- Added Skulltag's PUFFGETSOWNER flag.

SVN r967 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-12 22:52:13 +00:00
parent 0869b51928
commit 99f55e8b8f
4 changed files with 7 additions and 0 deletions

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@ -1,4 +1,5 @@
May 12, 2008 (Changes by Graf Zahl) May 12, 2008 (Changes by Graf Zahl)
- Added Skulltag's PUFFGETSOWNER flag.
- Fixed: Parsing sector special bit masks must be done backwards so that later - Fixed: Parsing sector special bit masks must be done backwards so that later
definitions take precedence. definitions take precedence.
- Added base translation tables for UDMF compatibility maps which only should - Added base translation tables for UDMF compatibility maps which only should

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@ -300,6 +300,7 @@ enum
MF5_NOINFIGHTING = 0x00100000, // This actor doesn't switch target when it's hurt MF5_NOINFIGHTING = 0x00100000, // This actor doesn't switch target when it's hurt
MF5_NOINTERACTION = 0x00200000, // Thing is completely excluded from any gameplay related checks MF5_NOINTERACTION = 0x00200000, // Thing is completely excluded from any gameplay related checks
MF5_NOTIMEFREEZE = 0x00400000, // Actor is not affected by time freezer MF5_NOTIMEFREEZE = 0x00400000, // Actor is not affected by time freezer
MF5_PUFFGETSOWNER = 0x00800000, // [BB] Sets the owner of the puff to the player who fired it
// --- mobj.renderflags --- // --- mobj.renderflags ---

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@ -2769,6 +2769,9 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
puff->Destroy(); puff->Destroy();
puff = NULL; puff = NULL;
} }
// [BB] If the puff came from a player, set the target of the puff to this player.
if ( puff && (puff->flags5 & MF5_PUFFGETSOWNER) && t1 && t1->player )
puff->target = t1;
return puff; return puff;
} }

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@ -240,6 +240,7 @@ static flagdef ActorFlags[]=
DEFINE_FLAG(MF5, NOINFIGHTING, AActor, flags5), DEFINE_FLAG(MF5, NOINFIGHTING, AActor, flags5),
DEFINE_FLAG(MF5, NOINTERACTION, AActor, flags5), DEFINE_FLAG(MF5, NOINTERACTION, AActor, flags5),
DEFINE_FLAG(MF5, NOTIMEFREEZE, AActor, flags5), DEFINE_FLAG(MF5, NOTIMEFREEZE, AActor, flags5),
DEFINE_FLAG(MF5, PUFFGETSOWNER, AActor, flags5), // [BB] added PUFFGETSOWNER
// Effect flags // Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects), DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
@ -255,6 +256,7 @@ static flagdef ActorFlags[]=
DEFINE_DEPRECATED_FLAG(LOWGRAVITY), DEFINE_DEPRECATED_FLAG(LOWGRAVITY),
DEFINE_DEPRECATED_FLAG(SHORTMISSILERANGE), DEFINE_DEPRECATED_FLAG(SHORTMISSILERANGE),
DEFINE_DEPRECATED_FLAG(LONGMELEERANGE), DEFINE_DEPRECATED_FLAG(LONGMELEERANGE),
DEFINE_DUMMY_FLAG(NONETID),
}; };
static flagdef InventoryFlags[] = static flagdef InventoryFlags[] =