- remove dead code

This commit is contained in:
Magnus Norddahl 2019-03-13 00:59:39 +01:00
parent e5e9924c5e
commit 83ee884ffc
3 changed files with 0 additions and 6 deletions

View file

@ -522,10 +522,6 @@ IDataBuffer *VulkanFrameBuffer::CreateDataBuffer(int bindingpoint, bool ssbo)
return buffer; return buffer;
} }
void VulkanFrameBuffer::UnbindTexUnit(int no)
{
}
void VulkanFrameBuffer::TextureFilterChanged() void VulkanFrameBuffer::TextureFilterChanged()
{ {
if (mSamplerManager) if (mSamplerManager)

View file

@ -60,7 +60,6 @@ public:
uint32_t GetCaps() override; uint32_t GetCaps() override;
void WriteSavePic(player_t *player, FileWriter *file, int width, int height) override; void WriteSavePic(player_t *player, FileWriter *file, int width, int height) override;
sector_t *RenderView(player_t *player) override; sector_t *RenderView(player_t *player) override;
void UnbindTexUnit(int no) override;
void TextureFilterChanged() override; void TextureFilterChanged() override;
void BeginFrame() override; void BeginFrame() override;
void BlurScene(float amount) override; void BlurScene(float amount) override;

View file

@ -420,7 +420,6 @@ public:
virtual IHardwareTexture *CreateHardwareTexture() { return nullptr; } virtual IHardwareTexture *CreateHardwareTexture() { return nullptr; }
virtual void PrecacheMaterial(FMaterial *mat, int translation) {} virtual void PrecacheMaterial(FMaterial *mat, int translation) {}
virtual FModelRenderer *CreateModelRenderer(int mli) { return nullptr; } virtual FModelRenderer *CreateModelRenderer(int mli) { return nullptr; }
virtual void UnbindTexUnit(int no) {}
virtual void TextureFilterChanged() {} virtual void TextureFilterChanged() {}
virtual void BeginFrame() {} virtual void BeginFrame() {}
virtual void SetWindowSize(int w, int h) {} virtual void SetWindowSize(int w, int h) {}