ignore
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sc.MustGetNumber();
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int colors = MIN(256, sc.Number) * 3;
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for (int i = 0; i < colors; i++)
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{
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sc.MustGetNumber();
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if (sc.Number < 0 || sc.Number > 255)
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{
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sc.ScriptError("Color %d value out of range.", sc.Number);
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}
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buffer[i] = sc.Number;
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}
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return colors / 3;
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}
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else
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{
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memcpy(buffer, lumpmem, MIN<size_t>(768, lump.GetSize()));
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return 256;
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}
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}
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@ -55,7 +55,9 @@ struct FSpecialColormap
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};
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extern TArray<FSpecialColormap> SpecialColormaps;
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extern uint8_t DesaturateColormap[31][256];
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int AddSpecialColormap(PalEntry *pe, float r1, float g1, float b1, float r2, float g2, float b2);
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void InitSpecialColormaps(PalEntry* pe);
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void UpdateSpecialColormap(PalEntry* BaseColors, unsigned int index, float r1, float g1, float b1, float r2, float g2, float b2);
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int ReadPalette(int lumpnum, uint8_t* buffer);
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