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https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 08:30:49 +00:00
- moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code.
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parent
918a2ed562
commit
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3 changed files with 89 additions and 120 deletions
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@ -100,6 +100,20 @@ public:
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TObjPtr<ASkyViewpoint> Mate;
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TObjPtr<ASkyViewpoint> Mate;
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};
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};
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// For an EE compatible linedef based definition.
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class ASkyCamCompat : public ASkyViewpoint
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{
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DECLARE_CLASS (ASkyCamCompat, ASkyViewpoint)
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public:
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void BeginPlay ()
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{
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// Do not call the SkyViewpoint's super method because it would trash our setup
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AActor::BeginPlay();
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}
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};
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class AStackPoint : public ASkyViewpoint
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class AStackPoint : public ASkyViewpoint
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{
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{
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DECLARE_CLASS (AStackPoint, ASkyViewpoint)
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DECLARE_CLASS (AStackPoint, ASkyViewpoint)
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@ -83,95 +83,8 @@ void ASkyViewpoint::Destroy ()
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Super::Destroy();
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Super::Destroy();
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}
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}
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// For an RR compatible linedef based definition. This searches the viewpoint's sector
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// for a skybox line special, gets its tag and transfers the skybox to all tagged sectors.
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class ASkyCamCompat : public ASkyViewpoint
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{
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DECLARE_CLASS (ASkyCamCompat, ASkyViewpoint)
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// skyboxify all tagged sectors
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// This involves changing their texture to the sky flat, because while
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// EE works with any texture for its skybox portals, ZDoom doesn't.
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void SkyboxifySector(sector_t *sector, int plane)
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{
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// plane: 0=floor, 1=ceiling, 2=both
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if (plane == 1 || plane == 2)
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{
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sector->CeilingSkyBox = this;
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sector->SetTexture(sector_t::ceiling, skyflatnum, false);
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}
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if (plane == 0 || plane == 2)
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{
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sector->FloorSkyBox = this;
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sector->SetTexture(sector_t::floor, skyflatnum, false);
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}
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}
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public:
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void BeginPlay ();
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};
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IMPLEMENT_CLASS (ASkyCamCompat)
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IMPLEMENT_CLASS (ASkyCamCompat)
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extern FTextureID skyflatnum;
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void ASkyCamCompat::BeginPlay ()
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{
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if (Sector == NULL)
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{
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Printf("Sector not initialized for SkyCamCompat\n");
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Sector = P_PointInSector(x, y);
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}
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if (Sector)
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{
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line_t * refline = NULL;
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for (short i = 0; i < Sector->linecount; i++)
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{
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refline = Sector->lines[i];
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if (refline->special == Sector_SetPortal && refline->args[1] == 2)
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{
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// We found the setup linedef for this skybox, so let's use it for our init.
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int skybox_id = refline->args[0];
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// Then, change the alpha
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alpha = refline->args[4];
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FSectorTagIterator it(skybox_id);
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int secnum;
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while ((secnum = it.Next()) >= 0)
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{
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SkyboxifySector(§ors[secnum], refline->args[2]);
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}
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// and finally, check for portal copy linedefs
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for (int j=0;j<numlines;j++)
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{
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// Check if this portal needs to be copied to other sectors
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// This must be done here to ensure that it gets done only after the portal is set up
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if (lines[j].special == Sector_SetPortal &&
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lines[j].args[1] == 1 &&
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(lines[j].args[2] == refline->args[2] || lines[j].args[2] == 3) &&
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lines[j].args[3] == skybox_id)
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{
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if (lines[j].args[0] == 0)
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{
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SkyboxifySector(lines[j].frontsector, refline->args[2]);
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}
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else
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{
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FSectorTagIterator itr(lines[j].args[0]);
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int s;
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while ((s = itr.Next()) >= 0)
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{
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SkyboxifySector(§ors[s], refline->args[2]);
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}
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}
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}
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}
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}
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}
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}
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// Do not call the SkyViewpoint's super method because it would trash our setup
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AActor::BeginPlay();
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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108
src/p_spec.cpp
108
src/p_spec.cpp
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@ -62,6 +62,7 @@
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#include "farchive.h"
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#include "farchive.h"
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#include "a_keys.h"
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#include "a_keys.h"
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#include "c_dispatch.h"
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#include "c_dispatch.h"
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#include "r_sky.h"
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// State.
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// State.
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#include "r_state.h"
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#include "r_state.h"
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@ -71,7 +72,6 @@
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#include "r_data/r_interpolate.h"
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#include "r_data/r_interpolate.h"
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static FRandom pr_playerinspecialsector ("PlayerInSpecialSector");
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static FRandom pr_playerinspecialsector ("PlayerInSpecialSector");
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void P_SetupPortals();
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EXTERN_CVAR(Bool, cl_predict_specials)
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EXTERN_CVAR(Bool, cl_predict_specials)
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@ -986,7 +986,7 @@ void P_SetupPortals()
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}
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}
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}
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}
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inline void SetPortal(sector_t *sector, int plane, AStackPoint *portal, fixed_t alpha)
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static void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_t alpha)
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{
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{
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// plane: 0=floor, 1=ceiling, 2=both
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// plane: 0=floor, 1=ceiling, 2=both
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if (plane > 0)
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if (plane > 0)
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@ -996,6 +996,8 @@ inline void SetPortal(sector_t *sector, int plane, AStackPoint *portal, fixed_t
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sector->CeilingSkyBox = portal;
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sector->CeilingSkyBox = portal;
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if (sector->GetAlpha(sector_t::ceiling) == OPAQUE)
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if (sector->GetAlpha(sector_t::ceiling) == OPAQUE)
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sector->SetAlpha(sector_t::ceiling, alpha);
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sector->SetAlpha(sector_t::ceiling, alpha);
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if (!portal->bAlways) sector->SetTexture(sector_t::ceiling, skyflatnum);
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}
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}
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}
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}
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if (plane == 2 || plane == 0)
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if (plane == 2 || plane == 0)
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@ -1006,6 +1008,42 @@ inline void SetPortal(sector_t *sector, int plane, AStackPoint *portal, fixed_t
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}
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}
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if (sector->GetAlpha(sector_t::floor) == OPAQUE)
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if (sector->GetAlpha(sector_t::floor) == OPAQUE)
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sector->SetAlpha(sector_t::floor, alpha);
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sector->SetAlpha(sector_t::floor, alpha);
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if (!portal->bAlways) sector->SetTexture(sector_t::floor, skyflatnum);
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}
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}
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static void CopyPortal(int sectortag, int plane, ASkyViewpoint *origin, fixed_t alpha, bool tolines)
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{
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int s;
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FSectorTagIterator itr(sectortag);
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while ((s = itr.Next()) >= 0)
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{
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SetPortal(§ors[s], plane, origin, alpha);
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}
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for (int j=0;j<numlines;j++)
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{
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// Check if this portal needs to be copied to other sectors
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// This must be done here to ensure that it gets done only after the portal is set up
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if (lines[j].special == Sector_SetPortal &&
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lines[j].args[1] == 1 &&
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(lines[j].args[2] == plane || lines[j].args[2] == 3) &&
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lines[j].args[3] == sectortag)
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{
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if (lines[j].args[0] == 0)
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{
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SetPortal(lines[j].frontsector, plane, origin, alpha);
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}
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else
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{
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FSectorTagIterator itr(lines[j].args[0]);
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while ((s = itr.Next()) >= 0)
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{
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SetPortal(§ors[s], plane, origin, alpha);
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}
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}
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}
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}
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}
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}
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}
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@ -1039,42 +1077,39 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
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reference->flags |= MF_JUSTATTACKED;
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reference->flags |= MF_JUSTATTACKED;
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anchor->flags |= MF_JUSTATTACKED;
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anchor->flags |= MF_JUSTATTACKED;
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int s;
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CopyPortal(sectortag, plane, reference, alpha, false);
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FSectorTagIterator itr(sectortag);
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while ((s = itr.Next()) >= 0)
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{
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SetPortal(§ors[s], plane, reference, alpha);
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}
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for (int j=0;j<numlines;j++)
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{
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// Check if this portal needs to be copied to other sectors
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// This must be done here to ensure that it gets done only after the portal is set up
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if (lines[j].special == Sector_SetPortal &&
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lines[j].args[1] == 1 &&
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(lines[j].args[2] == plane || lines[j].args[2] == 3) &&
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lines[j].args[3] == sectortag)
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{
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if (lines[j].args[0] == 0)
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{
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SetPortal(lines[j].frontsector, plane, reference, alpha);
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}
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else
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{
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FSectorTagIterator itr(lines[j].args[0]);
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while ((s = itr.Next()) >= 0)
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{
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SetPortal(§ors[s], plane, reference, alpha);
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}
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}
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}
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}
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return;
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return;
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}
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}
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}
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}
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}
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}
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// This searches the viewpoint's sector
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// for a skybox line special, gets its tag and transfers the skybox to all tagged sectors.
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void P_SpawnSkybox(ASkyViewpoint *origin)
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{
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sector_t *Sector = origin->Sector;
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if (Sector == NULL)
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{
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Printf("Sector not initialized for SkyCamCompat\n");
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origin->Sector = Sector = P_PointInSector(origin->x, origin->y);
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}
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if (Sector)
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{
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line_t * refline = NULL;
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for (short i = 0; i < Sector->linecount; i++)
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{
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refline = Sector->lines[i];
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if (refline->special == Sector_SetPortal && refline->args[1] == 2)
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{
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// We found the setup linedef for this skybox, so let's use it for our init.
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CopyPortal(refline->args[0], refline->args[2], origin, 0, true);
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return;
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}
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}
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}
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}
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//
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//
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// P_SetSectorDamage
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// P_SetSectorDamage
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@ -1327,6 +1362,13 @@ void P_SpawnSpecials (void)
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P_SpawnFriction(); // phares 3/12/98: New friction model using linedefs
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P_SpawnFriction(); // phares 3/12/98: New friction model using linedefs
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P_SpawnPushers(); // phares 3/20/98: New pusher model using linedefs
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P_SpawnPushers(); // phares 3/20/98: New pusher model using linedefs
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TThinkerIterator<ASkyCamCompat> it2;
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ASkyCamCompat *pt2;
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while ((pt2 = it2.Next()))
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{
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P_SpawnSkybox(pt2);
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}
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for (i = 0; i < numlines; i++)
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for (i = 0; i < numlines; i++)
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{
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{
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switch (lines[i].special)
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switch (lines[i].special)
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