- removed gl_lights_size and gl_lights_intensity.

Both of these were inherited from ZDoomGL and in terms of light design in maps it makes absolutely no sense to have them user configurable. They should have been removed 11 years ago.
This commit is contained in:
Christoph Oelckers 2016-09-04 12:45:09 +02:00
parent e7856ce1e3
commit 8b01a88b76
8 changed files with 15 additions and 24 deletions

View file

@ -61,8 +61,6 @@
#include "gl/utility/gl_clock.h"
#include "gl/utility/gl_convert.h"
EXTERN_CVAR (Float, gl_lights_intensity);
EXTERN_CVAR (Float, gl_lights_size);
int ScriptDepth;
void gl_InitGlow(FScanner &sc);
void gl_ParseBrightmap(FScanner &sc, int);
@ -175,7 +173,7 @@ void FLightDefaults::ApplyProperties(ADynamicLight * light) const
light->Angles.Yaw.Degrees = m_Param;
light->SetOffset(m_Pos);
light->halo = m_halo;
for (int a = 0; a < 3; a++) light->args[a] = clamp<int>((int)(m_Args[a] * gl_lights_intensity), 0, 255);
for (int a = 0; a < 3; a++) light->args[a] = clamp<int>((int)(m_Args[a]), 0, 255);
light->m_Radius[0] = int(m_Args[LIGHT_INTENSITY]);
light->m_Radius[1] = int(m_Args[LIGHT_SECONDARY_INTENSITY]);
light->flags4 &= ~(MF4_ADDITIVE | MF4_SUBTRACTIVE | MF4_DONTLIGHTSELF);