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- crash fix for real this time.
SVN r2051 (trunk)
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07dba2b4fe
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1 changed files with 1 additions and 1 deletions
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@ -5472,7 +5472,7 @@ int AActor::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FN
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void AActor::Crash()
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void AActor::Crash()
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{
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{
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if ((flags6 & MF6_KILLED) &&
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if (((flags & MF_CORPSE) || (flags6 & MF6_KILLED)) &&
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!(flags3 & MF3_CRASHED) &&
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!(flags3 & MF3_CRASHED) &&
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!(flags & MF_ICECORPSE))
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!(flags & MF_ICECORPSE))
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{
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{
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