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- stop all sounds after exiting level regardless of intermission screen
https://forum.zdoom.org/viewtopic.php?t=67521
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parent
359e7927de
commit
56311b765e
2 changed files with 6 additions and 5 deletions
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@ -812,6 +812,12 @@ void G_DoCompleted (void)
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// Close the conversation menu if open.
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// Close the conversation menu if open.
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P_FreeStrifeConversations ();
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P_FreeStrifeConversations ();
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S_StopAllChannels();
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for (auto Level : AllLevels())
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{
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SN_StopAllSequences(Level);
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}
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if (primaryLevel->DoCompleted(nextlevel, staticWmInfo))
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if (primaryLevel->DoCompleted(nextlevel, staticWmInfo))
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{
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{
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gamestate = GS_INTERMISSION;
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gamestate = GS_INTERMISSION;
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@ -763,11 +763,6 @@ void WI_Start(wbstartstruct_t *wbstartstruct)
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}
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}
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}
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}
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S_StopAllChannels();
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for (auto Level : AllLevels())
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{
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SN_StopAllSequences(Level);
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}
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WI_Screen = cls->CreateNew();
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WI_Screen = cls->CreateNew();
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ScaleOverrider s;
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ScaleOverrider s;
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IFVIRTUALPTRNAME(WI_Screen, "StatusScreen", Start)
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IFVIRTUALPTRNAME(WI_Screen, "StatusScreen", Start)
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