- implement RenderTextureView

This commit is contained in:
Magnus Norddahl 2019-03-13 11:14:42 +01:00
parent d78cb959a7
commit 5d2917bb4f
4 changed files with 102 additions and 32 deletions

View file

@ -269,13 +269,14 @@ sector_t *VulkanFrameBuffer::RenderView(player_t *player)
screen->mLights->Clear(); screen->mLights->Clear();
screen->mViewpoints->Clear(); screen->mViewpoints->Clear();
#if 0
// NoInterpolateView should have no bearing on camera textures, but needs to be preserved for the main view below. // NoInterpolateView should have no bearing on camera textures, but needs to be preserved for the main view below.
bool saved_niv = NoInterpolateView; bool saved_niv = NoInterpolateView;
NoInterpolateView = false; NoInterpolateView = false;
// Shader start time does not need to be handled per level. Just use the one from the camera to render from. // Shader start time does not need to be handled per level. Just use the one from the camera to render from.
#if 0
GetRenderState()->CheckTimer(player->camera->Level->ShaderStartTime); GetRenderState()->CheckTimer(player->camera->Level->ShaderStartTime);
#endif
// prepare all camera textures that have been used in the last frame. // prepare all camera textures that have been used in the last frame.
// This must be done for all levels, not just the primary one! // This must be done for all levels, not just the primary one!
for (auto Level : AllLevels()) for (auto Level : AllLevels())
@ -286,7 +287,6 @@ sector_t *VulkanFrameBuffer::RenderView(player_t *player)
}); });
} }
NoInterpolateView = saved_niv; NoInterpolateView = saved_niv;
#endif
// now render the main view // now render the main view
float fovratio; float fovratio;
@ -389,6 +389,45 @@ sector_t *VulkanFrameBuffer::RenderViewpoint(FRenderViewpoint &mainvp, AActor *
return mainvp.sector; return mainvp.sector;
} }
void VulkanFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV)
{
// This doesn't need to clear the fake flat cache. It can be shared between camera textures and the main view of a scene.
FMaterial *mat = FMaterial::ValidateTexture(tex, false);
auto BaseLayer = static_cast<VkHardwareTexture*>(mat->GetLayer(0, 0));
int width = mat->TextureWidth();
int height = mat->TextureHeight();
VulkanImage *image = BaseLayer->GetImage(tex, 0, 0);
VulkanImageView *view = BaseLayer->GetImageView(tex, 0, 0);
mRenderState->EndRenderPass();
auto cmdbuffer = GetDrawCommands();
PipelineBarrier barrier0;
barrier0.addImage(image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
mRenderState->SetRenderTarget(view, image->width, image->height, VK_SAMPLE_COUNT_1_BIT);
IntRect bounds;
bounds.left = bounds.top = 0;
bounds.width = MIN(mat->GetWidth(), image->width);
bounds.height = MIN(mat->GetHeight(), image->height);
FRenderViewpoint texvp;
RenderViewpoint(texvp, Viewpoint, &bounds, FOV, (float)width / height, (float)width / height, false, false);
mRenderState->EndRenderPass();
PipelineBarrier barrier1;
barrier1.addImage(image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
barrier1.execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
mRenderState->SetRenderTarget(GetBuffers()->SceneColorView.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), GetBuffers()->GetSceneSamples());
tex->SetUpdated(true);
}
void VulkanFrameBuffer::DrawScene(HWDrawInfo *di, int drawmode) void VulkanFrameBuffer::DrawScene(HWDrawInfo *di, int drawmode)
{ {
// To do: this is virtually identical to FGLRenderer::DrawScene and should be merged. // To do: this is virtually identical to FGLRenderer::DrawScene and should be merged.

View file

@ -80,6 +80,7 @@ public:
private: private:
sector_t *RenderViewpoint(FRenderViewpoint &mainvp, AActor * camera, IntRect * bounds, float fov, float ratio, float fovratio, bool mainview, bool toscreen); sector_t *RenderViewpoint(FRenderViewpoint &mainvp, AActor * camera, IntRect * bounds, float fov, float ratio, float fovratio, bool mainview, bool toscreen);
void RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV);
void DrawScene(HWDrawInfo *di, int drawmode); void DrawScene(HWDrawInfo *di, int drawmode);
void PrintStartupLog(); void PrintStartupLog();
void CreateFanToTrisIndexBuffer(); void CreateFanToTrisIndexBuffer();
@ -98,8 +99,6 @@ private:
VkRenderBuffers *mActiveRenderBuffers = nullptr; VkRenderBuffers *mActiveRenderBuffers = nullptr;
int camtexcount = 0;
int lastSwapWidth = 0; int lastSwapWidth = 0;
int lastSwapHeight = 0; int lastSwapHeight = 0;
}; };

View file

@ -76,6 +76,8 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
// Textures that are already scaled in the texture lump will not get replaced by hires textures. // Textures that are already scaled in the texture lump will not get replaced by hires textures.
int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0; int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
if (tex->isHardwareCanvas()) static_cast<FCanvasTexture*>(tex)->NeedUpdate();
DescriptorKey key; DescriptorKey key;
key.clampmode = clampmode; key.clampmode = clampmode;
key.translation = translation; key.translation = translation;
@ -92,12 +94,12 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
int numLayers = mat->GetLayers(); int numLayers = mat->GetLayers();
WriteDescriptors update; WriteDescriptors update;
update.addCombinedImageSampler(descriptorSet.get(), 0, GetImageView(tex, clampmode, translation, flags), sampler, mImageLayout); update.addCombinedImageSampler(descriptorSet.get(), 0, GetImageView(tex, translation, flags), sampler, mImageLayout);
for (int i = 1; i < numLayers; i++) for (int i = 1; i < numLayers; i++)
{ {
FTexture *layer; FTexture *layer;
auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(i, 0, &layer)); auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(i, 0, &layer));
update.addCombinedImageSampler(descriptorSet.get(), i, systex->GetImageView(layer, clampmode, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, systex->mImageLayout); update.addCombinedImageSampler(descriptorSet.get(), i, systex->GetImageView(layer, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, systex->mImageLayout);
} }
update.updateSets(fb->device); update.updateSets(fb->device);
} }
@ -105,40 +107,67 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
return descriptorSet.get(); return descriptorSet.get();
} }
VulkanImageView *VkHardwareTexture::GetImageView(FTexture *tex, int clampmode, int translation, int flags) VulkanImage *VkHardwareTexture::GetImage(FTexture *tex, int translation, int flags)
{ {
if (!mImage) if (!mImage)
{ {
if (!tex->isHardwareCanvas()) CreateImage(tex, translation, flags);
}
return mImage.get();
}
VulkanImageView *VkHardwareTexture::GetImageView(FTexture *tex, int translation, int flags)
{
if (!mImageView)
{
CreateImage(tex, translation, flags);
}
return mImageView.get();
}
void VkHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
{
if (!tex->isHardwareCanvas())
{
if (translation <= 0)
{ {
if (translation <= 0) translation = -translation;
{
translation = -translation;
}
else
{
auto remap = TranslationToTable(translation);
translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
}
bool needmipmap = (clampmode <= CLAMP_XY);
FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
CreateTexture(texbuffer.mWidth, texbuffer.mHeight, 4, VK_FORMAT_B8G8R8A8_UNORM, texbuffer.mBuffer);
} }
else else
{ {
static const uint32_t testpixels[4 * 4] = auto remap = TranslationToTable(translation);
{ translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
0xff0000ff, 0xff0000ff, 0xffff00ff, 0xffff00ff,
0xff0000ff, 0xff0000ff, 0xffff00ff, 0xffff00ff,
0xff00ff00, 0xff00ff00, 0x0000ffff, 0xff00ffff,
0xff00ff00, 0xff00ff00, 0x0000ffff, 0xff00ffff,
};
CreateTexture(4, 4, 4, VK_FORMAT_R8G8B8A8_UNORM, testpixels);
} }
FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
CreateTexture(texbuffer.mWidth, texbuffer.mHeight, 4, VK_FORMAT_B8G8R8A8_UNORM, texbuffer.mBuffer);
}
else
{
auto fb = GetVulkanFrameBuffer();
VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
int w = tex->GetWidth();
int h = tex->GetHeight();
ImageBuilder imgbuilder;
imgbuilder.setFormat(format);
imgbuilder.setSize(w, h);
imgbuilder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
mImage = imgbuilder.create(fb->device);
mImage->SetDebugName("VkHardwareTexture.mImage");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(mImage.get(), format);
mImageView = viewbuilder.create(fb->device);
mImageView->SetDebugName("VkHardwareTexture.mImageView");
auto cmdbuffer = fb->GetUploadCommands();
PipelineBarrier imageTransition;
imageTransition.addImage(mImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, VK_ACCESS_SHADER_READ_BIT);
imageTransition.execute(cmdbuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
} }
return mImageView.get();
} }
void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels) void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels)

View file

@ -39,8 +39,11 @@ public:
VkHardwareTexture *Prev = nullptr; VkHardwareTexture *Prev = nullptr;
VkHardwareTexture *Next = nullptr; VkHardwareTexture *Next = nullptr;
VulkanImage *GetImage(FTexture *tex, int translation, int flags);
VulkanImageView *GetImageView(FTexture *tex, int translation, int flags);
private: private:
VulkanImageView *GetImageView(FTexture *tex, int clampmode, int translation, int flags); void CreateImage(FTexture *tex, int translation, int flags);
void CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels); void CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels);
void GenerateMipmaps(VulkanImage *image, VulkanCommandBuffer *cmdbuffer); void GenerateMipmaps(VulkanImage *image, VulkanCommandBuffer *cmdbuffer);