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- Gez's misc. bugs patch:
* Moves the dog sound out of the Doom-specific sounds in SNDINFO to address this, * Renames the dog actor to MBFHelperDog to prevent name conflicts, * Adds APROP_Score to CheckActorProperty, * Completes the randomspawner update (the reason I moved the recursion counter out of special1 was that I found some projectiles had this set to them, for example in A_LichAttack, but I forgot to add transfer for them), * Provides centered sprites for beta plasma balls if this is deemed deserving correction. SVN r1847 (trunk)
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September 16, 2009 (Changes by Graf Zahl)
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- Gez's misc. bugs patch:
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* Moves the dog sound out of the Doom-specific sounds in SNDINFO to address this,
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* Renames the dog actor to MBFHelperDog to prevent name conflicts,
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* Adds APROP_Score to CheckActorProperty,
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* Completes the randomspawner update (the reason I moved the recursion counter out of
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special1 was that I found some projectiles had this set to them, for example in
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A_LichAttack, but I forgot to add transfer for them),
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* Provides centered sprites for beta plasma balls if this is deemed deserving correction.
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- Added some pieces of MBF's friendly AI.
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- Cleaned up A_LookEx code and merged most of it with the base functions.
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The major difference was a common piece of code that was repeated 5 times
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