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Fixed wrong parameter type passed into TryMove here
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@ -102,7 +102,7 @@ class FastProjectile : Actor
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tm.ClearLastRipped(); // [RH] Do rip damage each step, like Hexen
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}
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if (!TryMove (Pos.XY + frac.XY, true, NULL, tm))
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if (!TryMove (Pos.XY + frac.XY, true, false, tm))
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{ // Blocked move
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if (!bSkyExplode)
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{
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