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Multilayer skies (Hexen) now properly show in truecolor mode. This is only supported for paletted skies, but it still offers a true-color output.
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1 changed files with 5 additions and 2 deletions
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@ -920,7 +920,7 @@ static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
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}
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}
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else
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else
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{
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{
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return R_GetOneSkyColumn(fronttex, x);
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//return R_GetOneSkyColumn(fronttex, x);
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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{
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{
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if (lastskycol_bgra[i] == skycol)
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if (lastskycol_bgra[i] == skycol)
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@ -939,11 +939,14 @@ static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
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const uint32_t *front = (const uint32_t *)fronttex->GetColumnBgra(angle1, NULL);
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const uint32_t *front = (const uint32_t *)fronttex->GetColumnBgra(angle1, NULL);
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const uint32_t *back = (const uint32_t *)backskytex->GetColumnBgra(angle2, NULL);
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const uint32_t *back = (const uint32_t *)backskytex->GetColumnBgra(angle2, NULL);
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//[SP] Paletted version is used for comparison only
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const BYTE *frontcompare = fronttex->GetColumn(angle1, NULL);
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int count = MIN<int>(512, MIN(backskytex->GetHeight(), fronttex->GetHeight()));
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int count = MIN<int>(512, MIN(backskytex->GetHeight(), fronttex->GetHeight()));
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i = 0;
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i = 0;
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do
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do
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{
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{
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if (front[i])
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if (frontcompare[i])
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{
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{
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composite[i] = front[i];
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composite[i] = front[i];
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}
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}
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