Implemented sloped planes for true color mode

This commit is contained in:
Magnus Norddahl 2016-08-09 01:17:45 +02:00
parent 3c8719f945
commit abef073ea4
3 changed files with 134 additions and 38 deletions

View File

@ -2191,23 +2191,44 @@ public:
class DrawTiltedSpanRGBACommand : public DrawerCommand class DrawTiltedSpanRGBACommand : public DrawerCommand
{ {
int _y;
int _x1; int _x1;
int _x2; int _x2;
int _y;
BYTE * RESTRICT _destorg; BYTE * RESTRICT _destorg;
fixed_t _light; fixed_t _light;
ShadeConstants _shade_constants; ShadeConstants _shade_constants;
const BYTE * RESTRICT _source; FVector3 _plane_sz;
FVector3 _plane_su;
FVector3 _plane_sv;
bool _plane_shade;
int _planeshade;
float _planelightfloat;
fixed_t _pviewx;
fixed_t _pviewy;
int _xbits;
int _ybits;
const uint32_t * RESTRICT _source;
public: public:
DrawTiltedSpanRGBACommand(int y, int x1, int x2) DrawTiltedSpanRGBACommand(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy)
{ {
_y = y;
_x1 = x1; _x1 = x1;
_x2 = x2; _x2 = x2;
_y = y;
_destorg = dc_destorg; _destorg = dc_destorg;
_source = ds_source; _light = ds_light;
_shade_constants = ds_shade_constants;
_plane_sz = plane_sz;
_plane_su = plane_su;
_plane_sv = plane_sv;
_plane_shade = plane_shade;
_planeshade = planeshade;
_planelightfloat = planelightfloat;
_pviewx = pviewx;
_pviewy = pviewy;
_source = (const uint32_t*)ds_source;
_xbits = ds_xbits;
_ybits = ds_ybits;
} }
void Execute(DrawerThread *thread) override void Execute(DrawerThread *thread) override
@ -2215,20 +2236,103 @@ public:
if (thread->line_skipped_by_thread(_y)) if (thread->line_skipped_by_thread(_y))
return; return;
int y = _y; //#define SPANSIZE 32
int x1 = _x1; //#define INVSPAN 0.03125f
int x2 = _x2; //#define SPANSIZE 8
//#define INVSPAN 0.125f
#define SPANSIZE 16
#define INVSPAN 0.0625f
// Slopes are broken currently in master. int source_width = 1 << _xbits;
// Until R_DrawTiltedPlane is fixed we are just going to fill with a solid color. int source_height = 1 << _ybits;
uint32_t *source = (uint32_t*)_source; uint32_t *dest = ylookup[_y] + _x1 + (uint32_t*)_destorg;
uint32_t *dest = ylookup[y] + x1 + (uint32_t*)_destorg; int count = _x2 - _x1 + 1;
int count = x2 - x1 + 1; // Depth (Z) change across the span
double iz = _plane_sz[2] + _plane_sz[1] * (centery - _y) + _plane_sz[0] * (_x1 - centerx);
// Light change across the span
fixed_t lightstart = _light;
fixed_t lightend = lightstart;
if (_plane_shade)
{
double vis_start = iz * _planelightfloat;
double vis_end = (iz + _plane_sz[0] * count) * _planelightfloat;
lightstart = LIGHTSCALE(vis_start, _planeshade);
lightend = LIGHTSCALE(vis_end, _planeshade);
}
fixed_t light = lightstart;
fixed_t steplight = (lightend - lightstart) / count;
// Texture coordinates
double uz = _plane_su[2] + _plane_su[1] * (centery - _y) + _plane_su[0] * (_x1 - centerx);
double vz = _plane_sv[2] + _plane_sv[1] * (centery - _y) + _plane_sv[0] * (_x1 - centerx);
double startz = 1.f / iz;
double startu = uz*startz;
double startv = vz*startz;
double izstep = _plane_sz[0] * SPANSIZE;
double uzstep = _plane_su[0] * SPANSIZE;
double vzstep = _plane_sv[0] * SPANSIZE;
// Linear interpolate in sizes of SPANSIZE to increase speed
while (count >= SPANSIZE)
{
iz += izstep;
uz += uzstep;
vz += vzstep;
double endz = 1.f / iz;
double endu = uz*endz;
double endv = vz*endz;
uint32_t stepu = (uint32_t)(SQWORD((endu - startu) * INVSPAN));
uint32_t stepv = (uint32_t)(SQWORD((endv - startv) * INVSPAN));
uint32_t u = (uint32_t)(SQWORD(startu) + _pviewx);
uint32_t v = (uint32_t)(SQWORD(startv) + _pviewy);
for (int i = 0; i < SPANSIZE; i++)
{
uint32_t sx = ((u >> 16) * source_width) >> 16;
uint32_t sy = ((v >> 16) * source_height) >> 16;
uint32_t fg = _source[sy + sx * source_height];
if (_shade_constants.simple_shade)
*(dest++) = LightBgra::shade_bgra_simple(fg, LightBgra::calc_light_multiplier(light));
else
*(dest++) = LightBgra::shade_bgra(fg, LightBgra::calc_light_multiplier(light), _shade_constants);
u += stepu;
v += stepv;
light += steplight;
}
startu = endu;
startv = endv;
count -= SPANSIZE;
}
// The last few pixels at the end
while (count > 0) while (count > 0)
{ {
*(dest++) = source[0]; double endz = 1.f / iz;
startu = uz*endz;
startv = vz*endz;
uint32_t u = (uint32_t)(SQWORD(startu) + _pviewx);
uint32_t v = (uint32_t)(SQWORD(startv) + _pviewy);
uint32_t sx = ((u >> 16) * source_width) >> 16;
uint32_t sy = ((v >> 16) * source_height) >> 16;
uint32_t fg = _source[sy + sx * source_height];
if (_shade_constants.simple_shade)
*(dest++) = LightBgra::shade_bgra_simple(fg, LightBgra::calc_light_multiplier(light));
else
*(dest++) = LightBgra::shade_bgra(fg, LightBgra::calc_light_multiplier(light), _shade_constants);
iz += _plane_sz[0];
uz += _plane_su[0];
vz += _plane_sv[0];
light += steplight;
count--; count--;
} }
} }
@ -2633,6 +2737,16 @@ void R_FillSpan_rgba()
DrawerCommandQueue::QueueCommand<FillSpanRGBACommand>(); DrawerCommandQueue::QueueCommand<FillSpanRGBACommand>();
} }
void R_DrawTiltedSpan_rgba(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy)
{
DrawerCommandQueue::QueueCommand<DrawTiltedSpanRGBACommand>(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
}
void R_DrawColoredSpan_rgba(int y, int x1, int x2)
{
DrawerCommandQueue::QueueCommand<DrawColoredSpanRGBACommand>(y, x1, x2);
}
static ShadeConstants slab_rgba_shade_constants; static ShadeConstants slab_rgba_shade_constants;
static const BYTE *slab_rgba_colormap; static const BYTE *slab_rgba_colormap;
static fixed_t slab_rgba_light; static fixed_t slab_rgba_light;

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@ -94,6 +94,9 @@ void R_DrawSpanAddClamp_rgba();
void R_DrawSpanMaskedAddClamp_rgba(); void R_DrawSpanMaskedAddClamp_rgba();
void R_FillSpan_rgba(); void R_FillSpan_rgba();
void R_DrawTiltedSpan_rgba(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
void R_DrawColoredSpan_rgba(int y, int x1, int x2);
void R_SetupDrawSlab_rgba(FColormap *base_colormap, float light, int shade); void R_SetupDrawSlab_rgba(FColormap *base_colormap, float light, int shade);
void R_DrawSlab_rgba(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p); void R_DrawSlab_rgba(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);

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@ -480,23 +480,7 @@ void R_MapTiltedPlane_C (int y, int x1)
void R_MapTiltedPlane_rgba (int y, int x1) void R_MapTiltedPlane_rgba (int y, int x1)
{ {
int x2 = spanend[y]; R_DrawTiltedSpan_rgba(y, x1, spanend[y], plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
// Slopes are broken currently in master.
// Until R_DrawTiltedPlane is fixed we are just going to fill with a solid color.
uint32_t *source = (uint32_t*)ds_source;
int source_width = 1 << ds_xbits;
int source_height = 1 << ds_ybits;
uint32_t *dest = ylookup[y] + x1 + (uint32_t*)dc_destorg;
int count = x2 - x1 + 1;
while (count > 0)
{
*(dest++) = source[0];
count--;
}
} }
//========================================================================== //==========================================================================
@ -512,12 +496,7 @@ void R_MapColoredPlane_C (int y, int x1)
void R_MapColoredPlane_rgba(int y, int x1) void R_MapColoredPlane_rgba(int y, int x1)
{ {
uint32_t *dest = ylookup[y] + x1 + (uint32_t*)dc_destorg; R_DrawColoredSpan_rgba(y, x1, spanend[y]);
int count = (spanend[y] - x1 + 1);
uint32_t light = LightBgra::calc_light_multiplier(ds_light);
uint32_t color = LightBgra::shade_pal_index_simple(ds_color, light);
for (int i = 0; i < count; i++)
dest[i] = color;
} }
//========================================================================== //==========================================================================