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- added message about missing texture for material definition
https://forum.zdoom.org/viewtopic.php?t=64234
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@ -1210,6 +1210,11 @@ class GLDefsParser
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FTextureID no = TexMan.CheckForTexture(sc.String, type, FTextureManager::TEXMAN_TryAny | FTextureManager::TEXMAN_Overridable);
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FTexture *tex = TexMan.GetTexture(no);
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if (tex == nullptr)
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{
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sc.ScriptMessage("Material definition refers nonexistent texture '%s'\n", sc.String);
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}
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sc.MustGetToken('{');
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while (!sc.CheckToken('}'))
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{
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