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- fixed coordinate typo.
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1 changed files with 1 additions and 1 deletions
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@ -6446,7 +6446,7 @@ void AActor::UpdateRenderSectorList()
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if (PortalBlockmap.containsLines && Pos().XY() != OldRenderPos.XY())
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if (PortalBlockmap.containsLines && Pos().XY() != OldRenderPos.XY())
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{
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{
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int bx = GetBlockX(X());
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int bx = GetBlockX(X());
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int by = GetBlockX(Y());
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int by = GetBlockY(Y());
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FBoundingBox bb(X(), Y(), MIN(radius*1.5, 128.)); // Don't go further than 128 map units, even for large actors
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FBoundingBox bb(X(), Y(), MIN(radius*1.5, 128.)); // Don't go further than 128 map units, even for large actors
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// Are there any portals near the actor's position?
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// Are there any portals near the actor's position?
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if (bx >= 0 && by >= 0 && bx < bmapwidth && by < bmapheight && PortalBlockmap(bx, by).neighborContainsLines)
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if (bx >= 0 && by >= 0 && bx < bmapwidth && by < bmapheight && PortalBlockmap(bx, by).neighborContainsLines)
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