- move video options override out of menudef.z.

This is to allow easier merging with future ZDoom changes
It was done this way only to avoid having to deal with SVN's poor merging capabilities but with Git this is no longer an issue.
The OpenGL submenus will remain where they are, though.
This commit is contained in:
Christoph Oelckers 2015-04-04 10:37:31 +02:00
parent 5f2f11a43b
commit a65c9bec40
2 changed files with 14 additions and 49 deletions

View file

@ -656,17 +656,29 @@ OptionValue Fuzziness
2.0, "Shadow" 2.0, "Shadow"
} }
OptionMenu "OpenGLOptions"
{
Title "OPENGL OPTIONS"
Submenu "Dynamic Light Options", "GLLightOptions"
Submenu "Texture Options", "GLTextureGLOptions"
Submenu "Preferences", "GLPrefOptions"
}
OptionMenu "VideoOptions" OptionMenu "VideoOptions"
{ {
Title "DISPLAY OPTIONS" Title "DISPLAY OPTIONS"
Submenu "OpenGL Options", "OpenGLOptions"
Submenu "Scoreboard Options", "ScoreboardOptions" Submenu "Scoreboard Options", "ScoreboardOptions"
StaticText " " StaticText " "
Slider "Screen size", "screenblocks", 3.0, 12.0, 1.0, 0 Slider "Screen size", "screenblocks", 3.0, 12.0, 1.0, 0
Slider "Brightness", "Gamma", 0.75, 3.0, 0.05, 2
Slider "Gamma correction", "Gamma", 0.75, 3.0, 0.05, 2
Slider "Brightness", "vid_brightness", -0.8,0.8, 0.05
Slider "Contrast", "vid_contrast", 0.1, 3.0, 0.1
Option "Vertical Sync", "vid_vsync", "OnOff" Option "Vertical Sync", "vid_vsync", "OnOff"
Option "Rendering Interpolation", "cl_capfps", "OffOn" Option "Rendering Interpolation", "cl_capfps", "OffOn"
Option "Column render mode", "r_columnmethod", "ColumnMethods"
StaticText " " StaticText " "
Option "Screen wipe style", "wipetype", "Wipes" Option "Screen wipe style", "wipetype", "Wipes"

View file

@ -175,50 +175,3 @@ OptionMenu "GLPrefOptions"
Option "Rendering quality", gl_render_precise, "Precision" Option "Rendering quality", gl_render_precise, "Precision"
} }
OptionMenu "OpenGLOptions"
{
Title "OPENGL OPTIONS"
Submenu "Dynamic Light Options", "GLLightOptions"
Submenu "Texture Options", "GLTextureGLOptions"
Submenu "Preferences", "GLPrefOptions"
}
OptionMenu "VideoOptions"
{
Title "DISPLAY OPTIONS"
Submenu "OpenGL Options", "OpenGLOptions"
Submenu "Scoreboard Options", "ScoreboardOptions"
StaticText " "
Slider "Screen size", "screenblocks", 3.0, 12.0, 1.0, 0
Slider "Gamma correction", "Gamma", 0.75, 3.0, 0.05, 2
Slider "Brightness", "vid_brightness", -0.8,0.8, 0.05
Slider "Contrast", "vid_contrast", 0.1, 3.0, 0.1
Option "Vertical Sync", "vid_vsync", "OnOff"
Option "Rendering Interpolation", "cl_capfps", "OffOn"
StaticText " "
Option "Screen wipe style", "wipetype", "Wipes"
IfOption(Windows)
{
Option "Show ENDOOM screen", "showendoom", "Endoom"
}
Option "Stretch short skies", "r_stretchsky", "OnOff"
Option "Use fuzz effect", "r_drawfuzz", "Fuzziness"
Slider "Lost Soul translucency", "transsouls", 0.25, 1.0, 0.05, 2
Option "Use fake contrast", "r_fakecontrast", "Contrast"
Option "Rocket Trails", "cl_rockettrails", "RocketTrailTypes"
Option "Blood Type", "cl_bloodtype", "BloodTypes"
Option "Bullet Puff Type", "cl_pufftype", "PuffTypes"
Slider "Number of particles", "r_maxparticles", 100, 10000, 100, 0
Slider "Number of decals", "cl_maxdecals", 0, 10000, 100, 0
Option "Show player sprites", "r_drawplayersprites", "OnOff"
Option "Death camera", "r_deathcamera", "OnOff"
Option "Teleporter zoom", "telezoom", "OnOff"
Slider "Earthquake shake intensity", "r_quakeintensity", 0.0, 1.0, 0.05, 2
Option "Interpolate monster movement", "nomonsterinterpolation", "NoYes"
}