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- fixed compile errors pointed out by CI
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parent
88d5bf6877
commit
8dbc727178
2 changed files with 5 additions and 4 deletions
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@ -98,7 +98,8 @@ class FGameTexture
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int shaderindex = 0;
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int shaderindex = 0;
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int flags = 0;
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int flags = 0;
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uint8_t warped = 0, expandSprite = -1;
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uint8_t warped = 0;
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int8_t expandSprite = -1;
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uint16_t GlowHeight;
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uint16_t GlowHeight;
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PalEntry GlowColor = 0;
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PalEntry GlowColor = 0;
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@ -63,7 +63,7 @@ namespace swrenderer
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{
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{
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static FSoftwareTexture *GetSWTex(FTextureID texid, bool allownull = true)
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static FSoftwareTexture *GetSWTex(FTextureID texid, bool allownull = true)
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{
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{
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return GetPalettedSWTexture(texid, true, nullptr, true);
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return GetPalettedSWTexture(texid, true, false, true);
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}
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}
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RenderSkyPlane::RenderSkyPlane(RenderThread *thread)
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RenderSkyPlane::RenderSkyPlane(RenderThread *thread)
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@ -71,8 +71,8 @@ namespace swrenderer
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Thread = thread;
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Thread = thread;
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auto Level = Thread->Viewport->Level();
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auto Level = Thread->Viewport->Level();
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auto sskytex1 = GetPalettedSWTexture(Level->skytexture1, true, nullptr, true);
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auto sskytex1 = GetPalettedSWTexture(Level->skytexture1, true, false, true);
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auto sskytex2 = GetPalettedSWTexture(Level->skytexture2, true, nullptr, true);
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auto sskytex2 = GetPalettedSWTexture(Level->skytexture2, true, false, true);
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if (sskytex1 == nullptr)
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if (sskytex1 == nullptr)
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return;
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return;
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