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Missing break in case NAME_FillColor
This caused weirdness with invulnerable monsters when their fillcolor was changed.
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@ -690,6 +690,7 @@ public:
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case NAME_FillColor:
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case NAME_FillColor:
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th->fillcolor = CheckInt(key);
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th->fillcolor = CheckInt(key);
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break;
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case NAME_Health:
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case NAME_Health:
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th->health = CheckInt(key);
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th->health = CheckInt(key);
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