mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 14:32:08 +00:00
- Removed the patches for the Doom/Heretic E1 intermission screens from
R_InitPatches. This isn't needed anymore because all these are loaded through an intermission script. - Fixed: A_SpawnDebris read the third and fourth arguments from the first one's address. SVN r664 (trunk)
This commit is contained in:
parent
5cbb2bd472
commit
aa90336765
4 changed files with 86 additions and 116 deletions
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@ -1,3 +1,10 @@
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January 4, 2008 (Changes by Graf Zahl)
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- Removed the patches for the Doom/Heretic E1 intermission screens from
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R_InitPatches. This isn't needed anymore because all these are loaded through
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an intermission script.
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- Fixed: A_SpawnDebris read the third and fourth arguments from the first one's
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address.
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January 3, 2008
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January 3, 2008
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- Moved the pixel shaders' color information out of the constant registers
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- Moved the pixel shaders' color information out of the constant registers
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and into the vertex data.
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and into the vertex data.
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@ -1106,15 +1106,6 @@ static void R_InitPatches ()
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"M_EPI2",
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"M_EPI2",
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"M_EPI3",
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"M_EPI3",
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"M_EPI4",
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"M_EPI4",
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"MAPE1",
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"MAPE2",
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"MAPE3",
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"WIMAP0",
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"WIURH0",
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"WIURH1",
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"WISPLAT",
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"WIMAP1",
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"WIMAP2",
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"INTERPIC",
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"INTERPIC",
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"WIOSTK",
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"WIOSTK",
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"WIOSTI",
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"WIOSTI",
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@ -1234,34 +1225,6 @@ static void R_InitPatches ()
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}
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}
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}
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}
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// Animating overlays for the Doom E1 map
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for (i = 9; i >= 0; --i)
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{
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for (j = (i == 6) ? 3 : 2; j >= 0; --j)
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{
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sprintf (name, "WIA0%.2d%.2d", i, j);
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TexMan.AddPatch (name);
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}
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}
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// Animating overlays for the Doom E2 map
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for (i = 7; i >= 0; --i)
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{
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for (j = (i == 7) ? 2 : 0; j >= 0; --j)
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{
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sprintf (name, "WIA1%.2d%.2d", i, j);
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TexMan.AddPatch (name);
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}
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}
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// Animating overlays for the Doom E3 map
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for (i = 5; i >= 0; --i)
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{
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for (j = 2; j >= 0; --j)
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{
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sprintf (name, "WIA2%.2d%.2d", i, j);
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TexMan.AddPatch (name);
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}
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}
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// Player class animations for the Hexen new game menu
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// Player class animations for the Hexen new game menu
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for (i = 2; i >= 0; --i)
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for (i = 2; i >= 0; --i)
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{
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{
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@ -1769,8 +1769,8 @@ void A_SpawnDebris(AActor * self)
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if (debris == NULL) return;
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if (debris == NULL) return;
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INTBOOL transfer_translation = EvalExpressionI (StateParameters[index+1], self);
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INTBOOL transfer_translation = EvalExpressionI (StateParameters[index+1], self);
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fixed_t mult_h = fixed_t(EvalExpressionF (StateParameters[index], self) * FRACUNIT);
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fixed_t mult_h = fixed_t(EvalExpressionF (StateParameters[index+2], self) * FRACUNIT);
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fixed_t mult_v = fixed_t(EvalExpressionF (StateParameters[index], self) * FRACUNIT);
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fixed_t mult_v = fixed_t(EvalExpressionF (StateParameters[index+3], self) * FRACUNIT);
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// only positive values make sense here
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// only positive values make sense here
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if (mult_v<=0) mult_v=FRACUNIT;
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if (mult_v<=0) mult_v=FRACUNIT;
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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<VisualStudioProject
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ProjectType="Visual C++"
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ProjectType="Visual C++"
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Version="8.00"
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Version="8,00"
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Name="updaterevision"
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Name="updaterevision"
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ProjectGUID="{6077B7D6-349F-4077-B552-3BC302EF5859}"
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ProjectGUID="{6077B7D6-349F-4077-B552-3BC302EF5859}"
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RootNamespace="updaterevision"
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RootNamespace="updaterevision"
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@ -95,82 +95,6 @@
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Name="VCPostBuildEventTool"
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Name="VCPostBuildEventTool"
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/>
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/>
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</Configuration>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="1"
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TargetMachine="17"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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<Configuration
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Name="Release|Win32"
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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@ -248,6 +172,82 @@
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Name="VCPostBuildEventTool"
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Name="VCPostBuildEventTool"
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/>
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/>
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</Configuration>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="1"
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TargetMachine="17"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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<Configuration
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Name="Release|x64"
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Name="Release|x64"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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