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- Added support for user-defined crosshairs in the Display Options menu. See
xhairs.txt in zdoom.pk3. It's pretty simple. SVN r679 (trunk)
This commit is contained in:
parent
2d4b679fcb
commit
761c77d033
5 changed files with 123 additions and 23 deletions
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@ -1,4 +1,6 @@
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January 7, 2008
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- Added support for user-defined crosshairs in the Display Options menu. See
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xhairs.txt in zdoom.pk3. It's pretty simple.
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- Fixed: P_BounceWall() cannot assume that BlockingLine is the line the actor
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should bounce off of. Since the order lines in a blockmap cell are checked
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for collision is essentially undefined, there could be another line closer to
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@ -98,6 +98,7 @@ typedef enum {
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absslider,
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inverter,
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discrete,
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discretes,
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cdiscrete,
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discrete_guid,
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control,
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@ -145,6 +146,7 @@ typedef struct menuitem_s {
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} d;
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union {
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struct value_s *values;
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struct valuestring_t *valuestrings;
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GUIDName *guidvalues;
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char *command;
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void (*cfunc)(FBaseCVar *cvar, float newval);
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@ -174,6 +176,11 @@ typedef struct value_s {
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const char *name;
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} value_t;
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struct valuestring_t {
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float value;
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FString name;
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};
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typedef struct
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{
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// -1 = no cursor here, 1 = ok, 2 = arrows ok
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@ -76,6 +76,7 @@
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#include "m_misc.h"
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#include "hardware.h"
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#include "sc_man.h"
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// Data.
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#include "m_menu.h"
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@ -442,6 +443,7 @@ menu_t ControlsMenu =
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static void StartMessagesMenu (void);
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static void StartAutomapMenu (void);
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static void StartScoreboardMenu (void);
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static void InitCrosshairsList();
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EXTERN_CVAR (Bool, st_scale)
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EXTERN_CVAR (Int, r_detail)
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@ -456,17 +458,7 @@ EXTERN_CVAR (Bool, vid_palettehack)
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EXTERN_CVAR (Bool, vid_attachedsurfaces)
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EXTERN_CVAR (Int, screenblocks)
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static value_t Crosshairs[] =
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{
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{ 0.0, "None" },
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{ 1.0, "Cross 1" },
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{ 2.0, "Cross 2" },
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{ 3.0, "X" },
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{ 4.0, "Circle" },
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{ 5.0, "Angle" },
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{ 6.0, "Triangle" },
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{ 7.0, "Dot" }
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};
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static TArray<valuestring_t> Crosshairs;
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static value_t DetailModes[] =
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{
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@ -512,7 +504,7 @@ static menuitem_t VideoItems[] = {
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ slider, "Screen size", {&screenblocks}, {3.0}, {12.0}, {1.0}, {NULL} },
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{ slider, "Brightness", {&Gamma}, {1.0}, {3.0}, {0.1}, {NULL} },
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{ discrete, "Crosshair", {&crosshair}, {8.0}, {0.0}, {0.0}, {Crosshairs} },
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{ discretes,"Crosshair", {&crosshair}, {8.0}, {0.0}, {0.0}, {NULL} },
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{ discrete, "Column render mode", {&r_columnmethod}, {2.0}, {0.0}, {0.0}, {ColumnMethods} },
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{ discrete, "Detail mode", {&r_detail}, {4.0}, {0.0}, {0.0}, {DetailModes} },
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{ discrete, "Stretch short skies", {&r_stretchsky}, {2.0}, {0.0}, {0.0}, {OnOff} },
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@ -1461,6 +1453,17 @@ int M_FindCurVal (float cur, value_t *values, int numvals)
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return v;
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}
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int M_FindCurVal (float cur, valuestring_t *values, int numvals)
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{
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int v;
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for (v = 0; v < numvals; v++)
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if (values[v].value == cur)
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break;
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return v;
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}
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int M_FindCurGUID (const GUID &guid, GUIDName *values, int numvals)
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{
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int v;
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@ -1616,6 +1619,7 @@ void M_OptDrawer ()
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}
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break;
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case discretes:
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case discrete:
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case cdiscrete:
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case inverter:
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@ -1632,7 +1636,14 @@ void M_OptDrawer ()
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{
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vals = (int)item->b.numvalues;
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}
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if (item->type != discretes)
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{
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v = M_FindCurVal (value.Float, item->e.values, vals);
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}
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else
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{
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v = M_FindCurVal (value.Float, item->e.valuestrings, vals);
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}
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if (v == vals)
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{
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@ -1642,7 +1653,8 @@ void M_OptDrawer ()
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else
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{
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screen->DrawText (item->type == cdiscrete ? v : ValueColor,
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CurrentMenu->indent + 14, y, item->e.values[v].name,
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CurrentMenu->indent + 14, y,
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item->type != discretes ? item->e.values[v].name : item->e.valuestrings[v].name,
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DTA_Clean, true, TAG_DONE);
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}
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@ -2098,6 +2110,7 @@ void M_OptResponder (event_t *ev)
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S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
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break;
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case discretes:
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case discrete:
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case cdiscrete:
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{
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@ -2106,11 +2119,18 @@ void M_OptResponder (event_t *ev)
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numvals = (int)item->b.min;
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value = item->a.cvar->GetGenericRep (CVAR_Float);
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if (item->type != discretes)
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{
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cur = M_FindCurVal (value.Float, item->e.values, numvals);
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}
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else
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{
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cur = M_FindCurVal (value.Float, item->e.valuestrings, numvals);
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}
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if (--cur < 0)
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cur = numvals - 1;
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value.Float = item->e.values[cur].value;
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value.Float = item->type != discretes ? item->e.values[cur].value : item->e.valuestrings[cur].value;
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item->a.cvar->SetGenericRep (value, CVAR_Float);
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// Hack hack. Rebuild list of resolutions
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S_Sound (CHAN_VOICE, "menu/cursor", 1, ATTN_NONE);
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break;
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case discretes:
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case discrete:
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case cdiscrete:
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{
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@ -2240,11 +2261,18 @@ void M_OptResponder (event_t *ev)
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numvals = (int)item->b.min;
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value = item->a.cvar->GetGenericRep (CVAR_Float);
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if (item->type != discretes)
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{
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cur = M_FindCurVal (value.Float, item->e.values, numvals);
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}
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else
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{
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cur = M_FindCurVal (value.Float, item->e.valuestrings, numvals);
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}
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if (++cur >= numvals)
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cur = 0;
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value.Float = item->e.values[cur].value;
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value.Float = item->type != discretes ? item->e.values[cur].value : item->e.valuestrings[cur].value;
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item->a.cvar->SetGenericRep (value, CVAR_Float);
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// Hack hack. Rebuild list of resolutions
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item->e.mfunc();
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}
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}
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else if (item->type == discrete || item->type == cdiscrete)
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else if (item->type == discrete || item->type == cdiscrete || item->type == discretes)
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{
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int cur;
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int numvals;
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numvals = (int)item->b.min;
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value = item->a.cvar->GetGenericRep (CVAR_Float);
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if (item->type != discretes)
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{
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cur = M_FindCurVal (value.Float, item->e.values, numvals);
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}
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else
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{
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cur = M_FindCurVal (value.Float, item->e.valuestrings, numvals);
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}
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if (++cur >= numvals)
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cur = 0;
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value.Float = item->e.values[cur].value;
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value.Float = item->type != discretes ? item->e.values[cur].value : item->e.valuestrings[cur].value;
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item->a.cvar->SetGenericRep (value, CVAR_Float);
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// Hack hack. Rebuild list of resolutions
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@ -2846,6 +2881,7 @@ static void MakeSoundChanges (void)
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static void VideoOptions (void)
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{
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InitCrosshairsList();
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M_SwitchMenu (&VideoMenu);
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}
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{
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M_StartControlPanel (true);
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OptionsActive = true;
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InitCrosshairsList();
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M_SwitchMenu (&VideoMenu);
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}
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M_FreeModesList();
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}
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// Reads any XHAIRS lumps for the names of crosshairs and
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// adds them to the display options menu.
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void InitCrosshairsList()
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{
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int lastlump, lump;
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valuestring_t value;
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lastlump = 0;
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Crosshairs.Clear();
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value.value = 0;
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value.name = "None";
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Crosshairs.Push(value);
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while ((lump = Wads.FindLump("XHAIRS", &lastlump)) != -1)
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{
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SC_OpenLumpNum(lump, "XHAIRS");
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while (SC_GetNumber())
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{
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value.value = float(sc_Number);
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SC_MustGetString();
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value.name = sc_String;
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if (value.value != 0)
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{ // Check if it already exists. If not, add it.
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unsigned int i;
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for (i = 1; i < Crosshairs.Size(); ++i)
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{
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if (Crosshairs[i].value == value.value)
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{
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break;
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}
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}
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if (i < Crosshairs.Size())
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{
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Crosshairs[i].name = value.name;
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}
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else
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{
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Crosshairs.Push(value);
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}
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}
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}
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SC_Close();
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}
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VideoItems[6].b.numvalues = float(Crosshairs.Size());
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VideoItems[6].e.valuestrings = &Crosshairs[0];
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}
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@ -169,6 +169,10 @@
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RelativePath=".\x11r6rgb.txt"
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>
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</File>
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<File
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RelativePath=".\xhairs.txt"
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>
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</File>
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<Filter
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Name="Map Translators"
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>
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@ -110,6 +110,8 @@ graphics/stfbany.lmp stfbany.lmp
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========
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# Crosshairs
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xhairs.txt xhairs.txt
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graphics/xhairs1.imgz xhairs1.imgz
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graphics/xhairs2.imgz xhairs2.imgz
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graphics/xhairs3.imgz xhairs3.imgz
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@ -119,7 +121,7 @@ graphics/xhairs6.imgz xhairs6.imgz
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graphics/xhairs7.imgz xhairs7.imgz
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graphics/xhairb1.imgz xhairb1.imgz
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graphics/xhairb2.imgz xhairb2.png
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graphics/xhairb2.png xhairb2.png
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graphics/xhairb3.imgz xhairb3.imgz
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graphics/xhairb4.imgz xhairb4.imgz
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graphics/xhairb5.imgz xhairb5.imgz
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