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- improved handling of HUDMSG_TYPEON
This includes the following changes
* Validation of serialized values
* Proper fix for message cut off after an empty line, part of https://forum.zdoom.org/viewtopic.php?t=63935, which appeared to be broken again with dbf06fc
* No crash with an empty HUD message, https://forum.zdoom.org/viewtopic.php?t=63761 and https://forum.zdoom.org/viewtopic.php?t=64569
This commit is contained in:
parent
dbf06fc9ca
commit
a33fae19dd
1 changed files with 17 additions and 4 deletions
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@ -737,8 +737,21 @@ void DHUDMessageTypeOnFadeOut::Serialize(FSerializer &arc)
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Super::Serialize (arc);
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Super::Serialize (arc);
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arc("typeontime", TypeOnTime)
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arc("typeontime", TypeOnTime)
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("currline", CurrLine)
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("currline", CurrLine)
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("linevisible", LineVisible)
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("linevisible", LineVisible);
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("linelen", LineLen);
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if (arc.isReading())
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{
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if (CurrLine < NumLines)
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{
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LineLen = (int)Lines[CurrLine].Text.Len();
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}
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else
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{
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LineLen = CurrLine = 0;
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}
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clamp(LineVisible, 0, LineLen);
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}
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}
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}
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//============================================================================
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//============================================================================
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@ -749,7 +762,7 @@ void DHUDMessageTypeOnFadeOut::Serialize(FSerializer &arc)
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bool DHUDMessageTypeOnFadeOut::Tick ()
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bool DHUDMessageTypeOnFadeOut::Tick ()
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{
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{
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if (LineLen > 0 && !Super::Tick ())
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if (NumLines > 0 && !Super::Tick ())
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{
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{
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if (State == 3)
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if (State == 3)
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{
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{
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@ -820,7 +833,7 @@ void DHUDMessageTypeOnFadeOut::ScreenSizeChanged ()
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if (State == 3)
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if (State == 3)
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{
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{
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CurrLine = 0;
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CurrLine = 0;
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LineLen = Lines.Size() > 0 ? (int)Lines[0].Text.Len() : 0;
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LineLen = NumLines > 0 ? (int)Lines[0].Text.Len() : 0;
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Tics = (int)(charCount * TypeOnTime) - 1;
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Tics = (int)(charCount * TypeOnTime) - 1;
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Tick ();
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Tick ();
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}
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}
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