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- Fixed: Missiles with MF6_STEPMISSILE set would be allowed to cross lines they could step over,
but their Z position would not actually be moved up, so the subsequent call to P_ZMovement() would destroy it because it was in the floor. SVN r3491 (trunk)
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@ -1788,6 +1788,15 @@ bool P_TryMove (AActor *thing, fixed_t x, fixed_t y,
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{
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goto pushline;
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}
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if (thing->flags & MF_MISSILE)
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{
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thing->z = tm.floorz;
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// If moving down, cancel vertical component of the velocity
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if (thing->velz < 0)
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{
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thing->velz = 0;
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}
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}
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}
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}
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