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- Removed my "backwards compatibility fix" for APROP_Speed. It turns out that
in all the public versions where monster speed is not fixed point, you couldn't modify the monster's speed due to a bug in P_Move() anyway. So there's nothing to be backward compatible with. SVN r190 (trunk)
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4 changed files with 13 additions and 10 deletions
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June 14, 2006
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- Removed my "backwards compatibility fix" for APROP_Speed. It turns out that
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in all the public versions where monster speed is not fixed point, you
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couldn't modify the monster's speed due to a bug in P_Move() anyway. So
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there's nothing to be backward compatible with.
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June 14, 2006 (Changes by Graf Zahl)
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- Fixed: Saving on maps that don't contain a MAPINFO definition didn't work.
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- Fixed: The Zip loader loaded all WADs inside a Zip into the lump directory.
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@ -24,6 +30,8 @@ June 12-14, 2006 (Changes by Graf Zahl)
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loading of non-map data.
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June 13, 2006
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- Moved level scroller information out of G_InitLevelLocals() and into
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P_FreeLevelData() so that it also gets performed at shutdown.
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- Fixed: In the past, ZDoom worked like Doom and used integral values for
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monster speeds. Now it uses fixed point so that an actor's speed property
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can always be considered is always fixed point. So DoSetActorProperty()
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