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Fixed crash when spawning decal without texture
See http://forum.zdoom.org/viewtopic.php?t=50977
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1 changed files with 5 additions and 1 deletions
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@ -528,7 +528,11 @@ void DBaseDecal::Spread (const FDecalTemplate *tpl, side_t *wall, fixed_t x, fix
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GetWallStuff (wall, v1, ldx, ldy);
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GetWallStuff (wall, v1, ldx, ldy);
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rorg = Length (x - v1->x, y - v1->y);
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rorg = Length (x - v1->x, y - v1->y);
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tex = TexMan[PicNum];
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if ((tex = TexMan[PicNum]) == NULL)
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{
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return;
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}
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int dwidth = tex->GetWidth ();
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int dwidth = tex->GetWidth ();
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DecalWidth = dwidth * ScaleX;
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DecalWidth = dwidth * ScaleX;
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