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- fixed nullptr/bool mixup.
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@ -673,7 +673,7 @@ bool P_Thing_CheckProximity(AActor *self, PClass *classname, double distance, in
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// We need these to check out.
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// We need these to check out.
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if (!ref || !classname || distance <= 0)
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if (!ref || !classname || distance <= 0)
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return nullptr;
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return false;
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int counter = 0;
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int counter = 0;
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bool result = false;
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bool result = false;
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