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- moved vr_enable_quadbuffered definition to win32gliface.cpp because this is where it gets used.
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2 changed files with 10 additions and 9 deletions
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@ -33,20 +33,14 @@
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#include "gl/stereo3d/gl_interleaved3d.h"
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#include "version.h"
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EXTERN_CVAR(Bool, vr_enable_quadbuffered)
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// Set up 3D-specific console variables:
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CVAR(Int, vr_mode, 0, CVAR_GLOBALCONFIG)
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// switch left and right eye views
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CVAR(Bool, vr_swap_eyes, false, CVAR_GLOBALCONFIG)
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// For broadest GL compatibility, require user to explicitly enable quad-buffered stereo mode.
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// Setting vr_enable_quadbuffered_stereo does not automatically invoke quad-buffered stereo,
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// but makes it possible for subsequent "vr_mode 7" to invoke quad-buffered stereo
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CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("You must restart " GAMENAME " to switch quad stereo mode\n");
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}
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// intraocular distance in meters
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CVAR(Float, vr_ipd, 0.062f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // METERS
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@ -75,7 +75,14 @@ CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINI
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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EXTERN_CVAR(Bool, vr_enable_quadbuffered)
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// For broadest GL compatibility, require user to explicitly enable quad-buffered stereo mode.
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// Setting vr_enable_quadbuffered_stereo does not automatically invoke quad-buffered stereo,
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// but makes it possible for subsequent "vr_mode 7" to invoke quad-buffered stereo
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CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("You must restart " GAMENAME " to switch quad stereo mode\n");
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}
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EXTERN_CVAR(Int, vid_refreshrate)
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EXTERN_CVAR(Int, vid_defwidth)
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EXTERN_CVAR(Int, vid_defheight)
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