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Fix compilation on POSIX (Linux/macOS) systems
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@ -49,7 +49,7 @@ TArray<FString> I_GetGogPaths();
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TArray<FString> I_GetBethesdaPath();
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// The ini could not be saved at exit
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bool I_WriteIniFailed ();
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bool I_WriteIniFailed (const char* filename);
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class FGameTexture;
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bool I_SetCursor(FGameTexture *);
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