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https://github.com/ZDoom/qzdoom.git
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. added AFADoomer's patch to set a text highlight color for the list menu.
SVN r4301 (trunk)
This commit is contained in:
parent
9e3c6a3cc7
commit
890dc71e0d
3 changed files with 12 additions and 10 deletions
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@ -495,12 +495,13 @@ bool FListMenuItemSelectable::MouseEvent(int type, int x, int y)
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//
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//=============================================================================
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FListMenuItemText::FListMenuItemText(int x, int y, int height, int hotkey, const char *text, FFont *font, EColorRange color, FName child, int param)
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FListMenuItemText::FListMenuItemText(int x, int y, int height, int hotkey, const char *text, FFont *font, EColorRange color, EColorRange color2, FName child, int param)
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: FListMenuItemSelectable(x, y, height, child, param)
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{
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mText = ncopystring(text);
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mFont = font;
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mColor = color;
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mColorSelected = color2;
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mHotkey = hotkey;
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}
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@ -518,7 +519,7 @@ void FListMenuItemText::Drawer(bool selected)
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if (text != NULL)
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{
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if (*text == '$') text = GStrings(text+1);
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screen->DrawText(mFont, mColor, mXpos, mYpos, text, DTA_Clean, true, TAG_DONE);
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screen->DrawText(mFont, selected ? mColorSelected : mColor, mXpos, mYpos, text, DTA_Clean, true, TAG_DONE);
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}
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}
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@ -393,8 +393,9 @@ class FListMenuItemText : public FListMenuItemSelectable
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const char *mText;
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FFont *mFont;
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EColorRange mColor;
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EColorRange mColorSelected;
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public:
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FListMenuItemText(int x, int y, int height, int hotkey, const char *text, FFont *font, EColorRange color, FName child, int param = 0);
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FListMenuItemText(int x, int y, int height, int hotkey, const char *text, FFont *font, EColorRange color, EColorRange color2, FName child, int param = 0);
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~FListMenuItemText();
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void Drawer(bool selected);
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int GetWidth();
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@ -324,7 +324,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
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param = sc.Number;
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}
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FListMenuItem *it = new FListMenuItemText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mFont, desc->mFontColor, action, param);
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FListMenuItem *it = new FListMenuItemText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, param);
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desc->mItems.Push(it);
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desc->mYpos += desc->mLinespacing;
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if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
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@ -976,7 +976,7 @@ static void BuildEpisodeMenu()
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else
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{
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it = new FListMenuItemText(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
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AllEpisodes[i].mEpisodeName, ld->mFont, ld->mFontColor, NAME_Skillmenu, i);
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AllEpisodes[i].mEpisodeName, ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_Skillmenu, i);
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}
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ld->mItems.Push(it);
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posy += ld->mLinespacing;
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@ -1065,7 +1065,7 @@ static void BuildPlayerclassMenu()
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{
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// create a dummy item that auto-chooses the default class.
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FListMenuItemText *it = new FListMenuItemText(0, 0, 0, 'p', "player",
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ld->mFont,ld->mFontColor, NAME_Episodemenu, -1000);
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ld->mFont,ld->mFontColor, ld->mFontColor2, NAME_Episodemenu, -1000);
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ld->mAutoselect = ld->mItems.Push(it);
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success = true;
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}
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@ -1091,7 +1091,7 @@ static void BuildPlayerclassMenu()
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if (pname != NULL)
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{
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FListMenuItemText *it = new FListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, *pname,
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pname, ld->mFont,ld->mFontColor, NAME_Episodemenu, i);
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pname, ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_Episodemenu, i);
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ld->mItems.Push(it);
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ld->mYpos += ld->mLinespacing;
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n++;
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@ -1101,7 +1101,7 @@ static void BuildPlayerclassMenu()
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if (n > 1 && !gameinfo.norandomplayerclass)
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{
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FListMenuItemText *it = new FListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, 'r',
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"$MNU_RANDOM", ld->mFont,ld->mFontColor, NAME_Episodemenu, -1);
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"$MNU_RANDOM", ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_Episodemenu, -1);
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ld->mItems.Push(it);
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}
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if (n == 0)
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@ -1110,7 +1110,7 @@ static void BuildPlayerclassMenu()
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if (pname != NULL)
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{
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FListMenuItemText *it = new FListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, *pname,
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pname, ld->mFont,ld->mFontColor, NAME_Episodemenu, 0);
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pname, ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_Episodemenu, 0);
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ld->mItems.Push(it);
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}
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}
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@ -1369,7 +1369,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
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EColorRange color = (EColorRange)skill.GetTextColor();
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if (color == CR_UNTRANSLATED) color = ld->mFontColor;
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li = new FListMenuItemText(x, y, ld->mLinespacing, skill.Shortcut,
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pItemText? *pItemText : skill.MenuName, ld->mFont, color, action, i);
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pItemText? *pItemText : skill.MenuName, ld->mFont, color,ld->mFontColor2, action, i);
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}
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ld->mItems.Push(li);
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y += ld->mLinespacing;
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