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Improved layout of FMultiPatchTexture::TexPart structure
Removed "gaps" between members (for 64-bit targets) and initialized them in place
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d95ac93376
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1 changed files with 8 additions and 26 deletions
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@ -175,15 +175,14 @@ protected:
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struct TexPart
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{
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int16_t OriginX, OriginY;
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uint8_t Rotate;
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uint8_t op;
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FRemapTable *Translation;
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PalEntry Blend;
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FTexture *Texture;
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blend_t Alpha;
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TexPart();
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FRemapTable *Translation = nullptr;
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FTexture *Texture = nullptr;
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PalEntry Blend = 0;
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blend_t Alpha = FRACUNIT;
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int16_t OriginX = 0;
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int16_t OriginY = 0;
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uint8_t Rotate = 0;
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uint8_t op = OP_COPY;
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};
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struct TexInit
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@ -797,23 +796,6 @@ FTexture *FMultiPatchTexture::GetRawTexture()
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return NumParts == 1 ? Parts->Texture : this;
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}
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//==========================================================================
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//
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// FMultiPatchTexture :: TexPart :: TexPart
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//
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//==========================================================================
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FMultiPatchTexture::TexPart::TexPart()
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{
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OriginX = OriginY = 0;
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Rotate = 0;
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Texture = NULL;
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Translation = NULL;
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Blend = 0;
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Alpha = FRACUNIT;
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op = OP_COPY;
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}
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//==========================================================================
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//
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// FTextureManager :: AddTexturesLump
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