mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 15:22:16 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
9fe2857dc1
14 changed files with 339 additions and 117 deletions
|
@ -92,30 +92,33 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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||||||
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linedef
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linedef
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||||||
{
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{
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alpha = <float>; // Translucency of this line, default is 1.0
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alpha = <float>; // Translucency of this line, default is 1.0
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||||||
renderstyle = <string>; // Render style, can be "translucent" or "add",
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renderstyle = <string>; // Render style, can be "translucent" or "add",
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// default is "translucent".
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// default is "translucent".
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playeruseback = <bool>; // New SPAC flag, true = player can use from back side.
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playeruseback = <bool> ; // New SPAC flag, true = player can use from back side.
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anycross = <bool>; // New SPAC flag, true = any non-projectile
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anycross = <bool>; // New SPAC flag, true = any non-projectile
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// crossing will trigger this line
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// crossing will trigger this line
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monsteractivate = <bool>; // Monsters can trigger this line.
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monsteractivate = <bool>; // Monsters can trigger this line.
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// For compatibility only because this flag's
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// For compatibility only because this flag's
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// semantics can not be fully reproduced with
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// semantics can not be fully reproduced with
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||||||
// explicit trigger flags.
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// explicit trigger flags.
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blockplayers = <bool>; // Line blocks players' movement.
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blockplayers = <bool>; // Line blocks players' movement.
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blockeverything = <bool>; // Line blocks everything.
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blockeverything = <bool>; // Line blocks everything.
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firstsideonly = <bool>; // Line can only be triggered from the front side.
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firstsideonly = <bool>; // Line can only be triggered from the front side.
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zoneboundary = <bool>; // Line is a boundary for sound reverb zones.
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zoneboundary = <bool>; // Line is a boundary for sound reverb zones.
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clipmidtex = <bool>; // Line's mid textures are clipped to floor and ceiling.
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clipmidtex = <bool>; // Line's mid textures are clipped to floor and ceiling.
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wrapmidtex = <bool>; // Line's mid textures are wrapped.
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wrapmidtex = <bool>; // Line's mid textures are wrapped.
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midtex3d = <bool>; // Actors can walk on mid texture.
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midtex3d = <bool>; // Actors can walk on mid texture.
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checkswitchrange = <bool>;// Switches can only be activated when vertically reachable.
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midtex3dimpassible = <bool>;// Used in conjuction with midtex3d - causes the mid
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blockprojectiles = <bool>;// Line blocks all projectiles
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// texture to behave like an impassible line (projectiles
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blockuse = <bool>; // Line blocks all use actions
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// pass through it).
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blocksight = <bool>; // Line blocks monster line of sight
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checkswitchrange = <bool>; // Switches can only be activated when vertically reachable.
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blockhitscan = <bool>; // Line blocks hitscan attacks
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blockprojectiles = <bool>; // Line blocks all projectiles
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locknumber = <int>; // Line special is locked
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blockuse = <bool>; // Line blocks all use actions
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arg0str = <string>; // Alternate string-based version of arg0
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blocksight = <bool>; // Line blocks monster line of sight
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blockhitscan = <bool>; // Line blocks hitscan attacks
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||||||
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locknumber = <int>; // Line special is locked
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arg0str = <string>; // Alternate string-based version of arg0
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transparent = <bool>; // true = line is a Strife transparent line (alpha 0.25)
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transparent = <bool>; // true = line is a Strife transparent line (alpha 0.25)
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||||||
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@ -56,6 +56,13 @@ AActor *COPY_AAPTR(AActor *origin, int selector)
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case AAPTR_TRACER: return origin->tracer;
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case AAPTR_TRACER: return origin->tracer;
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case AAPTR_FRIENDPLAYER:
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case AAPTR_FRIENDPLAYER:
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return origin->FriendPlayer ? AAPTR_RESOLVE_PLAYERNUM(origin->FriendPlayer - 1) : NULL;
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return origin->FriendPlayer ? AAPTR_RESOLVE_PLAYERNUM(origin->FriendPlayer - 1) : NULL;
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case AAPTR_GET_LINETARGET:
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{
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AActor *gettarget = NULL;
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P_BulletSlope(origin, &gettarget);
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return gettarget;
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||||||
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}
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}
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}
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}
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}
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||||||
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||||||
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|
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@ -36,12 +36,13 @@ enum AAPTR
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AAPTR_PLAYER8 = 0x2000,
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AAPTR_PLAYER8 = 0x2000,
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AAPTR_FRIENDPLAYER = 0x4000,
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AAPTR_FRIENDPLAYER = 0x4000,
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AAPTR_GET_LINETARGET = 0x8000,
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||||||
AAPTR_PLAYER_SELECTORS =
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AAPTR_PLAYER_SELECTORS =
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AAPTR_PLAYER_GETTARGET|AAPTR_PLAYER_GETCONVERSATION,
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AAPTR_PLAYER_GETTARGET|AAPTR_PLAYER_GETCONVERSATION,
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||||||
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||||||
AAPTR_GENERAL_SELECTORS =
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AAPTR_GENERAL_SELECTORS =
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AAPTR_TARGET|AAPTR_MASTER|AAPTR_TRACER|AAPTR_FRIENDPLAYER,
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AAPTR_TARGET|AAPTR_MASTER|AAPTR_TRACER|AAPTR_FRIENDPLAYER|AAPTR_GET_LINETARGET,
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||||||
|
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||||||
AAPTR_STATIC_SELECTORS =
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AAPTR_STATIC_SELECTORS =
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AAPTR_PLAYER1|AAPTR_PLAYER2|AAPTR_PLAYER3|AAPTR_PLAYER4|
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AAPTR_PLAYER1|AAPTR_PLAYER2|AAPTR_PLAYER3|AAPTR_PLAYER4|
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||||||
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|
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@ -162,6 +162,7 @@ enum ELineFlags
|
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ML_BLOCKUSE = 0x02000000, // blocks all use actions through this line
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ML_BLOCKUSE = 0x02000000, // blocks all use actions through this line
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||||||
ML_BLOCKSIGHT = 0x04000000, // blocks monster line of sight
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ML_BLOCKSIGHT = 0x04000000, // blocks monster line of sight
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||||||
ML_BLOCKHITSCAN = 0x08000000, // blocks hitscan attacks
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ML_BLOCKHITSCAN = 0x08000000, // blocks hitscan attacks
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||||||
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ML_3DMIDTEX_IMPASS = 0x10000000, // [TP] if 3D midtex, behaves like a height-restricted ML_BLOCKING
|
||||||
};
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};
|
||||||
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|
||||||
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|
||||||
|
|
|
@ -299,6 +299,7 @@ xx(ACS_NamedExecuteWithResult)
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xx(CallACS)
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xx(CallACS)
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xx(Sqrt)
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xx(Sqrt)
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xx(CheckClass)
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xx(CheckClass)
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xx(IsPointerEqual)
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// Various actor names which are used internally
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// Various actor names which are used internally
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xx(MapSpot)
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xx(MapSpot)
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@ -419,6 +420,7 @@ xx(Passuse)
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xx(Repeatspecial)
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xx(Repeatspecial)
|
||||||
xx(Conversation)
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xx(Conversation)
|
||||||
xx(Locknumber)
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xx(Locknumber)
|
||||||
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xx(Midtex3dimpassible)
|
||||||
|
|
||||||
xx(Playercross)
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xx(Playercross)
|
||||||
xx(Playeruse)
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xx(Playeruse)
|
||||||
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|
|
@ -258,6 +258,13 @@ bool P_GetMidTexturePosition(const line_t *line, int sideno, fixed_t *ptextop, f
|
||||||
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|
||||||
bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, FLineOpening &open, bool restrict)
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bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, FLineOpening &open, bool restrict)
|
||||||
{
|
{
|
||||||
|
// [TP] Impassible-like 3dmidtextures do not block missiles
|
||||||
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if ((linedef->flags & ML_3DMIDTEX_IMPASS)
|
||||||
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&& (thing->flags & MF_MISSILE || thing->BounceFlags & BOUNCE_MBF))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
fixed_t tt, tb;
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fixed_t tt, tb;
|
||||||
|
|
||||||
open.abovemidtex = false;
|
open.abovemidtex = false;
|
||||||
|
|
|
@ -4373,6 +4373,8 @@ enum EACSFunctions
|
||||||
ACSF_GetArmorInfo,
|
ACSF_GetArmorInfo,
|
||||||
ACSF_DropInventory,
|
ACSF_DropInventory,
|
||||||
ACSF_PickActor,
|
ACSF_PickActor,
|
||||||
|
ACSF_IsPointerEqual,
|
||||||
|
ACSF_CanRaiseActor,
|
||||||
|
|
||||||
/* Zandronum's - these must be skipped when we reach 99!
|
/* Zandronum's - these must be skipped when we reach 99!
|
||||||
-100:ResetMap(0),
|
-100:ResetMap(0),
|
||||||
|
@ -5630,6 +5632,42 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case ACSF_IsPointerEqual:
|
||||||
|
{
|
||||||
|
int tid1 = 0, tid2 = 0;
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||||||
|
switch (argCount)
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||||||
|
{
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||||||
|
case 4: tid2 = args[3];
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case 3: tid1 = args[2];
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|
}
|
||||||
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|
||||||
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actor = SingleActorFromTID(tid1, activator);
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AActor * actor2 = tid2 == tid1 ? actor : SingleActorFromTID(tid2, activator);
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||||||
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|
||||||
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return COPY_AAPTR(actor, args[0]) == COPY_AAPTR(actor2, args[1]);
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||||||
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}
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||||||
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break;
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||||||
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|
||||||
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case ACSF_CanRaiseActor:
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||||||
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if (argCount >= 1) {
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||||||
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if (args[0] == 0) {
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||||||
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actor = SingleActorFromTID(args[0], activator);
|
||||||
|
if (actor != NULL) {
|
||||||
|
return P_Thing_CanRaise(actor);
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||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
FActorIterator iterator(args[0]);
|
||||||
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bool canraiseall = false;
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while ((actor = iterator.Next()))
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|
{
|
||||||
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canraiseall = !P_Thing_CanRaise(actor) | canraiseall;
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||||||
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}
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||||||
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return !canraiseall;
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||||||
|
}
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||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -171,6 +171,7 @@ int P_Thing_Damage (int tid, AActor *whofor0, int amount, FName type);
|
||||||
void P_Thing_SetVelocity(AActor *actor, fixed_t vx, fixed_t vy, fixed_t vz, bool add, bool setbob);
|
void P_Thing_SetVelocity(AActor *actor, fixed_t vx, fixed_t vy, fixed_t vz, bool add, bool setbob);
|
||||||
void P_RemoveThing(AActor * actor);
|
void P_RemoveThing(AActor * actor);
|
||||||
bool P_Thing_Raise(AActor *thing);
|
bool P_Thing_Raise(AActor *thing);
|
||||||
|
bool P_Thing_CanRaise(AActor *thing);
|
||||||
const PClass *P_GetSpawnableType(int spawnnum);
|
const PClass *P_GetSpawnableType(int spawnnum);
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -445,6 +445,40 @@ bool P_Thing_Raise(AActor *thing)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool P_Thing_CanRaise(AActor *thing)
|
||||||
|
{
|
||||||
|
FState * RaiseState = thing->GetRaiseState();
|
||||||
|
if (RaiseState == NULL)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
AActor *info = thing->GetDefault();
|
||||||
|
|
||||||
|
// Check against real height and radius
|
||||||
|
int oldflags = thing->flags;
|
||||||
|
fixed_t oldheight = thing->height;
|
||||||
|
fixed_t oldradius = thing->radius;
|
||||||
|
|
||||||
|
thing->flags |= MF_SOLID;
|
||||||
|
thing->height = info->height;
|
||||||
|
thing->radius = info->radius;
|
||||||
|
|
||||||
|
bool check = P_CheckPosition (thing, thing->x, thing->y);
|
||||||
|
|
||||||
|
// Restore checked properties
|
||||||
|
thing->flags = oldflags;
|
||||||
|
thing->radius = oldradius;
|
||||||
|
thing->height = oldheight;
|
||||||
|
|
||||||
|
if (!check)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void P_Thing_SetVelocity(AActor *actor, fixed_t vx, fixed_t vy, fixed_t vz, bool add, bool setbob)
|
void P_Thing_SetVelocity(AActor *actor, fixed_t vx, fixed_t vy, fixed_t vz, bool add, bool setbob)
|
||||||
{
|
{
|
||||||
if (actor != NULL)
|
if (actor != NULL)
|
||||||
|
|
|
@ -1030,11 +1030,16 @@ public:
|
||||||
Flag(ld->flags, ML_BLOCKHITSCAN, key);
|
Flag(ld->flags, ML_BLOCKHITSCAN, key);
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// [Dusk] lock number
|
// [TP] Locks the special with a key
|
||||||
case NAME_Locknumber:
|
case NAME_Locknumber:
|
||||||
ld->locknumber = CheckInt(key);
|
ld->locknumber = CheckInt(key);
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
// [TP] Causes a 3d midtex to behave like an impassible line
|
||||||
|
case NAME_Midtex3dimpassible:
|
||||||
|
Flag(ld->flags, ML_3DMIDTEX_IMPASS, key);
|
||||||
|
continue;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -1081,6 +1086,10 @@ public:
|
||||||
{
|
{
|
||||||
ld->args[1] = -FName(arg1str);
|
ld->args[1] = -FName(arg1str);
|
||||||
}
|
}
|
||||||
|
if ((ld->flags & ML_3DMIDTEX_IMPASS) && !(ld->flags & ML_3DMIDTEX)) // [TP]
|
||||||
|
{
|
||||||
|
Printf ("Line %d has midtex3dimpassible without midtex3d.\n", index);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
|
|
|
@ -3671,65 +3671,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckFlag)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//===========================================================================
|
|
||||||
//
|
|
||||||
// A_RemoveMaster
|
|
||||||
//
|
|
||||||
//===========================================================================
|
|
||||||
DEFINE_ACTION_FUNCTION(AActor, A_RemoveMaster)
|
|
||||||
{
|
|
||||||
if (self->master != NULL)
|
|
||||||
{
|
|
||||||
P_RemoveThing(self->master);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//===========================================================================
|
|
||||||
//
|
|
||||||
// A_RemoveChildren
|
|
||||||
//
|
|
||||||
//===========================================================================
|
|
||||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveChildren)
|
|
||||||
{
|
|
||||||
TThinkerIterator<AActor> it;
|
|
||||||
AActor *mo;
|
|
||||||
ACTION_PARAM_START(1);
|
|
||||||
ACTION_PARAM_BOOL(removeall,0);
|
|
||||||
|
|
||||||
while ((mo = it.Next()) != NULL)
|
|
||||||
{
|
|
||||||
if (mo->master == self && (mo->health <= 0 || removeall))
|
|
||||||
{
|
|
||||||
P_RemoveThing(mo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//===========================================================================
|
|
||||||
//
|
|
||||||
// A_RemoveSiblings
|
|
||||||
//
|
|
||||||
//===========================================================================
|
|
||||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
|
|
||||||
{
|
|
||||||
TThinkerIterator<AActor> it;
|
|
||||||
AActor *mo;
|
|
||||||
ACTION_PARAM_START(1);
|
|
||||||
ACTION_PARAM_BOOL(removeall,0);
|
|
||||||
|
|
||||||
if (self->master != NULL)
|
|
||||||
{
|
|
||||||
while ((mo = it.Next()) != NULL)
|
|
||||||
{
|
|
||||||
if (mo->master == self->master && mo != self && (mo->health <= 0 || removeall))
|
|
||||||
{
|
|
||||||
P_RemoveThing(mo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
//
|
//
|
||||||
// A_RaiseMaster
|
// A_RaiseMaster
|
||||||
|
@ -4889,6 +4830,7 @@ enum DMSS
|
||||||
DMSS_FOILINVUL = 1,
|
DMSS_FOILINVUL = 1,
|
||||||
DMSS_AFFECTARMOR = 2,
|
DMSS_AFFECTARMOR = 2,
|
||||||
DMSS_KILL = 4,
|
DMSS_KILL = 4,
|
||||||
|
DMSS_NOFACTOR = 8,
|
||||||
};
|
};
|
||||||
|
|
||||||
static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags)
|
static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags)
|
||||||
|
@ -4903,12 +4845,26 @@ static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageTy
|
||||||
}
|
}
|
||||||
if (flags & DMSS_AFFECTARMOR)
|
if (flags & DMSS_AFFECTARMOR)
|
||||||
{
|
{
|
||||||
P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL);
|
if (flags & DMSS_NOFACTOR)
|
||||||
|
{
|
||||||
|
P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL | DMG_NO_FACTOR);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
if (flags & DMSS_NOFACTOR)
|
||||||
|
{
|
||||||
|
P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL | DMG_NO_ARMOR | DMG_NO_FACTOR);
|
||||||
|
}
|
||||||
//[MC] DMG_FOILINVUL is needed for making the damage occur on the actor.
|
//[MC] DMG_FOILINVUL is needed for making the damage occur on the actor.
|
||||||
P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL | DMG_NO_ARMOR);
|
else
|
||||||
|
{
|
||||||
|
P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL | DMG_NO_ARMOR);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5063,7 +5019,6 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
//
|
//
|
||||||
// A_KillTarget(damagetype, int flags)
|
// A_KillTarget(damagetype, int flags)
|
||||||
|
@ -5149,17 +5104,52 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//===========================================================================
|
||||||
|
//
|
||||||
|
// DoRemove
|
||||||
|
//
|
||||||
|
//===========================================================================
|
||||||
|
|
||||||
|
enum RMVF_flags
|
||||||
|
{
|
||||||
|
RMVF_MISSILES = 1 << 0,
|
||||||
|
RMVF_NOMONSTERS = 1 << 1,
|
||||||
|
RMVF_MISC = 1 << 2,
|
||||||
|
RMVF_EVERYTHING = 1 << 3,
|
||||||
|
};
|
||||||
|
|
||||||
|
static void DoRemove(AActor *removetarget, int flags)
|
||||||
|
{
|
||||||
|
if ((flags & RMVF_EVERYTHING))
|
||||||
|
{
|
||||||
|
P_RemoveThing(removetarget);
|
||||||
|
}
|
||||||
|
if ((flags & RMVF_MISC) && !((removetarget->flags3 & MF3_ISMONSTER) && (removetarget->flags & MF_MISSILE)))
|
||||||
|
{
|
||||||
|
P_RemoveThing(removetarget);
|
||||||
|
}
|
||||||
|
if ((removetarget->flags3 & MF3_ISMONSTER) && !(flags & RMVF_NOMONSTERS))
|
||||||
|
{
|
||||||
|
P_RemoveThing(removetarget);
|
||||||
|
}
|
||||||
|
if ((removetarget->flags & MF_MISSILE) && (flags & RMVF_MISSILES))
|
||||||
|
{
|
||||||
|
P_RemoveThing(removetarget);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
//
|
//
|
||||||
// A_RemoveTarget
|
// A_RemoveTarget
|
||||||
//
|
//
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
DEFINE_ACTION_FUNCTION(AActor, A_RemoveTarget)
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTarget)
|
||||||
{
|
{
|
||||||
if (self->target != NULL)
|
ACTION_PARAM_START(1);
|
||||||
|
ACTION_PARAM_INT(flags, 0);
|
||||||
|
if (self->master != NULL)
|
||||||
{
|
{
|
||||||
P_RemoveThing(self->target);
|
DoRemove(self->target, flags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5168,10 +5158,94 @@ DEFINE_ACTION_FUNCTION(AActor, A_RemoveTarget)
|
||||||
// A_RemoveTracer
|
// A_RemoveTracer
|
||||||
//
|
//
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
DEFINE_ACTION_FUNCTION(AActor, A_RemoveTracer)
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTracer)
|
||||||
{
|
{
|
||||||
if (self->tracer != NULL)
|
ACTION_PARAM_START(1);
|
||||||
|
ACTION_PARAM_INT(flags, 0);
|
||||||
|
if (self->master != NULL)
|
||||||
{
|
{
|
||||||
P_RemoveThing(self->tracer);
|
DoRemove(self->tracer, flags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//===========================================================================
|
||||||
|
//
|
||||||
|
// A_RemoveMaster
|
||||||
|
//
|
||||||
|
//===========================================================================
|
||||||
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveMaster)
|
||||||
|
{
|
||||||
|
ACTION_PARAM_START(1);
|
||||||
|
ACTION_PARAM_INT(flags, 0);
|
||||||
|
if (self->master != NULL)
|
||||||
|
{
|
||||||
|
DoRemove(self->master, flags);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//===========================================================================
|
||||||
|
//
|
||||||
|
// A_RemoveChildren
|
||||||
|
//
|
||||||
|
//===========================================================================
|
||||||
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveChildren)
|
||||||
|
{
|
||||||
|
TThinkerIterator<AActor> it;
|
||||||
|
AActor *mo;
|
||||||
|
ACTION_PARAM_START(2);
|
||||||
|
ACTION_PARAM_BOOL(removeall, 0);
|
||||||
|
ACTION_PARAM_INT(flags, 1);
|
||||||
|
|
||||||
|
while ((mo = it.Next()) != NULL)
|
||||||
|
{
|
||||||
|
if (mo->master == self && (mo->health <= 0 || removeall))
|
||||||
|
{
|
||||||
|
DoRemove(mo, flags);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//===========================================================================
|
||||||
|
//
|
||||||
|
// A_RemoveSiblings
|
||||||
|
//
|
||||||
|
//===========================================================================
|
||||||
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
|
||||||
|
{
|
||||||
|
TThinkerIterator<AActor> it;
|
||||||
|
AActor *mo;
|
||||||
|
ACTION_PARAM_START(2);
|
||||||
|
ACTION_PARAM_BOOL(removeall, 0);
|
||||||
|
ACTION_PARAM_INT(flags, 1);
|
||||||
|
|
||||||
|
if (self->master != NULL)
|
||||||
|
{
|
||||||
|
while ((mo = it.Next()) != NULL)
|
||||||
|
{
|
||||||
|
if (mo->master == self->master && mo != self && (mo->health <= 0 || removeall))
|
||||||
|
{
|
||||||
|
DoRemove(mo, flags);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//===========================================================================
|
||||||
|
//
|
||||||
|
// A_Remove
|
||||||
|
//
|
||||||
|
//===========================================================================
|
||||||
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Remove)
|
||||||
|
{
|
||||||
|
ACTION_PARAM_START(2);
|
||||||
|
ACTION_PARAM_INT(removee, 0);
|
||||||
|
ACTION_PARAM_INT(flags, 1);
|
||||||
|
|
||||||
|
AActor *reference = COPY_AAPTR(self, removee);
|
||||||
|
|
||||||
|
if (reference != NULL)
|
||||||
|
{
|
||||||
|
DoRemove(reference, flags);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -261,3 +261,36 @@ class FxGlobalFunctionCall_CheckClass : public FxGlobalFunctionCall
|
||||||
};
|
};
|
||||||
|
|
||||||
GLOBALFUNCTION_ADDER(CheckClass);
|
GLOBALFUNCTION_ADDER(CheckClass);
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// Function: ispointerequal
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
class FxGlobalFunctionCall_IsPointerEqual : public FxGlobalFunctionCall
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
GLOBALFUNCTION_DEFINE(IsPointerEqual);
|
||||||
|
|
||||||
|
FxExpression *Resolve(FCompileContext& ctx)
|
||||||
|
{
|
||||||
|
CHECKRESOLVED();
|
||||||
|
|
||||||
|
if (!ResolveArgs(ctx, 2, 2, true))
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
ValueType = VAL_Int;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
ExpVal EvalExpression(AActor *self)
|
||||||
|
{
|
||||||
|
ExpVal ret;
|
||||||
|
ret.Type = VAL_Int;
|
||||||
|
ret.Int = COPY_AAPTR(self, (*ArgList)[0]->EvalExpression(self).GetInt()) == COPY_AAPTR(self, (*ArgList)[1]->EvalExpression(self).GetInt());
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
GLOBALFUNCTION_ADDER(IsPointerEqual);
|
|
@ -234,9 +234,9 @@ ACTOR Actor native //: Thinker
|
||||||
action native A_ChangeFlag(string flagname, bool value);
|
action native A_ChangeFlag(string flagname, bool value);
|
||||||
action native A_CheckFlag(string flagname, state label, int check_pointer = AAPTR_DEFAULT);
|
action native A_CheckFlag(string flagname, state label, int check_pointer = AAPTR_DEFAULT);
|
||||||
action native A_JumpIf(bool expression, state label);
|
action native A_JumpIf(bool expression, state label);
|
||||||
action native A_RemoveMaster();
|
action native A_RemoveMaster(int flags = 0);
|
||||||
action native A_RemoveChildren(bool removeall = false);
|
action native A_RemoveChildren(bool removeall = false, int flags = 0);
|
||||||
action native A_RemoveSiblings(bool removeall = false);
|
action native A_RemoveSiblings(bool removeall = false, int flags = 0);
|
||||||
action native A_KillMaster(name damagetype = "none", int flags = 0);
|
action native A_KillMaster(name damagetype = "none", int flags = 0);
|
||||||
action native A_KillChildren(name damagetype = "none", int flags = 0);
|
action native A_KillChildren(name damagetype = "none", int flags = 0);
|
||||||
action native A_KillSiblings(name damagetype = "none", int flags = 0);
|
action native A_KillSiblings(name damagetype = "none", int flags = 0);
|
||||||
|
@ -309,8 +309,9 @@ ACTOR Actor native //: Thinker
|
||||||
action native A_DamageTracer(int amount, name damagetype = "none", int flags = 0);
|
action native A_DamageTracer(int amount, name damagetype = "none", int flags = 0);
|
||||||
action native A_KillTarget(name damagetype = "none", int flags = 0);
|
action native A_KillTarget(name damagetype = "none", int flags = 0);
|
||||||
action native A_KillTracer(name damagetype = "none", int flags = 0);
|
action native A_KillTracer(name damagetype = "none", int flags = 0);
|
||||||
action native A_RemoveTarget();
|
action native A_RemoveTarget(int flags = 0);
|
||||||
action native A_RemoveTracer();
|
action native A_RemoveTracer(int flags = 0);
|
||||||
|
action native A_Remove(int removee, int flags = 0);
|
||||||
|
|
||||||
action native A_CheckSightOrRange(float distance, state label);
|
action native A_CheckSightOrRange(float distance, state label);
|
||||||
action native A_CheckRange(float distance, state label);
|
action native A_CheckRange(float distance, state label);
|
||||||
|
|
|
@ -279,24 +279,25 @@ Const Int BLOCKF_USE = 128;
|
||||||
// Pointer constants, bitfield-enabled
|
// Pointer constants, bitfield-enabled
|
||||||
|
|
||||||
Const Int AAPTR_DEFAULT = 0;
|
Const Int AAPTR_DEFAULT = 0;
|
||||||
Const Int AAPTR_NULL = 1;
|
Const Int AAPTR_NULL = 0x1;
|
||||||
Const Int AAPTR_TARGET = 2;
|
Const Int AAPTR_TARGET = 0x2;
|
||||||
Const Int AAPTR_MASTER = 4;
|
Const Int AAPTR_MASTER = 0x4;
|
||||||
Const Int AAPTR_TRACER = 8;
|
Const Int AAPTR_TRACER = 0x8;
|
||||||
|
|
||||||
Const Int AAPTR_PLAYER_GETTARGET = 16;
|
Const Int AAPTR_PLAYER_GETTARGET = 0x10;
|
||||||
Const Int AAPTR_PLAYER_GETCONVERSATION = 32;
|
Const Int AAPTR_PLAYER_GETCONVERSATION = 0x20;
|
||||||
|
|
||||||
Const Int AAPTR_PLAYER1 = 64;
|
Const Int AAPTR_PLAYER1 = 0x40;
|
||||||
Const Int AAPTR_PLAYER2 = 128;
|
Const Int AAPTR_PLAYER2 = 0x80;
|
||||||
Const Int AAPTR_PLAYER3 = 256;
|
Const Int AAPTR_PLAYER3 = 0x100;
|
||||||
Const Int AAPTR_PLAYER4 = 512;
|
Const Int AAPTR_PLAYER4 = 0x200;
|
||||||
Const Int AAPTR_PLAYER5 = 1024;
|
Const Int AAPTR_PLAYER5 = 0x400;
|
||||||
Const Int AAPTR_PLAYER6 = 2048;
|
Const Int AAPTR_PLAYER6 = 0x800;
|
||||||
Const Int AAPTR_PLAYER7 = 4096;
|
Const Int AAPTR_PLAYER7 = 0x1000;
|
||||||
Const Int AAPTR_PLAYER8 = 8192;
|
Const Int AAPTR_PLAYER8 = 0x2000;
|
||||||
|
|
||||||
Const Int AAPTR_FRIENDPLAYER = 16384;
|
Const Int AAPTR_FRIENDPLAYER = 0x4000;
|
||||||
|
Const Int AAPTR_LINETARGET = 0x8000;
|
||||||
|
|
||||||
// Pointer operation flags
|
// Pointer operation flags
|
||||||
|
|
||||||
|
@ -374,12 +375,22 @@ const int KILS_NOMONSTERS = 4;
|
||||||
const int DMSS_FOILINVUL = 1;
|
const int DMSS_FOILINVUL = 1;
|
||||||
const int DMSS_AFFECTARMOR = 2;
|
const int DMSS_AFFECTARMOR = 2;
|
||||||
const int DMSS_KILL = 4;
|
const int DMSS_KILL = 4;
|
||||||
|
const int DMSS_NOFACTOR = 8;
|
||||||
|
|
||||||
// Flags for A_AlertMonsters
|
// Flags for A_AlertMonsters
|
||||||
const int AMF_TARGETEMITTER = 1;
|
const int AMF_TARGETEMITTER = 1;
|
||||||
const int AMF_TARGETNONPLAYER = 2;
|
const int AMF_TARGETNONPLAYER = 2;
|
||||||
const int AMF_EMITFROMTARGET = 4;
|
const int AMF_EMITFROMTARGET = 4;
|
||||||
|
|
||||||
|
// Flags for A_Remove*
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
RMVF_MISSILES = 1 << 0,
|
||||||
|
RMVF_NOMONSTERS = 1 << 1,
|
||||||
|
RMVF_MISC = 1 << 2,
|
||||||
|
RMVF_EVERYTHING = 1 << 3
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
// This is only here to provide one global variable for testing.
|
// This is only here to provide one global variable for testing.
|
||||||
native int testglobalvar;
|
native int testglobalvar;
|
||||||
|
|
Loading…
Reference in a new issue