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https://github.com/ZDoom/qzdoom.git
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- use a local pointer to the current level in FraggleScript parser.
Just to test a few things.
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86551e53df
commit
95995e4aa3
4 changed files with 38 additions and 35 deletions
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@ -887,12 +887,12 @@ void FParser::SF_Spawn(void)
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{
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t_return.value.mobj->Angles.Yaw = angle;
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if (!level.info->fs_nocheckposition)
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if (!Level->info->fs_nocheckposition)
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{
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if (!P_TestMobjLocation(t_return.value.mobj))
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{
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if (t_return.value.mobj->flags&MF_COUNTKILL) level.total_monsters--;
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if (t_return.value.mobj->flags&MF_COUNTITEM) level.total_items--;
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if (t_return.value.mobj->flags&MF_COUNTKILL) Level->total_monsters--;
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if (t_return.value.mobj->flags&MF_COUNTITEM) Level->total_items--;
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t_return.value.mobj->Destroy();
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t_return.value.mobj = NULL;
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}
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@ -1521,7 +1521,7 @@ void FParser::SF_StartSectorSound(void)
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FSSectorTagIterator itr(tagnum);
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while ((i = itr.Next()) >= 0)
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{
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sector = &level.sectors[i];
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sector = &Level->sectors[i];
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S_Sound(sector, CHAN_BODY, T_FindSound(stringvalue(t_argv[1])), 1.0f, ATTN_NORM);
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}
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}
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@ -1558,7 +1558,7 @@ void FParser::SF_FloorHeight(void)
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FSSectorTagIterator itr(tagnum);
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while ((i = itr.Next()) >= 0)
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{
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auto &sec = level.sectors[i];
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auto &sec = Level->sectors[i];
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if (sec.floordata) continue; // don't move floors that are active!
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if (sec.MoveFloor(
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@ -1580,7 +1580,7 @@ void FParser::SF_FloorHeight(void)
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script_error("sector not found with tagnum %i\n", tagnum);
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return;
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}
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returnval = level.sectors[secnum].CenterFloor();
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returnval = Level->sectors[secnum].CenterFloor();
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}
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// return floor height
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@ -1613,7 +1613,7 @@ void FParser::SF_MoveFloor(void)
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FSSectorTagIterator itr(tagnum);
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while ((secnum = itr.Next()) >= 0)
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{
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P_CreateFloor(&level.sectors[secnum], DFloor::floorMoveToValue, NULL, platspeed, destheight, crush, 0, false, false);
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P_CreateFloor(&Level->sectors[secnum], DFloor::floorMoveToValue, NULL, platspeed, destheight, crush, 0, false, false);
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}
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}
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}
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@ -1648,7 +1648,7 @@ void FParser::SF_CeilingHeight(void)
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FSSectorTagIterator itr(tagnum);
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while ((i = itr.Next()) >= 0)
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{
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auto &sec = level.sectors[i];
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auto &sec = Level->sectors[i];
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if (sec.ceilingdata) continue; // don't move ceilings that are active!
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if (sec.MoveCeiling(
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@ -1670,7 +1670,7 @@ void FParser::SF_CeilingHeight(void)
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script_error("sector not found with tagnum %i\n", tagnum);
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return;
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}
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returnval = level.sectors[secnum].CenterCeiling();
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returnval = Level->sectors[secnum].CenterCeiling();
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}
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// return ceiling height
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@ -1705,7 +1705,7 @@ void FParser::SF_MoveCeiling(void)
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FSSectorTagIterator itr(tagnum);
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while ((secnum = itr.Next()) >= 0)
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{
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P_CreateCeiling(&level.sectors[secnum], DCeiling::ceilMoveToValue, NULL, tagnum, platspeed, platspeed, destheight, crush, silent | 4, 0, DCeiling::ECrushMode::crushDoom);
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P_CreateCeiling(&Level->sectors[secnum], DCeiling::ceilMoveToValue, NULL, tagnum, platspeed, platspeed, destheight, crush, silent | 4, 0, DCeiling::ECrushMode::crushDoom);
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}
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}
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}
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@ -1734,7 +1734,7 @@ void FParser::SF_LightLevel(void)
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return;
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}
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sector = &level.sectors[secnum];
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sector = &Level->sectors[secnum];
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if(t_argc > 1) // > 1: set light level
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{
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@ -1744,7 +1744,7 @@ void FParser::SF_LightLevel(void)
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FSSectorTagIterator itr(tagnum);
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while ((i = itr.Next()) >= 0)
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{
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level.sectors[i].SetLightLevel(intvalue(t_argv[1]));
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Level->sectors[i].SetLightLevel(intvalue(t_argv[1]));
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}
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}
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@ -1862,7 +1862,7 @@ void FParser::SF_FadeLight(void)
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FSectorTagIterator it(sectag);
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while ((i = it.Next()) >= 0)
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{
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if (!level.sectors[i].lightingdata) Create<DLightLevel>(&level.sectors[i],destlevel,speed);
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if (!Level->sectors[i].lightingdata) Create<DLightLevel>(&Level->sectors[i],destlevel,speed);
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}
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}
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}
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@ -1887,7 +1887,7 @@ void FParser::SF_FloorTexture(void)
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if(secnum < 0)
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{ script_error("sector not found with tagnum %i\n", tagnum); return;}
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sector = &level.sectors[secnum];
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sector = &Level->sectors[secnum];
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if(t_argc > 1)
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{
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@ -1898,7 +1898,7 @@ void FParser::SF_FloorTexture(void)
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FSSectorTagIterator itr(tagnum);
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while ((i = itr.Next()) >= 0)
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{
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level.sectors[i].SetTexture(sector_t::floor, picnum);
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Level->sectors[i].SetTexture(sector_t::floor, picnum);
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}
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}
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@ -1939,7 +1939,7 @@ void FParser::SF_SectorColormap(void)
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if(secnum < 0)
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{ script_error("sector not found with tagnum %i\n", tagnum); return;}
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sector = &level.sectors[secnum];
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sector = &Level->sectors[secnum];
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if (t_argv[1].type==svt_string)
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{
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@ -1949,7 +1949,7 @@ void FParser::SF_SectorColormap(void)
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while ((i = itr.Next()) >= 0)
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{
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sectors[i].midmap=cm;
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sectors[i].heightsec=&level.sectors[i];
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sectors[i].heightsec=&Level->sectors[i];
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}
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}
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*/
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@ -1977,7 +1977,7 @@ void FParser::SF_CeilingTexture(void)
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if(secnum < 0)
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{ script_error("sector not found with tagnum %i\n", tagnum); return;}
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sector = &level.sectors[secnum];
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sector = &Level->sectors[secnum];
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if(t_argc > 1)
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{
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@ -1988,7 +1988,7 @@ void FParser::SF_CeilingTexture(void)
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FSSectorTagIterator itr(tagnum);
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while ((i = itr.Next()) >= 0)
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{
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level.sectors[i].SetTexture(sector_t::ceiling, picnum);
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Level->sectors[i].SetTexture(sector_t::ceiling, picnum);
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}
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}
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@ -2161,7 +2161,7 @@ void FParser::SF_SetLineBlocking(void)
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int i;
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while ((i = itr.Next()) >= 0)
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{
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level.lines[i].flags = (level.lines[i].flags & ~(ML_BLOCKING | ML_BLOCKEVERYTHING)) | blocking;
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Level->lines[i].flags = (Level->lines[i].flags & ~(ML_BLOCKING | ML_BLOCKEVERYTHING)) | blocking;
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}
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}
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}
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@ -2184,7 +2184,7 @@ void FParser::SF_SetLineMonsterBlocking(void)
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int i;
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while ((i = itr.Next()) >= 0)
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{
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level.lines[i].flags = (level.lines[i].flags & ~ML_BLOCKMONSTERS) | blocking;
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Level->lines[i].flags = (Level->lines[i].flags & ~ML_BLOCKMONSTERS) | blocking;
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}
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}
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}
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@ -2241,11 +2241,11 @@ void FParser::SF_SetLineTexture(void)
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while ((i = itr.Next()) >= 0)
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{
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// bad sidedef, Hexen just SEGV'd here!
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if (level.lines[i].sidedef[side] != NULL)
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if (Level->lines[i].sidedef[side] != NULL)
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{
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if (position >= 0 && position <= 2)
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{
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level.lines[i].sidedef[side]->SetTexture(position, texturenum);
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Level->lines[i].sidedef[side]->SetTexture(position, texturenum);
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}
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}
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}
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@ -2260,7 +2260,7 @@ void FParser::SF_SetLineTexture(void)
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FLineIdIterator itr(tag);
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while ((i = itr.Next()) >= 0)
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{
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side_t *sided = level.lines[i].sidedef[side];
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side_t *sided = Level->lines[i].sidedef[side];
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if(sided != NULL)
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{
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if(sections & 1) sided->SetTexture(side_t::top, picnum);
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@ -3204,13 +3204,13 @@ void FParser::SF_LineFlag()
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if (CheckArgs(2))
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{
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linenum = intvalue(t_argv[0]);
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if(linenum >= level.lines.Size())
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if(linenum >= Level->lines.Size())
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{
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script_error("LineFlag: Invalid line number.\n");
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return;
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}
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line = &level.lines[linenum];
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line = &Level->lines[linenum];
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flagnum = intvalue(t_argv[1]);
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if(flagnum < 0 || (flagnum > 8 && flagnum!=15))
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@ -3573,7 +3573,7 @@ void FParser::SF_SetCorona(void)
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void FParser::SF_LevelNum()
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{
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t_return.type = svt_int;
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t_return.value.f = level.levelnum;
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t_return.value.f = Level->levelnum;
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}
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@ -3724,7 +3724,7 @@ void FParser::SF_SetColor(void)
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FSSectorTagIterator itr(tagnum);
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while ((i = itr.Next()) >= 0)
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{
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level.sectors[i].SetColor(color, 0);
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Level->sectors[i].SetColor(color, 0);
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}
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}
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}
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@ -3821,9 +3821,9 @@ void FParser::SF_SetLineTrigger()
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mld.special = spec;
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mld.tag = tag;
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mld.flags = 0;
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int f = level.lines[i].flags;
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P_TranslateLineDef(&level.lines[i], &mld);
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level.lines[i].flags = (level.lines[i].flags & (ML_MONSTERSCANACTIVATE | ML_REPEAT_SPECIAL | ML_SPAC_MASK | ML_FIRSTSIDEONLY)) |
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int f = Level->lines[i].flags;
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P_TranslateLineDef(&Level->lines[i], &mld);
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Level->lines[i].flags = (Level->lines[i].flags & (ML_MONSTERSCANACTIVATE | ML_REPEAT_SPECIAL | ML_SPAC_MASK | ML_FIRSTSIDEONLY)) |
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(f & ~(ML_MONSTERSCANACTIVATE | ML_REPEAT_SPECIAL | ML_SPAC_MASK | ML_FIRSTSIDEONLY));
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}
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@ -43,6 +43,7 @@
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#include "t_script.h"
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#include "w_wad.h"
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#include "serializer.h"
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#include "g_levellocals.h"
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//==========================================================================
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@ -338,7 +339,7 @@ void DFsScript::DryRunScript()
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char *rover = data;
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// allocate space for the tokens
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FParser parse(this);
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FParser parse(&level, this);
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try
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{
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while(rover < end && *rover)
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@ -428,7 +429,7 @@ void DFsScript::ParseInclude(char *lumpname)
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ProcessFindChar(lump, 0);
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// now parse the lump
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FParser parse(this);
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FParser parse(&level, this);
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parse.Run(lump, lump, lump+lumplen);
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// free the lump
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@ -219,7 +219,7 @@ void DFsScript::ParseScript(char *position)
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try
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{
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FParser parse(this);
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FParser parse(&level, this);
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parse.Run(position, data, data + len);
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}
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catch (CFraggleScriptError &err)
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@ -398,6 +398,7 @@ struct FParser
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char *Tokens[T_MAXTOKENS];
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tokentype_t TokenType[T_MAXTOKENS];
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int NumTokens;
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FLevelLocals *Level;
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DFsScript *Script; // the current script
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DFsSection *Section;
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DFsSection *PrevSection;
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@ -408,8 +409,9 @@ struct FParser
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svalue_t t_return; // returned value
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FString t_func; // name of current function
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FParser(DFsScript *scr)
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FParser(FLevelLocals *l, DFsScript *scr)
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{
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Level = l;
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LineStart = NULL;
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Rover = NULL;
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Tokens[0] = new char[scr->len+32]; // 32 for safety. FS seems to need a few bytes more than the script's actual length.
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