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https://github.com/ZDoom/qzdoom.git
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- added a separate section for soundfont search paths.
This commit is contained in:
parent
2ac101fa51
commit
67a6ec01e1
3 changed files with 31 additions and 4 deletions
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@ -157,6 +157,26 @@ FGameConfigFile::FGameConfigFile ()
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SetValueForKey ("Path", "$DOOMWADDIR", true);
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SetValueForKey ("Path", "$DOOMWADDIR", true);
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}
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}
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// Set default search paths if none present
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if (!SetSection("SoundfontSearch.Directories"))
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{
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SetSection("SoundfontSearch.Directories", true);
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#ifdef __APPLE__
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SetValueForKey("Path", user_docs + "/soundfonts", true);
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SetValueForKey("Path", user_app_support + "/soundfonts", true);
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SetValueForKey("Path", "$PROGDIR/soundfonts", true);
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SetValueForKey("Path", local_app_support + "/soundfonts", true);
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#elif !defined(__unix__)
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SetValueForKey("Path", "$PROGDIR/soundfonts", true);
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#else
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SetValueForKey("Path", "$HOME/" GAME_DIR "/soundfonts", true);
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SetValueForKey("Path", "/usr/local/share/doom/soundfonts", true);
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SetValueForKey("Path", "/usr/local/share/games/doom/soundfonts", true);
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SetValueForKey("Path", "/usr/share/doom/soundfonts", true);
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SetValueForKey("Path", "/usr/share/games/doom/soundfonts", true);
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#endif
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}
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// Add some self-documentation.
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// Add some self-documentation.
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SetSectionNote("IWADSearch.Directories",
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SetSectionNote("IWADSearch.Directories",
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"# These are the directories to automatically search for IWADs.\n"
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"# These are the directories to automatically search for IWADs.\n"
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@ -165,6 +185,9 @@ FGameConfigFile::FGameConfigFile ()
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"# These are the directories to search for wads added with the -file\n"
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"# These are the directories to search for wads added with the -file\n"
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"# command line parameter, if they cannot be found with the path\n"
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"# command line parameter, if they cannot be found with the path\n"
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"# as-is. Layout is the same as for IWADSearch.Directories\n");
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"# as-is. Layout is the same as for IWADSearch.Directories\n");
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SetSectionNote("SoundfontSearch.Directories",
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"# These are the directories to search for soundfonts that let listed in the menu.\n"
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"# Layout is the same as for IWADSearch.Directories\n");
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}
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}
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FGameConfigFile::~FGameConfigFile ()
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FGameConfigFile::~FGameConfigFile ()
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@ -234,6 +257,7 @@ void FGameConfigFile::DoAutoloadSetup (FIWadManager *iwad_man)
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CreateStandardAutoExec("Doom.AutoExec", true);
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CreateStandardAutoExec("Doom.AutoExec", true);
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// Move search paths back to the top.
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// Move search paths back to the top.
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MoveSectionToStart("SoundfontSearch.Directories");
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MoveSectionToStart("FileSearch.Directories");
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MoveSectionToStart("FileSearch.Directories");
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MoveSectionToStart("IWADSearch.Directories");
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MoveSectionToStart("IWADSearch.Directories");
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@ -340,7 +340,7 @@ void FSoundFontManager::CollectSoundfonts()
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void *file;
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void *file;
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if (GameConfig != NULL && GameConfig->SetSection ("FileSearch.Directories"))
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if (GameConfig != NULL && GameConfig->SetSection ("SoundfontSearch.Directories"))
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{
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{
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const char *key;
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const char *key;
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const char *value;
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const char *value;
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@ -352,18 +352,18 @@ void FSoundFontManager::CollectSoundfonts()
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FString dir;
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FString dir;
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dir = NicePath(value);
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dir = NicePath(value);
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FixPathSeperator(dir);
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if (dir.IsNotEmpty())
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if (dir.IsNotEmpty())
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{
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{
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if (dir.Back() != '/') dir += '/';
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if (dir.Back() != '/') dir += '/';
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FString path = dir + "soundfonts/";
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FString mask = dir + '*';
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FString mask = path + '*';
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if ((file = I_FindFirst(mask, &c_file)) != ((void *)(-1)))
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if ((file = I_FindFirst(mask, &c_file)) != ((void *)(-1)))
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{
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{
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do
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do
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{
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{
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if (!(I_FindAttr(&c_file) & FA_DIREC))
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if (!(I_FindAttr(&c_file) & FA_DIREC))
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{
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{
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FStringf name("%s%s", path.GetChars(), I_FindName(&c_file));
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FStringf name("%s%s", dir.GetChars(), I_FindName(&c_file));
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ProcessOneFile(name);
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ProcessOneFile(name);
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}
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}
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} while (I_FindNext(file, &c_file) == 0);
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} while (I_FindNext(file, &c_file) == 0);
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@ -86,4 +86,7 @@ void EnterCriticalSection(FInternalCriticalSection *c)
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void LeaveCriticalSection(FInternalCriticalSection *c)
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void LeaveCriticalSection(FInternalCriticalSection *c)
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{
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{
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c->Leave();
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c->Leave();
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MemoryBarrier();
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MemoryFence();
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}
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}
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