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- call SetActiveRenderTarget before drawing the software renderer scene
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@ -359,6 +359,8 @@ sector_t *VulkanFrameBuffer::RenderView(player_t *player)
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sector_t *retsec;
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sector_t *retsec;
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if (!V_IsHardwareRenderer())
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if (!V_IsHardwareRenderer())
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{
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{
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mPostprocess->SetActiveRenderTarget();
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if (!swdrawer) swdrawer.reset(new SWSceneDrawer);
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if (!swdrawer) swdrawer.reset(new SWSceneDrawer);
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retsec = swdrawer->RenderView(player);
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retsec = swdrawer->RenderView(player);
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}
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}
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