- DECORATE fixes for Strife.

SVN r1154 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-11 21:05:43 +00:00
parent 81132c809f
commit 8655d027da
7 changed files with 19 additions and 14 deletions

View file

@ -1,3 +1,6 @@
August 11, 2008 (Changes by Graf Zahl)
- Did a thorough check of all DECORATE conversions and fixed the errors I found.
August 10, 2008 (Changes by Graf Zahl) August 10, 2008 (Changes by Graf Zahl)
- Macro-fied all access to action functions. - Macro-fied all access to action functions.
- Changed action function definition so that they have to be defined with a - Changed action function definition so that they have to be defined with a

View file

@ -90,9 +90,9 @@ ACTOR EntityBoss : SpectralMonster 128
States States
{ {
Spawn: Spawn:
MNAM A 100 A_SentinelBob MNAM A 100
MNAM B 60 Bright A_SentinelBob MNAM B 60 Bright
MNAM CDEFGHIJKL 4 Bright A_SentinelBob MNAM CDEFGHIJKL 4 Bright
MNAL A 4 Bright A_Look MNAL A 4 Bright A_Look
MNAL B 4 Bright A_SentinelBob MNAL B 4 Bright A_SentinelBob
Goto Spawn+12 Goto Spawn+12
@ -184,7 +184,6 @@ ACTOR EntitySecond : SpectralMonster
Missile: Missile:
MNAL W 4 Bright A_FaceTarget MNAL W 4 Bright A_FaceTarget
MNAL U 4 Bright A_CustomMissile("SpectralLightningH3",32,0) MNAL U 4 Bright A_CustomMissile("SpectralLightningH3",32,0)
MNAL V 4 Bright A_SentinelBob MNAL V 4 Bright A_SentinelBob
Goto See+4 Goto See+4
Pain: Pain:

View file

@ -85,6 +85,7 @@ ACTOR SentinelFX1
ACTOR SentinelFX2 : SentinelFX1 ACTOR SentinelFX2 : SentinelFX1
{ {
SeeSound "sentinel/plasma" SeeSound "sentinel/plasma"
Damage 1
States States
{ {
Death: Death:

View file

@ -55,7 +55,7 @@ ACTOR Stalker 186
STLK K 3 A_StalkerAttack STLK K 3 A_StalkerAttack
SeeFloor: SeeFloor:
STLK J 3 A_StalkerWalk STLK J 3 A_StalkerWalk
STLK JKK 3 A_Chase STLK KK 3 A_Chase
STLK L 3 A_StalkerWalk STLK L 3 A_StalkerWalk
STLK L 3 A_Chase STLK L 3 A_Chase
Loop Loop

View file

@ -22,7 +22,7 @@ ACTOR StrifeHumanoid
BURN N 5 Bright BURN N 5 Bright
BURN OPQPQ 5 Bright BURN OPQPQ 5 Bright
BURN RSTU 7 Bright BURN RSTU 7 Bright
BURN V -1 BURN V 700
Stop Stop
Disintegrate: Disintegrate:
DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice") DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
@ -30,7 +30,7 @@ ACTOR StrifeHumanoid
DISR D 5 A_NoBlocking DISR D 5 A_NoBlocking
DISR EF 5 DISR EF 5
DISR GHIJ 4 DISR GHIJ 4
MEAT D -1 MEAT D 700
Stop Stop
} }
} }

View file

@ -187,7 +187,7 @@ ACTOR StrifeCrossbow : StrifeWeapon 2001
XBOW F 5 XBOW F 5
XBOW G 0 A_ShowElectricFlash XBOW G 0 A_ShowElectricFlash
XBOW G 5 A_CheckReload XBOW G 5 A_CheckReload
Goto Ready Goto Ready+1
Flash: Flash:
XBOW KLM 5 XBOW KLM 5
Loop Loop
@ -347,7 +347,7 @@ ACTOR RocketTrail
// Rocket Puff -------------------------------------------------------------- // Rocket Puff --------------------------------------------------------------
ACTOR MiniMissilePuff ACTOR MiniMissilePuff : StrifePuff
{ {
-ALLOWPARTICLES -ALLOWPARTICLES
States States
@ -538,7 +538,7 @@ ACTOR Mauler2 : Mauler
MAUL I 20 A_FireMauler2Pre MAUL I 20 A_FireMauler2Pre
MAUL J 10 A_Light1 MAUL J 10 A_Light1
BLSF A 10 Bright A_FireMauler2 BLSF A 10 Bright A_FireMauler2
MAUL B 3 Bright A_Light2 MAUL B 10 Bright A_Light2
MAUL C 2 MAUL C 2
MAUL D 2 A_Light0 MAUL D 2 A_Light0
MAUL E 2 A_ReFire MAUL E 2 A_ReFire
@ -613,7 +613,9 @@ ACTOR MaulerTorpedoWave
States States
{ {
Spawn: Spawn:
TWAV ABC 9 Bright TWAV AB 9 Bright
Death:
TWAV C 9 Bright
Stop Stop
} }
} }
@ -685,7 +687,7 @@ ACTOR PhosphorousGrenade
GRIN AB 3 A_Countdown GRIN AB 3 A_Countdown
Loop Loop
Death: Death:
BNG3 A 1 A_SpawnItemEx("PhosphorousFire") BNG3 A 2 A_SpawnItemEx("PhosphorousFire")
Stop Stop
} }
} }

View file

@ -27,7 +27,7 @@ ACTOR Piston 45
ConversationID 123,-1,-1 ConversationID 123,-1,-1
Health 100 Health 100
Speed 16 Speed 16
Radius 16 Radius 20
Height 76 Height 76
Mass 10000000 Mass 10000000
+SOLID +SOLID
@ -61,7 +61,7 @@ ACTOR Piston 45
ACTOR Computer 182 ACTOR Computer 182
{ {
Game Strife Game Strife
ConversationID 128,-1,-1 ConversationID 124,-1,-1
Health 80 Health 80
Speed 27 Speed 27
Radius 26 Radius 26