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- fixed: SBARINFO based status bars got the wrong color for automap HUD highlights when playing Doom.
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parent
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commit
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2 changed files with 2 additions and 7 deletions
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@ -20,12 +20,6 @@ class DoomStatusBar : BaseStatusBar
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diparms = InventoryBarState.Create();
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diparms = InventoryBarState.Create();
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}
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}
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override void DrawAutomapHUD(double ticFrac)
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{
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// This uses the normal automap HUD but just changes the highlight color.
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DoDrawAutomapHUD(Font.CR_GREY, Font.CR_UNTRANSLATED);
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}
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override void Draw (int state, double TicFrac)
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override void Draw (int state, double TicFrac)
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{
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{
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Super.Draw (state, TicFrac);
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Super.Draw (state, TicFrac);
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@ -798,7 +798,8 @@ class BaseStatusBar native ui
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virtual void DrawAutomapHUD(double ticFrac)
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virtual void DrawAutomapHUD(double ticFrac)
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{
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{
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DoDrawAutomapHUD(Font.CR_GREY, Font.CR_YELLOW);
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// game needs to be checked here, so that SBARINFO also gets the correct colors.
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DoDrawAutomapHUD(Font.CR_GREY, gameinfo.gametype & GAME_DoomChex? Font.CR_UNTRANSLATED : Font.CR_YELLOW);
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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