- Fixed: The string displayed when attempting to start a new game during a netgame is "NEWGAME", not "NETGAME".

SVN r4051 (trunk)
This commit is contained in:
Randy Heit 2013-01-26 03:39:43 +00:00
parent e0a137b725
commit 5b97bf47de
2 changed files with 5 additions and 5 deletions

View file

@ -1135,7 +1135,7 @@ static void BuildPlayerclassMenu()
od->mScrollTop = 0; od->mScrollTop = 0;
od->mIndent = 160; od->mIndent = 160;
od->mDontDim = false; od->mDontDim = false;
od->mNetgameMessage = "$NETGAME"; od->mNetgameMessage = "$NEWGAME";
for (unsigned i = 0; i < PlayerClasses.Size (); i++) for (unsigned i = 0; i < PlayerClasses.Size (); i++)
{ {

View file

@ -117,11 +117,11 @@ ListMenu "PlayerclassMenu"
{ {
IfGame(Doom, Heretic, Hexen, Strife) IfGame(Doom, Heretic, Hexen, Strife)
{ {
NetgameMessage "$NETGAME" NetgameMessage "$NEWGAME"
} }
IfGame(Chex) IfGame(Chex)
{ {
NetgameMessage "$CNETGAME" NetgameMessage "$CNEWGAME"
} }
IfGame(Doom, Strife, Chex) IfGame(Doom, Strife, Chex)
@ -159,11 +159,11 @@ ListMenu "EpisodeMenu"
{ {
IfGame(Doom, Heretic, Hexen, Strife) IfGame(Doom, Heretic, Hexen, Strife)
{ {
NetgameMessage "$NETGAME" NetgameMessage "$NEWGAME"
} }
IfGame(Chex) IfGame(Chex)
{ {
NetgameMessage "$CNETGAME" NetgameMessage "$CNEWGAME"
} }
IfGame(Doom, Chex) IfGame(Doom, Chex)