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Using separate keyword 'nonew' as reverse abstract; nonew is inherited, and nonew class can only be created from the first nonew class in the hierarchy
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0803faf596
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5e5d0d3e57
9 changed files with 40 additions and 7 deletions
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@ -205,7 +205,8 @@ enum EObjectFlags
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OF_Transient = 1 << 11, // Object should not be archived (references to it will be nulled on disk)
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OF_Spawned = 1 << 12, // Thinker was spawned at all (some thinkers get deleted before spawning)
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OF_Released = 1 << 13, // Object was released from the GC system and should not be processed by GC function
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OF_Abstract = 1 << 14, // Marks a class that cannot be created with new() function
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OF_Abstract = 1 << 14, // Marks a class that cannot be created with new() function at all
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OF_NoNew = 1 << 15, // Marks a class that can only be created with new() in the exact class that has this keyword
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};
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template<class T> class TObjPtr;
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@ -170,6 +170,7 @@ std2:
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'virtual' { RET(TK_Virtual); }
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'override' { RET(TK_Override); }
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'vararg' { RET(TK_VarArg); }
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'nonew' { RET(TK_NoNew); }
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'super' { RET(TK_Super); }
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'global' { RET(TK_Global); }
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'stop' { RET(TK_Stop); }
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@ -112,6 +112,7 @@ xx(TK_Optional, "'optional'")
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xx(TK_Export, "'expert'")
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xx(TK_Virtual, "'virtual'")
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xx(TK_VarArg, "'vararg'")
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xx(TK_NoNew, "'nonew'")
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xx(TK_Override, "'override'")
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xx(TK_Super, "'super'")
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xx(TK_Null, "'null'")
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@ -5058,13 +5058,26 @@ FxExpression *FxNew::Resolve(FCompileContext &ctx)
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if (val->isConstant())
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{
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auto cls = static_cast<PClass *>(static_cast<FxConstant*>(val)->GetValue().GetPointer());
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if ((cls->ObjectFlags & OF_Abstract) && cls != ctx.Class)
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if (cls->ObjectFlags & OF_Abstract)
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{
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ScriptPosition.Message(MSG_ERROR, "Cannot instantiate abstract class %s outside of that class", cls->TypeName.GetChars());
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ScriptPosition.Message(MSG_ERROR, "Cannot instantiate abstract class %s", cls->TypeName.GetChars());
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delete this;
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return nullptr;
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}
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if (cls->ObjectFlags & OF_NoNew)
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{
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PClass* pcls = cls;
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while (pcls && pcls->ParentClass && (pcls->ParentClass->ObjectFlags & OF_NoNew))
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pcls = pcls->ParentClass;
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if (pcls != ctx.Class)
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{
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ScriptPosition.Message(MSG_ERROR, "Cannot instantiate class %s directly", cls->TypeName.GetChars());
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delete this;
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return nullptr;
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}
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}
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ValueType = NewPointer(cls);
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}
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@ -788,7 +788,19 @@ begin:
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b = B;
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PClass *cls = (PClass*)(pc->op == OP_NEW ? reg.a[b] : konsta[b].v);
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PFunction *callingfunc = (PFunction*)konsta[C].o; // [ZZ] due to how this is set, it's always const
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if ((cls->ObjectFlags & OF_Abstract) && (!callingfunc || callingfunc->OwningClass != cls)) ThrowAbortException(X_OTHER, "Cannot instantiate abstract class %s outside of that class", cls->TypeName.GetChars());
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if (cls->ObjectFlags & OF_Abstract) ThrowAbortException(X_OTHER, "Cannot instantiate abstract class %s", cls->TypeName.GetChars());
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if (cls->ObjectFlags & OF_NoNew)
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{
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// trace to the first nonew class in the hierarchy.
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// compare that class to the context class.
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// if not matching, disallow creation.
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// this ensures that only the root class can have a static factory method that can also create instances of subclasses via new().
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PClass* pcls = cls;
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while (pcls && pcls->ParentClass && (pcls->ParentClass->ObjectFlags & OF_NoNew))
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pcls = pcls->ParentClass;
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if (!callingfunc || pcls != callingfunc->OwningClass)
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ThrowAbortException(X_OTHER, "Cannot instantiate class %s directly", cls->TypeName.GetChars());
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}
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reg.a[a] = cls->CreateNew();
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reg.atag[a] = ATAG_OBJECT;
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NEXTOP;
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@ -212,6 +212,7 @@ class_ancestry(X) ::= COLON dottable_id(A). { X = A; /*X-overwrites-A*/ }
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%type class_flags{ClassFlagsBlock}
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class_flags(X) ::= . { X.Flags = 0; X.Replaces = NULL; }
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class_flags(X) ::= class_flags(A) ABSTRACT. { X.Flags = A.Flags | ZCC_Abstract; X.Replaces = A.Replaces; }
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class_flags(X) ::= class_flags(A) NONEW. { X.Flags = A.Flags | ZCC_NoNew; X.Replaces = A.Replaces; }
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class_flags(X) ::= class_flags(A) NATIVE. { X.Flags = A.Flags | ZCC_Native; X.Replaces = A.Replaces; }
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class_flags(X) ::= class_flags(A) REPLACES dottable_id(B). { X.Flags = A.Flags; X.Replaces = B; }
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@ -599,9 +599,11 @@ void ZCCCompiler::CreateClassTypes()
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}
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}
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if (c->Type() == nullptr) c->cls->Type = parent->FindClassTentative(c->NodeName());
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// [ZZ] if parent class is abstract, this one should be abstract as well - otherwise we can subclass Actor and be able to new() our subclass
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if ((c->cls->Flags & ZCC_Abstract) || (parent && parent->ObjectFlags & OF_Abstract))
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if (c->cls->Flags & ZCC_Abstract)
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c->Type()->ObjectFlags |= OF_Abstract;
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// [ZZ] inherit nonew keyword
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if (c->cls->Flags & ZCC_NoNew || (parent && parent->ObjectFlags & OF_NoNew))
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c->Type()->ObjectFlags |= OF_NoNew;
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c->Type()->bExported = true; // this class is accessible to script side type casts. (The reason for this flag is that types like PInt need to be skipped.)
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c->cls->Symbol = new PSymbolType(c->NodeName(), c->Type());
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OutNamespace->Symbols.AddSymbol(c->cls->Symbol);
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@ -137,6 +137,7 @@ static void InitTokenMap()
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TOKENDEF (TK_Latent, ZCC_LATENT);
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TOKENDEF (TK_Virtual, ZCC_VIRTUAL);
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TOKENDEF (TK_VarArg, ZCC_VARARG);
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TOKENDEF (TK_NoNew, ZCC_NONEW);
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TOKENDEF (TK_Override, ZCC_OVERRIDE);
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TOKENDEF (TK_Final, ZCC_FINAL);
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TOKENDEF (TK_Meta, ZCC_META);
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@ -36,7 +36,8 @@ enum
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ZCC_Virtual = 1 << 13,
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ZCC_Override = 1 << 14,
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ZCC_Transient = 1 << 15,
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ZCC_VarArg = 1 << 16
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ZCC_VarArg = 1 << 16,
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ZCC_NoNew = 1 << 17,
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};
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// Function parameter modifiers
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