- add missing information for the drawers, from the wallsprite code. this reverts a revert.

This reverts commit 338430995e.
This commit is contained in:
Rachael Alexanderson 2019-10-05 14:51:48 -04:00
parent e6c6b617e2
commit 5cbb1c86ab

View file

@ -141,7 +141,19 @@ namespace swrenderer
vis->wallc = wallc;
vis->foggy = foggy;
vis->Light.SetColormap(thread, tz, lightlevel, foggy, basecolormap, false, false, false, false, false);
if (vis->RenderStyle == LegacyRenderStyles[STYLE_Add] && basecolormap->Fade != 0)
{
basecolormap = GetSpecialLights(basecolormap->Color, 0, basecolormap->Desaturate);
}
bool fullbright = !vis->foggy && ((renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT));
bool invertcolormap = (vis->RenderStyle.Flags & STYLEF_InvertOverlay) != 0;
if (vis->RenderStyle.Flags & STYLEF_InvertSource)
invertcolormap = !invertcolormap;
bool fadeToBlack = (vis->RenderStyle.Flags & STYLEF_FadeToBlack) != 0;
vis->Light.SetColormap(thread, tz, lightlevel, foggy, basecolormap, fullbright, invertcolormap, fadeToBlack, false, false);
thread->SpriteList->Push(vis);
}