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- fixed a small memory leak in the texture manager.
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1 changed files with 10 additions and 2 deletions
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@ -592,8 +592,16 @@ bool FMaterial::TrimBorders(int *rect)
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}
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}
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int size = w*h;
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int size = w*h;
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if (size == 1) return false;
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if (size == 1)
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{
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// nothing to be done here.
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rect[0] = 0;
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rect[1] = 0;
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rect[2] = 1;
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rect[3] = 1;
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delete[] buffer;
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return true;
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}
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int first, last;
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int first, last;
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for(first = 0; first < size; first++)
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for(first = 0; first < size; first++)
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