- load translator from gameinfo instead of Doom for UMAPINFO

This commit is contained in:
Rachael Alexanderson 2017-12-30 16:36:29 -05:00
parent 340f1fce30
commit a5ded11994

View file

@ -332,7 +332,7 @@ static int ParseMapEntry(FScanner &scanner, UMapEntry *val)
int ParseUMapInfo(int lumpnum) int ParseUMapInfo(int lumpnum)
{ {
P_LoadTranslator("xlat/doom.txt"); P_LoadTranslator(gameinfo.translator);
FScanner scanner(lumpnum); FScanner scanner(lumpnum);
unsigned int i; unsigned int i;