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https://github.com/ZDoom/qzdoom.git
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- fixed compilation of Linux target
Base and OpenGL framebuffer classes still require proper splitting
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parent
7efa231e4e
commit
802d37f377
4 changed files with 33 additions and 18 deletions
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@ -5,14 +5,14 @@
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#include "v_video.h"
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class SystemGLFrameBuffer : public DFrameBuffer
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class SystemBaseFrameBuffer : public DFrameBuffer
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{
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typedef DFrameBuffer Super;
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public:
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// this must have the same parameters as the Windows version, even if they are not used!
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SystemGLFrameBuffer (void *hMonitor, bool fullscreen);
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~SystemGLFrameBuffer ();
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SystemBaseFrameBuffer (void *hMonitor, bool fullscreen);
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~SystemBaseFrameBuffer ();
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void ForceBuffering (bool force);
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@ -37,7 +37,7 @@ protected:
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void SetGammaTable(uint16_t *tbl);
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void ResetGammaTable();
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SystemGLFrameBuffer () {}
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SystemBaseFrameBuffer () {}
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uint8_t GammaTable[3][256];
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bool UpdatePending;
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@ -51,5 +51,18 @@ protected:
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static const int MIN_HEIGHT = 200;
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};
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class SystemGLFrameBuffer : public SystemBaseFrameBuffer
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{
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typedef SystemBaseFrameBuffer Super;
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public:
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SystemGLFrameBuffer(void *hMonitor, bool fullscreen)
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: SystemBaseFrameBuffer(hMonitor, fullscreen)
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{}
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protected:
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SystemGLFrameBuffer() {}
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};
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#endif // __POSIX_SDL_GL_SYSFB_H__
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@ -116,7 +116,7 @@ SDLGLVideo::~SDLGLVideo ()
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DFrameBuffer *SDLGLVideo::CreateFrameBuffer ()
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{
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SystemGLFrameBuffer *fb = new OpenGLRenderer::OpenGLFrameBuffer(0, fullscreen);
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SystemBaseFrameBuffer *fb = new OpenGLRenderer::OpenGLFrameBuffer(0, fullscreen);
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return fb;
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}
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@ -177,7 +177,7 @@ FModule sdl_lib("SDL2");
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typedef int (*SDL_GetWindowBordersSizePtr)(SDL_Window *, int *, int *, int *, int *);
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static TOptProc<sdl_lib, SDL_GetWindowBordersSizePtr> SDL_GetWindowBordersSize_("SDL_GetWindowBordersSize");
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SystemGLFrameBuffer::SystemGLFrameBuffer (void *, bool fullscreen)
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SystemBaseFrameBuffer::SystemBaseFrameBuffer (void *, bool fullscreen)
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: DFrameBuffer (vid_defwidth, vid_defheight)
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{
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m_fsswitch = false;
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@ -257,7 +257,7 @@ SystemGLFrameBuffer::SystemGLFrameBuffer (void *, bool fullscreen)
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}
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}
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SystemGLFrameBuffer::~SystemGLFrameBuffer ()
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SystemBaseFrameBuffer::~SystemBaseFrameBuffer ()
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{
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if (Screen)
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{
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@ -271,12 +271,12 @@ SystemGLFrameBuffer::~SystemGLFrameBuffer ()
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}
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bool SystemGLFrameBuffer::IsFullscreen ()
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bool SystemBaseFrameBuffer::IsFullscreen ()
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{
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return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
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}
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void SystemGLFrameBuffer::SetVSync( bool vsync )
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void SystemBaseFrameBuffer::SetVSync( bool vsync )
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{
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#if defined (__APPLE__)
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const GLint value = vsync ? 1 : 0;
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@ -294,7 +294,7 @@ void SystemGLFrameBuffer::SetVSync( bool vsync )
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#endif
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}
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void SystemGLFrameBuffer::SwapBuffers()
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void SystemBaseFrameBuffer::SwapBuffers()
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{
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#if !defined(__APPLE__) && !defined(__OpenBSD__)
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if (vid_maxfps && !cl_capfps)
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@ -306,7 +306,7 @@ void SystemGLFrameBuffer::SwapBuffers()
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SDL_GL_SwapWindow (Screen);
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}
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void SystemGLFrameBuffer::ToggleFullscreen(bool yes)
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void SystemBaseFrameBuffer::ToggleFullscreen(bool yes)
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{
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SDL_SetWindowFullscreen(Screen, yes ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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if ( !yes )
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@ -324,21 +324,21 @@ void SystemGLFrameBuffer::ToggleFullscreen(bool yes)
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}
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}
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int SystemGLFrameBuffer::GetClientWidth()
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int SystemBaseFrameBuffer::GetClientWidth()
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{
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int width = 0;
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SDL_GL_GetDrawableSize(Screen, &width, nullptr);
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return width;
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}
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int SystemGLFrameBuffer::GetClientHeight()
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int SystemBaseFrameBuffer::GetClientHeight()
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{
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int height = 0;
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SDL_GL_GetDrawableSize(Screen, nullptr, &height);
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return height;
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}
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void SystemGLFrameBuffer::SetWindowSize(int w, int h)
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void SystemBaseFrameBuffer::SetWindowSize(int w, int h)
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{
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if (w < MIN_WIDTH || h < MIN_HEIGHT)
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{
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@ -364,7 +364,7 @@ void SystemGLFrameBuffer::SetWindowSize(int w, int h)
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}
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}
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void SystemGLFrameBuffer::GetWindowBordersSize(int &top, int &left)
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void SystemBaseFrameBuffer::GetWindowBordersSize(int &top, int &left)
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{
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if (SDL_GetWindowBordersSize_)
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{
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@ -392,14 +392,14 @@ void ProcessSDLWindowEvent(const SDL_WindowEvent &event)
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if (!fullscreen)
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{
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int top = 0, left = 0;
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static_cast<SystemGLFrameBuffer *>(screen)->GetWindowBordersSize(top,left);
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static_cast<SystemBaseFrameBuffer *>(screen)->GetWindowBordersSize(top,left);
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win_x = event.data1-left;
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win_y = event.data2-top;
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}
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break;
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case SDL_WINDOWEVENT_RESIZED:
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if (!fullscreen && !(static_cast<SystemGLFrameBuffer *>(screen)->m_fsswitch))
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if (!fullscreen && !(static_cast<SystemBaseFrameBuffer *>(screen)->m_fsswitch))
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{
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win_w = event.data1;
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win_h = event.data2;
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@ -420,7 +420,7 @@ void ProcessSDLWindowEvent(const SDL_WindowEvent &event)
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// each platform has its own specific version of this function.
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void I_SetWindowTitle(const char* caption)
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{
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auto window = static_cast<SystemGLFrameBuffer *>(screen)->GetSDLWindow();
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auto window = static_cast<SystemBaseFrameBuffer *>(screen)->GetSDLWindow();
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if (caption)
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SDL_SetWindowTitle(window, caption);
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else
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@ -4,6 +4,7 @@
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#include "vulkan/system/vk_objects.h"
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#include "r_data/renderstyle.h"
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#include "hwrenderer/data/buffers.h"
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#include <string.h>
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#include <map>
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class VKDataBuffer;
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@ -5,6 +5,7 @@
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#include <mutex>
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#include <vector>
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#include <algorithm>
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#include <memory>
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class VulkanSwapChain;
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class VulkanSemaphore;
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