- some shader fixes.

This commit is contained in:
Christoph Oelckers 2014-07-13 13:01:35 +02:00
parent d868f60f6c
commit 60dc2e1122

View file

@ -2,12 +2,6 @@ in vec4 pixelpos;
void main()
{
#ifndef NO_DISCARD
// clip plane emulation for plane reflections. These are always perfectly horizontal so a simple check of the pixelpos's y coordinate is sufficient.
if (pixelpos.y > uClipHeight + 65536.0) discard;
if (pixelpos.y < uClipHeight - 65536.0) discard;
#endif
gl_FragColor = vec4(1.0);
}