mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 15:02:01 +00:00
- added NULL pointer checks to A_CheckStaff.
This commit is contained in:
parent
e29b8b2094
commit
7b6d245444
1 changed files with 5 additions and 1 deletions
|
@ -83,7 +83,11 @@ DEFINE_ACTION_FUNCTION(AActor, A_CStaffCheck)
|
||||||
{
|
{
|
||||||
pmo->health = player->health = newLife;
|
pmo->health = player->health = newLife;
|
||||||
}
|
}
|
||||||
P_SetPsprite (player, ps_weapon, weapon->FindState ("Drain"));
|
if (weapon != NULL)
|
||||||
|
{
|
||||||
|
FState * newstate = weapon->FindState("Drain");
|
||||||
|
if (newstate != NULL) P_SetPsprite(player, ps_weapon, newstate);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (weapon != NULL)
|
if (weapon != NULL)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue