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- added Hexen compatible handling to specials that stop perpetual sector movement.
This uses the same logic as Eternity.
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6b27d0c3ba
commit
7104b01193
5 changed files with 60 additions and 18 deletions
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@ -42,7 +42,7 @@ DEFINE_SPECIAL(Ceiling_LowerByValue, 40, 3, 5, 5)
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DEFINE_SPECIAL(Ceiling_RaiseByValue, 41, 3, 4, 4)
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DEFINE_SPECIAL(Ceiling_CrushAndRaise, 42, 3, 4, 4)
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DEFINE_SPECIAL(Ceiling_LowerAndCrush, 43, 3, 4, 4)
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DEFINE_SPECIAL(Ceiling_CrushStop, 44, 1, 1, 1)
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DEFINE_SPECIAL(Ceiling_CrushStop, 44, 1, 2, 2)
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DEFINE_SPECIAL(Ceiling_CrushRaiseAndStay, 45, 3, 4, 4)
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DEFINE_SPECIAL(Floor_CrushStop, 46, 1, 1, 1)
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DEFINE_SPECIAL(Ceiling_MoveToValue, 47, 3, 5, 5)
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@ -59,7 +59,7 @@ DEFINE_SPECIAL(Sector_SetPortal, 57, -1, -1, 5)
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DEFINE_SPECIAL(Sector_CopyScroller, 58, -1, -1, 2)
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DEFINE_SPECIAL(Polyobj_OR_MoveToSpot, 59, 3, 3, 3)
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DEFINE_SPECIAL(Plat_PerpetualRaise, 60, 3, 3, 3)
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DEFINE_SPECIAL(Plat_Stop, 61, 1, 1, 1)
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DEFINE_SPECIAL(Plat_Stop, 61, 1, 2, 2)
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DEFINE_SPECIAL(Plat_DownWaitUpStay, 62, 3, 3, 3)
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DEFINE_SPECIAL(Plat_DownByValue, 63, 4, 4, 4)
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DEFINE_SPECIAL(Plat_UpWaitDownStay, 64, 3, 3, 3)
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@ -552,21 +552,31 @@ void P_ActivateInStasisCeiling (int tag)
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//
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//============================================================================
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bool EV_CeilingCrushStop (int tag)
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bool EV_CeilingCrushStop (int tag, bool remove)
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{
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bool rtn = false;
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DCeiling *scan;
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TThinkerIterator<DCeiling> iterator;
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while ( (scan = iterator.Next ()) )
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scan = iterator.Next();
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while (scan != nullptr)
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{
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DCeiling *next = iterator.Next();
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if (scan->m_Tag == tag && scan->m_Direction != 0)
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{
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SN_StopSequence (scan->m_Sector, CHAN_CEILING);
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scan->m_OldDirection = scan->m_Direction;
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scan->m_Direction = 0; // in-stasis;
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if (!remove)
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{
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SN_StopSequence(scan->m_Sector, CHAN_CEILING);
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scan->m_OldDirection = scan->m_Direction;
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scan->m_Direction = 0; // in-stasis;
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}
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else
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{
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scan->Destroy();
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}
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rtn = true;
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}
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scan = next;
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}
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return rtn;
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@ -686,9 +686,22 @@ FUNC(LS_Ceiling_LowerAndCrushDist)
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}
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FUNC(LS_Ceiling_CrushStop)
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// Ceiling_CrushStop (tag)
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// Ceiling_CrushStop (tag, remove)
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{
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return EV_CeilingCrushStop (arg0);
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bool remove;
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switch (arg3)
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{
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case 1:
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remove = false;
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break;
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case 2:
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remove = true;
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break;
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default:
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remove = gameinfo.gametype == GAME_Hexen;
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break;
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}
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return EV_CeilingCrushStop (arg0, remove);
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}
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FUNC(LS_Ceiling_CrushRaiseAndStay)
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@ -890,9 +903,22 @@ FUNC(LS_Plat_PerpetualRaiseLip)
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}
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FUNC(LS_Plat_Stop)
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// Plat_Stop (tag)
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// Plat_Stop (tag, remove?)
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{
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EV_StopPlat (arg0);
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bool remove;
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switch (arg3)
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{
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case 1:
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remove = false;
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break;
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case 2:
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remove = true;
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break;
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default:
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remove = gameinfo.gametype == GAME_Hexen;
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break;
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}
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EV_StopPlat(arg0, remove);
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return true;
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}
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@ -429,15 +429,21 @@ void DPlat::Stop ()
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m_Status = in_stasis;
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}
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void EV_StopPlat (int tag)
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void EV_StopPlat (int tag, bool remove)
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{
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DPlat *scan;
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TThinkerIterator<DPlat> iterator;
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while ( (scan = iterator.Next ()) )
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scan = iterator.Next();
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while (scan != nullptr)
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{
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DPlat *next = iterator.Next();
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if (scan->m_Status != DPlat::in_stasis && scan->m_Tag == tag)
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scan->Stop ();
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{
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if (!remove) scan->Stop();
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else scan->Destroy();
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}
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scan = next;
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}
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}
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@ -212,13 +212,13 @@ private:
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friend bool EV_DoPlat (int tag, line_t *line, EPlatType type,
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double height, double speed, int delay, int lip, int change);
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friend void EV_StopPlat (int tag);
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friend void EV_StopPlat (int tag, bool remove);
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friend void P_ActivateInStasis (int tag);
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};
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bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type,
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double height, double speed, int delay, int lip, int change);
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void EV_StopPlat (int tag);
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void EV_StopPlat (int tag, bool remove);
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void P_ActivateInStasis (int tag);
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//
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@ -434,14 +434,14 @@ private:
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DCeiling ();
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friend bool P_CreateCeiling(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag, double speed, double speed2, double height, int crush, int silent, int change, DCeiling::ECrushMode hexencrush);
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friend bool EV_CeilingCrushStop (int tag);
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friend bool EV_CeilingCrushStop (int tag, bool remove);
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friend void P_ActivateInStasisCeiling (int tag);
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};
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bool P_CreateCeiling(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag, double speed, double speed2, double height, int crush, int silent, int change, DCeiling::ECrushMode hexencrush);
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bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line, int tag, double speed, double speed2, double height, int crush, int silent, int change, DCeiling::ECrushMode hexencrush = DCeiling::ECrushMode::crushDoom);
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bool EV_CeilingCrushStop (int tag);
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bool EV_CeilingCrushStop (int tag, bool remove);
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void P_ActivateInStasisCeiling (int tag);
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