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Ported RenderRadius and related code from gzdoom branch
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12 changed files with 133 additions and 6 deletions
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@ -713,6 +713,15 @@ DEFINE_PROPERTY(radius, F, Actor)
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defaults->radius = id;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(renderradius, F, Actor)
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{
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PROP_DOUBLE_PARM(id, 0);
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defaults->renderradius = id;
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}
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//==========================================================================
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//
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//==========================================================================
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