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Destroy old player mobjs when starting new games
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1 changed files with 12 additions and 0 deletions
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@ -236,6 +236,18 @@ void G_NewInit ()
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{
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{
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int i;
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int i;
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// Destory all old player refrences that may still exist
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TThinkerIterator<APlayerPawn> it(STAT_TRAVELLING);
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APlayerPawn *pawn, *next;
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next = it.Next();
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while ((pawn = next) != NULL)
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{
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next = it.Next();
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pawn->flags |= MF_NOSECTOR | MF_NOBLOCKMAP;
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pawn->Destroy();
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}
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G_ClearSnapshots ();
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G_ClearSnapshots ();
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ST_SetNeedRefresh();
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ST_SetNeedRefresh();
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netgame = false;
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netgame = false;
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