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- set transparent color 0 in the proper place.
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1 changed files with 2 additions and 1 deletions
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@ -157,7 +157,7 @@ void InitPalette ()
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ReadPalette(fileSystem.GetNumForName("PLAYPAL"), pal);
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ReadPalette(fileSystem.GetNumForName("PLAYPAL"), pal);
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GPalette.Init(NUM_TRANSLATION_TABLES);
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GPalette.Init(NUM_TRANSLATION_TABLES);
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GPalette.SetPalette (pal, 0);
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GPalette.SetPalette (pal, -1);
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int lump = fileSystem.CheckNumForName("COLORMAP");
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int lump = fileSystem.CheckNumForName("COLORMAP");
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if (lump == -1) lump = fileSystem.CheckNumForName("COLORMAP", ns_colormaps);
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if (lump == -1) lump = fileSystem.CheckNumForName("COLORMAP", ns_colormaps);
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@ -178,6 +178,7 @@ void InitPalette ()
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GPalette.Remap[0] = BestColor ((uint32_t *)GPalette.BaseColors,
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GPalette.Remap[0] = BestColor ((uint32_t *)GPalette.BaseColors,
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GPalette.BaseColors[0].r, GPalette.BaseColors[0].g, GPalette.BaseColors[0].b, 1, 255);
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GPalette.BaseColors[0].r, GPalette.BaseColors[0].g, GPalette.BaseColors[0].b, 1, 255);
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}
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}
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GPalette.BaseColors[0] = 0;
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// Colormaps have to be initialized before actors are loaded,
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// Colormaps have to be initialized before actors are loaded,
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// otherwise Powerup.Colormap will not work.
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// otherwise Powerup.Colormap will not work.
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